Factorio - Recent Release Changes

Factorio - Recent Release Changes, 16.42-16.43 Compiled

Greetings Factorio Fans! The recent changes and fixes have been listed below. Most of the fixes are from reports in the community forums. This shows that your feedback is valuable and important. If you noticed something while playing the game head over to the Forums (forums.factorio.com) and discuss it. Your feedback is important to the development of the game. Be sure to check out the fixes below, there is a link to the respective forum post!

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A full list of the recent changes and fixes to Factorio:

Factorio 0.16.42 Bugfixes:
  • Changed the searching logic, that searching every word separately is only done when the fuzzy search option is on. more
  • Fixed a desync when printing a Lua error to players with different installation paths. more
  • Rail signal connection merge optimisation (tens of seconds instead of tens of minutes on big maps).
  • Fixed that rail signal migration didn't update the state of the signal controlled by the circuit network. more
  • Fixed decimals displaying in production statistics that caused the numbers to be too long. more
  • Fixed high CPU usage on the main menu. more
  • Fixed an issue when joining friends games through steam. more
  • Fixed, that it was possible (with the use of script/mod) to build belt/wall entity (not ghost) on top of other belt entity marked for deconstruction, which could cause a consistency check fail later on.
  • Added train path finding penalty for train with no path equal to 1000 tiles. more
  • Fixed a crash when building modded rolling stock entities on diagonal rails. more
  • Fixed "header errors" when extracting factorio zip files with 7zip.
Factorio 0.16.43 Bugfixes:
  • Fixed that consistency check failed on ghost wall entity on top of wall entity marked for deconstruction. more
  • Fixed, that it was possible (through mod or script) to build ghost entity of belt/wall on top of existing belt/wall causing inconsistency later on. more
Scripting:
  • Added LuaEntityPrototype::collision_mask_collides_with_tiles_only and collision_mask_considers_tile_transitions read.

 


Source Factorio 0.16.42

Source Factorio 0.16.43

14. mei, 21:05:12
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Zachary Smith
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