Stationeers - Tragbare Hydrokulturen, Rucksäcke und mehr

Stationeers - Version 0.1.1603.7531 Patch Note Details

Das Entwicklungsteam von Stationeers beginnt nach ein paar langsamen Wochen wieder auf Touren zu kommen. Von der nächsten Phase der Szenario Entwicklung bis hin zu einigen neuen Spielzeugen und einer Dosis Bugfixes hat diese Version eine Menge zu bieten.

Letzten Monat wurde dem Spiel ein neuer Anzug hinzugefügt. Diesen Monat wurden zwei neue Rucksackvarianten zum neuen Hard Suit hinzugefügt. Eine davon ist eine neuere Version des aktuellen Jetpacks mit etwas mehr Stauraum. Die größte Änderung ist, dass man das Jetpack nicht benutzen kann, sondern nur den Rucksack, auch wenn man ohne Anzug um die Basis läuft.

Tragbare Hydrokulturen

Die "Portable Hydroponics Tray", eine neue Option für den Anbau von Nahrungsmitteln, wurde mit dieser Version hinzugefügt. Diese Schale wird mit einem kleinen Wasserkanister bestückt geliefert. Es liegt jedoch immer noch an Dir, eine wachsende Atmosphäre und Quelle für Sonnenlicht zu schaffen.

Flucht vom Mars

Das Szenario "Flucht vom Mars" wurde aus dem Workshop entfernt und in das Spiel integriert. Obwohl es sich noch um eine frühe Version handelt, ist sie ohne Kreativmodus voll funktionsfähig. Sei gewarnt - es ist definitiv eine Herausforderung! Du hast eine begrenzte Anzahl von Startvorräten und musst imstande sein, einen Ofen zu benutzen. Das ist erforderlich, um einige der späteren Legierungen und eine große Menge an gemischtem Brennstoff herzustellen, um alle Ziele zu erreichen. Du findest eine Anleitungstafel in der Nähe Deines Startortes, nimm sie auf und lies ein paar zusätzliche Tipps und speichere Deinen Fortschritt, um später darauf zurückzukommen.

Changelog

Eine vollständige Liste der Änderungen und Korrekturen, die mit dieser Version von Stationeers vorgenommen wurden. Weitere Informationen zu den Modding Änderungen findest Du in den Patch Notes auf Steam.

Version 0.1.1603.7531:
  • Added Escape From Mars scenario to base game, but still requires a lot of balance and currently will be very difficult to complete. If you do try it out, drop by Discord and let us know what you think!
  • Added Speakers can now be linked to Airlock Controllers. When a speaker is linked to the airlock controller, it will be turned on and off in the same way as lights are - when the airlock is processing all Speakers will be turned on.
  • Added Speaker (Klaxton). Has six alarm sounds and three basic music tracks. Set the different tracks using Mode, turn on and off with external tool. Can set volume either via logic, or via a screw on the speaker itself. Constructable from a Speaker Kit, which you can build on the Electronics Printer.
  • Added Hardsuit Jetpack. Has increased capacity (forteen slots) as well as full jetpack functionality and increased environmental protection for contents. Constructable from the Tool Manufactory.
  • Added Hardsuit Backpack. This has more slots, but no jetpack capability. Constructable from the Tool Manufactory. Useful where you want more storage space but don't require jetpack.
  • Added first pass of setting prefab attributes through modding. There is now a new XML type "ThingModData" which is a list inside "ThingMods" in GameData. This allows you to overwrite prefab values that were previously hardcoded in the prefabs. So far, variables on Thing, DynamicThing, Item, Food, GasCanister, and BatteryCell have been exposed. An example mod is included in the game folder (StreamingAssets\AttributesExampleMod.zip), as well as on the workshop (don't run while playing the game, it makes eggs unusable in recipes). Note that over time more and more attributes will be exposed, allowing you to mod more and more of the game.
  • Added Portable Hydroponics. A dynamic item that contains four planting slots, and a gas canister slot. Provided as part of the starting supplies, and also constructable from a kit produced from Pipe Bender. Allows growing plants in a dynamic object that can be carried around. Still requires sunlight. Can be wrenched onto a connector.
  • Added recipes for Mushroom, Pumpkin and Rice to the Organics Printer.
  • Added recipe for mothership core to Electronics Printer with some very temporary ingredients. This is largely to support the Mars scenario that is still being tested.
  • Added OnMothershipCreatedEvent to scenario authoring to support tasks to create new mothership cores.
  • Fixed Setting volume via logic is no longer clamped between 0.1 and 1. Now uses 1-100.
  • Fixed error message when trying to set Klaxon volume outside the main thread (ie. via logic).
  • Fixed Air Conditioner screen not turning on when loading a save.
  • Fixed Guide Tablet now resets to page 1 when you progress to a new mission stage.
  • Fixed incorrect paths when loading scenarios from base game data vs from mods.
  • Reduced amount of water that spawns with a Water Canister.
  • Fixed mining drill being audible at far beyond it's intended sound range.
  • Fixed Batteries having their power stored value being set to NaN and rendering the battery non functional.
  • Fixed collision damage not taking angle into account. You should no longer receive damage if sliding down a slope.
  • Reverted some changes intended to increase performance that may have been causing issues (exploding canisters)
  • Fixed some scenario objects not being cleaned up properly preventing you from completing objectives if you restarted a scenario without relaunching the game.
  • Fixed bug with Scenarios looking to the wrong file path for the starting condition definitions XML file.
  • Refactored mineables pool. Modest reduction in garbage collection.
  • Fixed Save/Loading of Scenarios so that they properly restore stage and objective states.
  • Fixed wrong rice texture was used. Resulted in green rice and weird plant textures. Now correct texture used so rice is white.
  • Fixed Using the Type mode on OnConstructedEvent now checks for a subclass match not an exact class match.
  • Fixed ThingExceedAltitudeEvent now selects the first mothership it finds when the mission task is created. Means this task trigger will have to be on a subsequent stage after any mothership creation one or it won't work correctly until save/load.
  • Fixed TaskDisplays list on Custom Missions is now correctly cleared at the end of a stage.
  • Fixed Mothership cores being placed at world origin instead of correctly on the mothership grid due to the mothership having its grid set back to the world grid by occlusion manager.
  • Fixed ability to interact with empty slots on Hydroponics Station and Portable Hydroponics even when holding nothing.
  • Fixed A bug in which cycling through some options while on mothership grid would cause incorrect orientation of the object.
  • Updated Localizations for French, Italian, Simplified and Traditional Chinese, Spanish and Suomi. As always, a big thanks for the active members in the #localization channel contributing to the translation effort.

Quelle

19. Aug 2018, 17:46
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Maximilian Hamstengel
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