Stationeers - Verbesserungen an neuen und alten Systemen

Stationeers - Verbesserung des Hungersystems und der Kabelleitung!

Seid gegrüßt, liebe Kolleginnen und Kollegen! Dieses Update bringt einige wichtige Änderungen in Stationeers. Neben einer Reihe von allgemeinen Korrekturen und Änderungen wurde auch das Hungersystem und die alten Kabelsysteme angepasst.
In den letzten Wochen haben die Entwickler viel Feedback über das Hungersystem erhalten. Häufig wurde festgestellt, dass ein "Chuck" von Lebensmitteln, ob der Charakter es nun brauchte oder nicht, verschwendet würde. Dies wurde so geändert, dass sich das Essen nun genauso verhält, wie es bei der Reparatur Ihres Anzuges verbraucht wird. Wenn Sie den Artikel verwenden, verbraucht er nur soviel, wie Sie benötigen.

Alte Systeme verbessern

Die Entwickler haben einen Blick zurück auf die alten Systeme geworfen und einen Weg gefunden, sie zu verbessern. In diesem Monat werden die Stromkabel diese Verbesserung erfahren. Du siehst nun 8 verschiedene Netzkabel-Konfigurationen. Diese Konfigurationen sind sowohl unter normalen als auch unter schweren Bedingungen sowie in beschädigten Versionen für den Fall erhältlich, dass die Leitung beschädigt wird.

Änderungen und Korrekturen für die Version 0.1.1234.6112 (Englisch):

Version 0.1.1234.6112
  • Basic manufacturing machines now properly save/load their current job and progress and the Network Analyser report individual device power usage, even for variable devices like battery chargers or heaters.
  • Added New food consumption system based on player feedback.
  • Added Missing normal and heavy cable variants (4-way and 5-way corners). Cable variant construction list order is now shared across both cable types.
  • Added Serialization of manufacturing machines current recipe and job progress (now persist through save/load).
  • Added Random rotation to plants when they are planted to make for more interesting grow-rooms.
  • Added Power used by individual devices to network analyser display in place of the 'Powered' message.
  • Removed Deprecated video assets from old main menu scene.
  • Fixed issue with plants showing all growth states at once in storage or when dropped in world.
  • Fixed Issue using chutes with Furnaces, Simple Fabricators and Stackers occasionally causing them to get jammed due to incorrect execution order.
  • Fixed missing burnt cable reference for Heavy Cable 5-Way Junction.
  • Fixed several errors in localization text XMLs.
  • Fixed flagging of items as out of bounds, reducing instances where items that have fallen through the world are not properly 'cleaned up'.
  • Fixed Rocket Engines gauge needle rotating around the wrong axis. Needles on the rocket engine gauge should no longer rotate into its face.
  • Fixed some inconsistencies around cable configuration and rotation restrictions.
  • Fixed performance problem with ConsoleDebug - added an additional check before setting _fadingOut to true as it was always being set back to true.
  • Fixed Issue where Solar Panels were re-calculating their grid bounds every tick, resulting in the allocation of a lot of memory greatly contributing to garbage collection frame drop issue.
  • Fixed Network Analyser now reports correct power usage values including draw from heating or battery charging etc. rather than just the base usage of the device itself.
  • Fixed Issue loading some save files that had incorrectly saved items with duplicate reference IDs of objects.
  • Fixed problem where stackers would occasionally back up by changing their order of execution.
  • Fixed Skeletons will no longer decompose if flagged as Indestructible.
  • Fixed Removed superfluous raycast on solar panels to improve performance.
  • Fixed issue calculating correct nutrition values to give from eating items.
  • Fixed issue where consuming a whole piece of food at once would reward no nutrition.
  • Fixed Milk to now work with food consumption changes.
  • Fixed power usage value of reversed stacker so it uses as much as the default version.
  • Fixed issue where the logic computer was unable to write values to most devices.
  • Fixed issue where clients would have issues joining dedicated servers running the Mars map.
  • Fixed over stacking plants when harvesting, now they drop in the world instead.
  • Fixed issue with Disable Particles on Menu checkbox behaviour being inverted and not applying correctly on load.
  • Fixed issue where manually entering a decimal value on a settings slider would result in an error.
  • Fixed bug where the quantity of food consumed would be removed from the item twice, resulting in consuming a full item rewarding no nutrition.

Quelle

4. Apr 2018, 16:54
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Maximilian Hamstengel
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