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    Battleye Filters – Arma 3 Server Guide

    Battleye Filters – Arma 3 Server Guide

    Battleye Filters for Arma 3 – Introduction

    While fighting on Arma 3 server hosting, players are taken across harsh battlefields to claim victory for their team. During gameplay, the anti-cheat can occasionally fail and kick players for no reason at all which can lead to frustration. It’s important to correct this to provide the best experience for your players. You can do this with Battleye filters for Arma 3.
     
    Battleye filters are there to set up specific scripts that run while playing and they’ll help to keep your server’s anti-cheat working properly. These scripts are often included with certain Arma 3 mods, due to their nature to change gameplay and cause potential unwanted kicks. You too can create your own Battleye filters to avoid kicks. This guide will show how to locate the reason you’re being kicked and how to manage your Battleye filters to resolve these issues on your Arma 3 server!

    Getting Started with Setting Up Battleye Filters

    When it comes to editing your Battleye filters, you’ll first need to know what is causing you or your players to be kicked. To do this, we’ll need to check the logs of your Arma 3 server. You can do this using the steps below!

    Location of Your Battleye Log Files

    1. Head to your Arma 3 server webinterface and stop your server.
    2. Next, on the left under “Tools”, press “File Browser” to access your server files.
    3. Within your server files, go to the location /arma3/config/battleye/. At this location, you will see .log files with time stamps set for their names.
    4. To determine why you were kicked, check the log file and locate the latest kick log for your user.

    Below is an example error of a player being kicked on an Arma 3 server:
    Renegade2k6 (X) XX - #43 "To _playerUID)exitWith
    {
    _playerObject = _x;
    };
    }
    forEach allPlayers;
    _playerObject"

    How to Create a Filter for your Arma 3 Server

    To resolve players being kicked, this involves adding an exception within your Battleye filters. You can do that by following these steps:

    1. To begin, grab the error that you experienced by following the steps above.
    2. With that error in hand, it’s time to format it to make it an exception. Take that error and add a \ in front of every “ and \n where there is a new row. For example:
      "To _playerUID)exitWith
      \n{
      \n_playerObject = _x;
      \n};
      \n}
      \nforEach allPlayers;
      \n_playerObject\"

      Above, we have removed the player nickname, the single X which represented the IP, and the double X that represented the player’s GUID.
    3. Now, we can remove the spacing to clean up the code and we’ll need to add “!=” in front of it to make it an exception. After we’re done, the error has been changed to an exception:
      !="To playerUID)exitWith\n{\n_playerObject = x;\n};\n} \nforEach allPlayers;\n_playerObject"

    You’re now ready to add that exception to your Arma 3 server!

    How to Add an Exception with Scripts

    When you initially get an error on your server, that error will include a number. In the above example, that number was #43. This number represents the specific line of code, plus two, that you will need to edit in your server’s scripts.txt file. If the error number is #43, we’ll need to modify line #45 in this file.
     
    Open your scripts.txt file found at /arma3/config/battleye/ and scroll down to that line. Afterward, copy the exception you created and paste that at the very end of that line’s code. Once that is done, press “Save changes” and you can now start your server. The Battleye Filters you added will now be in place and players will no longer be kicked.

    Example Filters Usable for Anti-Cheat in Arma 3

    Item Kick Error – CreateVehicle.log Example

    Renegade2k6 (X) XXX - #0 "R_TBG32V_F" 16:102 2:2956 Exile_Unit_Player [13757,19530,23] [-26,137,5]

    Inside this example, a player was being kicked for attempting to spawn in an item that was not whitelisted on the server. We pulled this error from within the “createVehicle.log” file.
     
    To whitelist this item, you’ll only need the ID. In the above error, that ID is “R_TBG32V_F”. We can create a whitelist exception using that ID like this:
    !="R_TBG32V_F"

    We’ll now need to open the “createVehicle.txt” file and add that exception to line #2. After saving and starting the server, that item would be whitelisted!

    Fight in Style and Without Fear with an Arma 3 Game Server

    While being kicked with little information can be frustrating, knowing Arma 3’s Battleye filters you’ll now be able to correct this. Whether it’s a kick error from a mod feature or you simply need to white list an item. This will ensure players never have to endure the frustration and can enjoy your server without frustration. Focused on the game, you and your players can experience the ultimate battles on your Arma 3 server!


    Get your Exile Arma 3 Server Hosting now!

    Battleye Filters for Arma 3 – Introduction

    Getting Started with Setting Up Battleye Filters

    - Location of Your Battleye Log Files

    - How to Create a Filter for your Arma 3 Server

    - How to Add an Exception with Scripts

    - Example Filters Usable for Anti-Cheat in Arma 3

    Fight in Style and Without Fear with an Arma 3 Game Server

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    3/8/2023

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