Hellion - Steropes Update ist da

Hellion - Server-Client-Verbesserungen, ein neues Schiff und über 60 Fixes und Änderungen

Grüße Hellion Fans! Die Entwickler von Zero Gravity schieben diese Woche ein Update, das einige deutliche Verbesserungen und Ergänzungen zum Spiel bietet. Außerdem wirst Du den neuen "Rent Your Own Server"-Button im Spiel bemerken. Dies führt dich direkt zu Nitrado für deinen eigenen Hellion Game Server!

Zusammen mit den Änderungen am Spiel-Code und den allgemeinen Verbesserungen der wichtigsten Gameplay-Features hat Zero Gravity Developers auch die Kommunikation zwischen Server und Client verbessert. Dies geschieht mit der Zielsetzung, Desync-Probleme, Bewegung-, Kampf- und Objektinteraktionen zu beheben. Serverbesitzer können nun auch Admin-Rechte setzen und den Zugriff auf Admin-Befehle aus der Datei GameServer.ini erlauben.

Wir haben einige hilfreiche Anleitungen im Nitrado Wiki zusammengestellt, um Euch, den Admins, zu helfen:


Spiele Hellion am besten auf Deinem eigenen Nitrado.net Game server

Miete Deinen eigenen Hellion Server bei Nitrado!


Ein neues Startschiff

Das Steropes Update ist da! Ein neues Startschiff macht sich auf den Weg zum Spiel. Ziemlich kleiner als sein großer Bruder, aber genauso effizient. Hier ein Wort von Zero Gravity zum neuen Schiff:
Steropes replaces Arges as the new starter vessel. It is much smaller compared to its big brother weighing only 468t compared to Arges’ 1698t. As such it only has an Airlock, an Air Filter, RCS, warp drive and a single Solar Panel for power generation. In order to replenish spent RCS fuel or the atmosphere you lost (in case of accidental venting or a breach) you will have to dock with your base.
Das aufregende neue Schiff kommt mit diesem Update ins Spiel.  Obwohl das neue Schiff einige Nachteile zu haben scheint, gibt es Funktionen, die dies kompensieren.:
  • Das neue Schiff ist etwa 2,5 mal manövrierfähiger.
  • Verbesserter Warpantrieb, der viel schneller und weniger verbrauchsintensiv ist, so dass die Sterope weiter reisen können.
  • Ausgestattet mit einer eigenen Kondensatorbank
  • Kann Module genauso gut schleppen wie Arges.

Nachfolgend findest Du eine Menge an Informationen, die Du mit diesem Update erhalten hast. Nachfolgend findest Du Details zu den NavMap Verbesserungen, der Pilotierungsoberfläche, Warp Drive Änderungen, Server Verbesserungen, Vorgefertigte Stationsverbesserungen, Allgemeine Verbesserungen und Bug Fixes. Es ist eine gute Idee, auf dem Laufenden zu bleiben, damit du weißt, was in der Welt von Hellion vor sich geht.

Eine vollständige Liste aller Verbesserungen und Änderungen, die in diesem Update vorgenommen wurden. Nehme Dir Zeit und bleibe auf dem Laufenden!

Piloting interface:
  • Full visibility across the entire canopy
  • Only authorized personnel can now pilot the ship
  • New icons and improved indicators
  • Freelook (default L.Alt) no longer interrupts piloting
  • Added hotkeys to access Piloting (1), NavMap (2), Docking (3) and Headlights (4), removed unused buttons for these interactions
Warp Drive Changes:
  • Warp Drive now activates automatically when initiating warp and deactivates when finished
  • Removed 5-second warp confirmation after aligning
  • Ships can now warp independently of players, provided that the timer and maneuver have been set in advance
  • Server restart no longer stops warp
NavMap improvements:
  • Improved performance
  • Seamless zoom
  • Custom orbit parameters can now be entered directly as numerical values
  • NavMap can now hold multiple custom orbits
  • New icons for ships, modules, outposts and stations
  • Three information tabs for selected object
    • Warp maneuver parameters (W)
    • List of objects in close proximity (G)
    • Selected object information (A)
Server improvements:
  • Improved server-client communication to fix desync issues, movement, combat and object interactions
  • Update data in a separate CPU thread (optional)
  • Non attached items now automatically despawn on pre-made stations
  • Server save file renamed to: hellion_{DATE}.save
  • Admin Commands
Pre-made station improvements:
  • Pre-made stations now use their own specific blueprint json files
  • Additional options (lock doors, invulnerability, systems on/off) can be set globally or per module through the station blueprint json file
  • Docking ports can be locked/unlocked per module from the json file
  • Replaced old stations with new ones for improved immersion
General Improvements:
  • Added several new emblems to the security interface
  • Players can now rename corridor and room labels
  • Added a “rent a server” button in the game menu
  • Airlock operation improvements
  • Airlock collision optimization
  • Airlock sound effects
  • Door interact animation
  • Added tooltips for resources
  • Recycler now notifies players if storage is full
  • Turret targeting improvements
  • Added Warp Drive (FTL) time to environmental panels
  • Multiple players can no longer interact with the same system panel
  • Changed “grappler” to “anchor” and added specific anchor docking ports for ships and modules
  • Initialize warp by absolute solar system time (instead of orbit angles) to prevent getting stuck after broken warp
Bug Fixes:
  • Items disappear when thrown out of modules on some locations
  • Items and parts disappearing on the scene after warp, relog off fix the problem.
  • Reloging on an asteroid with a drill in hand will result in the disappearance of canister and battery from the drill
  • Items change position when thrown if two or more players are in the same room
  • After repairing the repair point there is no timeout it shows up again instantly after you repair it
  • Server restart or crash cancels warp
  • Air filter power consumption problem
  • Significant loss of Steropes RCS thrust if docked to multiple modules structure
  • Naming a station from authorized CM still shows as OUTPOST
  • The pilot panel doesn't update after warp, old targets stay on screen they refresh when the player opens pilot panel again
  • Canceling warp removes custom orbit
  • Canceling a warp from one system to another will brake warping and it cannot be set again (Fixes it self after server restart)
  • CBM Cargo interface Servo slot missing
  • Air processing controller in premade stations lootable Automated Refinery B1
  • Player logged out of the cryopod shows outside at random position in the large stations
  • Dropping item in space makes him static when a player goes in and out of the module
  • Spawned flag in the CBM. Incorrect place.
  • Loot distribution not spawning correct amount of set items
  • Can't locate Fire inside the main room of FM when it depressurized
  • Turrets shoot through CTM objects
  • Texture gap in ship cargo bay door
  • Player gets stuck around the ships chair
  • Player can't reach the glass in the observation deck
  • Station change gravity
  • Inventory dupe bug
  • Servers not showing in the list
  • Warp through debris field causes damage to the ship and modules towed
  • Ship small attache points are not accepting all items
  • Warp towing failure
  • Warping INTO stations
  • Panel rendering partially missing in FM
  • Inventory key collides with ship rename field
  • Throwing items in space not working while inside module it works fine
  • Signs instead of quotes in tutorial text on the loading screen
  • Coordinates on Map not matching the ones from Spawn Rules
  • Don't allow Anchor docking ports to be usable from the module
  • Everest Station Prefab going missing / changing orbits.
  • CLM not occluding sunlight inside
  • Air quality drops while the player is driving
  • Docked CBM's loose ~0.2 pressure after server restart
  • Debris field in Nav Map does not reflect reality
  • Saved settings Volume, Invert mouse and Effects are reverted on game start.
  • Pistol Ammo Clips Oriented Wrong On Shelf
  • Stuck on game loading (Server problem)
  • CQM Medkit Storage Is Opaque When Closed
  • Refine Air not working
  • Warp not working when a player is not inside the ship
  • EM field controller still lootable in random PSM
  • Jetpack light shows when using the docking port
  • Ship shows matched even when not and moving
  • Power panel - strange capacitor loading while Steropes is docked to PSM)
  • Cell detonator slot - u can use the slot without a need to open it by the button
  • Solar Panels Missing Material on Doomed outpost
  • Warp cell consumption not showing the correct amount
  • Jetpack oxygen consumption in cryo pod after server restart
  • Matching velocity not working on range 116-130m (match velocity indicator is shown)
  • Navigation map - "warp to" button label behind celestial body label
  • You can put and get servomotor of Arges' air filter system without opening glass door
  • Docking Interface lighting/shadow issues.
  • Arges 'glass box' lighting effect when piloting
  • Velocity Matched (not docked) Arges appears in CM's Power Interface
  • Incorrect interact zone for suit cupboard

Quelle

21. Mai 2018, 15:36
1827
Maximilian Hamstengel
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