Our Datacenters

The locations and the partners we’re working with are hand-picked and must fulfill an extensive list of requirements regarding quality, reliability, security and response time. Instead of simply outsourcing all tasks to external companies, Nitrado staff is regularly on-site at our data centers to install new hardware, perform maintenance work and to ensure that our quality requirements are met.

We're using first class Tier 1 and Tier 2 ISPs in combination with Internet exchanges and direct peerings to the most important Internet Service Providers. That means that your game traffic will take the shortest internet route to you, ensuring the lowest ping possible.

Locations

Nitrado operates with fully-owned hardware in multiple tier-3 data centers across the globe, ensuring low latencies world-wide.

Frankfurt

Germany

82ms

New York

United States of America

119ms

Miami

United States of America

140ms

Los Angeles

United States of America

11ms

London

United Kingdom

152ms

Singapore

Singapore

242ms

Sydney

Australia

231ms

Tokyo

Japan

193ms

São Paulo

Brazil

SSD Storage

All of our game servers exclusively use enterprise-grade SSD storage. This heavily benefits games with large worlds, as this data is constantly written to and read from the storage. This way we ensure minimum loading times while playing and also during server updates and restarts.

DDoS Protection

Having a DDoS protection is nothing special. What counts is to offer one that actually works. Our in-house networking expertise allows us to employ a three-layered approach to DDoS protection, combining different techniques to achieve the maximum effect. Firstly, our partnerships with Internet Service Providers and our broad network ensure that our connections aren’t “clogged up” by high incoming traffic. Also, many large-scale attacks don’t even reach our networks, as they’re filtered beforehand by our partner companies. Secondly, we use hardware appliances on the edge of our network, that scan the incoming traffic, detect attacks and block them, leaving the legitimate traffic unharmed. Thirdly, we work directly with game developers to employ measures that are specifically tailored towards the games we run. Instead of just relying on off-the-shelf solutions, we deeply analyze and understand the network traffic of our games and can therefor distinguish incoming attacks from legitimate traffic. These measures combined result in a stable network that is resilient against any type of DDoS attack.

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