Staxel Patch-Notes für aktuelle Updates

Staxel Patch-Notes für aktuelle Updates

Hallo Staxel-Fans! Seit dem Update von Journal und Museum vor 2 Wochen gab es eine Reihe von Aktualisierungen. Das Team hat hart daran gearbeitet, die Qualität des Spiels zu verbessern.  Die Entwickler werden bis zum 28. Dezember keine neuen Patches veröffentlichen. Das liegt daran, dass die Entwickler beschäftigt sind und etwas Zeit für eine Reise brauchen. Es ist jedoch damit zu rechnen, dass im kommenden Update nach der Ausfallzeit eine große Anzahl von Fixes zu sehen sein wird.

Schaut Euch die Liste der Korrekturen und Änderungen unten an für die letzten Updates zu Staxel!


Hier ist die Liste der Patch-Notizen seit dem Update 1.2 (Englisch):

Changes and Fixes:

New:

  • Left-handed mode is now working again after a long time out. Can be found under Other in options menu.
  • Camera Height option is added to the options menu.
  • Journal and Selfie mode are now rebindable from the defaultControlBindings.config
  • New server option added. noPause. Disables pausing when noone is on the server.
  • Added Spanish, Brazilian and Russian languages. (New russian font since 1.2.7)

Changes:

  • Lowered size of objects on shelves.
  • The fancier displays can no longer be bought from Catalogue. You’ll need to earn them now.
  • Animals can be pushed around better now.
  • Fossil polisher output adjusted to not sink into table.
  • Changes to some food models and petal models.
  • Fossils spawn about 20% as often as before.
  • Slight increase in most crop prices. Small changes to other prices.

Fixes:

  • Added client side verification of bundles given by servers.
  • Removed SlimDX from Staxel and use FNA’s controller handling instead. Should no longer have issues with SlimDX not being found.
  • A try at fixing locked controls when alt-tabbing.
  • A try at fixing the Grey screen reappearing after waking up from night transition.
  • Fixed Bugs/Fossils having a reduced spawn rate under certain conditions.
  • No longer spawn more than the single vorlen spawner when the player has one already.
  • Fix Smoker not interacting with the top half of apiaries.
  • Changed windowed mode transition, should perform closer to expected now.
  • A number of background changes when dealing with data.
  • Increased the size of smaller outlines.
  • Fixed Mail crashing due to parsing an old staxel version from file. (Pre 1.0 versions.)
  • Remove old collectable items if they no longer exist / no longer have a collectable component.
  • Added some achievement verification.
  • A number of background changes to engine code.
  • Fix animals not respecting doors.
  • Fix a crash when looking at a bug with the Net.
  • Fix another case of getting the wrong bug when catching.
  • Other Catchable bug fixes.
  • Fix a null pointer when a pet desync from their house.
  • Other Entity Fixes.
  • Fixed a bug where you couldn’t maximise the window after changing from fullscreen/borderless.
  • Some achievement crashes.
  • Fixed a null reference when audio system failed.
  • Fixed some compaction issues with Networking.
  • Some other fixes to networking issues. (Specifically issues appearing while joining modded servers.)
  • Some other behind the scenes issues.
  • Fix for very old worlds allowing infinite catching of bugs.
  • Fix world crashing due to broken rights conflict. It will rename the broken file and generate a new one instead.
  • Fix beaches not counting the shoreline as beach.
  • If a corrupted world happens, continue the game rather than hard crashing.
  • Added a buffer to steam networking. Send fewer small packets.
  • Change to handling of chunks which speed up the game.
  • Some other changes behind the scenes.
  • Remove old entities, that can't be made, from the world.
  • Some changes to logging/debugging behind the scenes.

Modding:

  • (Code) TextureVertexDrawable is now public.
  • (Code) You can add in your own dialogue commands in by inheriting IDialogueCommandBuilder.
  • Mods are added to our logs now.
  • Use /debugGraphics to see Debug graphics. (Code) You can draw debug graphics using the DebugGraphics class.
  • Removed some unused stuff in Reactions. (“allReagents” no longer exists.)
  • Mod manager now uninstalls using the .manifest file, only falling back to the sxlmod when it fails to read.
  • Clarified some item spawning errors.
  • Dialogue commands now verify a lot of their input before starting the game.

 


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26. Mär 2018, 17:53
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Maximilian Hamstengel
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