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As for the Default Settings the commands console is inactive, so it’s necessary to activate it first..
If you start the game now the command console will open automatically and you will be able to type in commands.
Commands | Value | Descripction |
---|---|---|
achievement_debug | 0 | Activate achievements depuration messages. |
addip | IP | Add an IP Address to the Banlist |
adsp_alley_min | 122 | |
adsp_courtyard_min | 126 | |
adsp_debug | 0 | |
adsp_door_height | 11 | |
adsp_duct_min | 106 | |
adsp_hall_min | 110 | |
adsp_low_ceiling | 108 | |
adsp_opencourtyard_min | 126 | |
adsp_openspace_min | 130 | |
adsp_openstreet_min | 118 | |
adsp_openwall_min | 130 | |
adsp_room_min | 102 | |
adsp_street_min | 118 | |
adsp_tunnel_min | 114 | |
adsp_wall_height | 128 | |
ai_actbusy_search_time | 10 | |
ai_ally_manager_debug | 0 | |
ai_auto_contact_solver | 1 | |
ai_block_damage | 0 | |
ai_citizen_debug_commander | 1 | |
ai_clear_bad_links | Cleans bits placed on the navigation links that indicates the link is unusable. | |
ai_debug_actbusy | 0 | Used to debug the actbusy behaivor. |
ai_debug_assault | 0 | |
ai_debug_avoidancebounds | 0 | |
ai_debug_directnavprobe | 0 | |
ai_debug_doors | ||
ai_debug_dyninteractions | 0 | Debugs the dynamic interaction system from NPC’s. |
ai_debug_efficiency | 0 | |
ai_debug_enemies | 0 | |
ai_debug_enemyfinders | 0 | |
ai_debug_expressions | 0 | Shows reactions afrom random expresions for NPC’s. |
ai_debug_follow | 0 | |
ai_debug_loners | 0 | |
ai_debug_looktargets | 0 | |
asw_blink_time | 0.6 | |
ai_debug_los | 0 | Debug mode from the Line of sight of the NPC’s. |
ai_debug_nav | 0 | |
ai_debug_node_connect | Debug the connection between 2 nodes. | |
ai_debug_ragdoll_magnets | 0 | |
ai_debug_readiness | 0 | |
ai_debug_shot_positions | 0 | |
ai_debug_speech | 0 | |
ai_debug_squads | 0 | |
ai_debug_think_ticks | 0 | |
ai_debugscriptconditions | 0 | |
ai_default_efficient | 0 | |
ai_disable | Deactivates all the logic routines of the AI and sets all NPC’s to teir idle animation, it can be used to remove NPC’s from your way. | |
ai_drawbattlelines | 0 | |
ai_drop_hint | Leaves an ai_hint at the current position of the player’s eye. | |
ai_dump_hints | ||
ai_ef_hate_npc_duration | 1 | |
ai_ef_hate_npc_frequency | 5 | |
ai_efficiency_override | 0 | |
ai_enable_fear_behavior | 1 | |
ai_expression_frametime | 0 | Maximum time limit to use background expressions. |
ai_expression_optimization | 1 | Disable background expressions when you don’t see NPCs |
ai_fear_player_dist | 0 | |
ai_find_lateral_cover | 1 | |
ai_find_lateral_los | 1 | |
ai_follow_move_commands | 1 | |
ai_follow_use_points | 1 | |
ai_follow_use_points_when_moving | 1 | |
ai_force_serverside_ragdoll | 0 | |
ai_frametime_limit | 50 | Time limit for minimum efficiency AIE_NORMAL (in sec) |
ai_hull | Control which connections are shown when the ai_show_hull or ai_show_connect commands are used. Arguments: NPC name or class name. | |
ai_inhibit_spawners | 0 | |
ai_lead_time | 0 | |
ai_LOS_mode | 0 | |
ai_moveprobe_deug | 0 | |
ai_moveprobe_jump_debug | 0 | |
ai_moveprobe_usetracelist | 0 | |
ai_navigator_generate_spikes | 0 | |
ai_navigator_generate_spikes_strength | 0 | |
ai_new_aiming | 1 | |
ai_newgroundturret | 0 | |
ai_next_hll | Select through different sizes of hull. The selected size of the hull is written to the screen. | |
ai_no_local_paths | 0 | |
ai_no_node_cache | 0 | |
ai_no_select_box : | 0 | |
ai_no_steer | 0 | |
ai_no_talk_delay | 0 | |
ai_nodes | Activate the node monitor. Show the nodes for the given network as green objects. | |
ai_norebuildgraph | 0 | |
ai_path_adjust_speed_on_immediate_turns | 1 | |
ai_path_insert_pause_at_est_end | 1 | |
ai_path_insert_pause_at_obstruction | 1 | |
ai_post_frame_navigation | 0 | |
ai_radial_max_link_dist | 512 | |
ai_reaction_delay_alert | 0 | |
ai_reaction_delay_idle | 0 | |
ai_use_readiness | 1 | |
ai_use_think_optimizations | 1 | |
ai_use_visibility_cache | 1 | |
ai_vehicle_avoidance | 1 | |
ainet_generate_report | Generate a report to the console. | |
ainet_generate_report_only | Generate a report to the console. | |
air_density | Changes the air density for drag calculations. | |
airboat_fatal_stress | 5000 | Amount of stress in kg that can kill the airboat driver. |
airboat_joy_response_move | 1 | |
alias | Alias a command. | |
anim_3wayblend | 1 | Activate the 3-way animation blending code. |
antlion_easycrush | 1 | |
askconnect_accept | Accept a redirect request by the server. | |
async_allow_held_files | 1 | Allows AsyncBegin/EndRead() |
async_mode | Set the async filesystem mode (0 = async, 1= synchronous] | |
async_resume | ||
async_serialize | 0 | Forces async reads to be serialized for profiling. |
asw_ClearHouseasync_simulate_delay | 0 | Simulates a delay of up to one ms per file operation. |
async_suspend | ||
audit_save_in_memory | Audits memory and file usage on the save-to-memory system. | |
autoaim_max_deflect | 0 | |
autoaim_max_dist | 2160 | |
autoaim_unlock_target | 0 | |
autosave | Auto save. | |
autosavedangerous | Auto save Dangerous. | |
autosavedangerousissafe | ||
banid | ID | Add a user ID to the block list. |
banip | IP | Add an IP address to the block list. |
bench_end | Information gathering ends. | |
bench_showstatsdialog | Displays a dialog box of the results of the last performance test. | |
bench_start | Upload the latest benchmark stats to Valve’s servers. | |
benchframe | Take a snapshot of a specific frame in a time demo. | |
bind | Link a key. | |
bind_mac | Link this key but only on Mac, not Win32 | |
binds_per_command | 1 | |
BindToggle | Activate key binding. | |
birds_debug | 0 | |
blink_duration | 0 | How many seconds does a blink last? |
bloodspray | Blood | |
box | Invokes a debug box. | |
breakable_disable_gib_limit | 0 | |
breakable_multiplayer | 0 | |
buddha | Player takes damage but will not die. (Show red cross when health reaches zero) | |
budget_averages_window | 30 | Number of visible frames when finding average frame times. |
budget_background_alpha | 128 | Translucency of the budget panel. |
budget_bargraph_background_alpha | 128 | Translucency of the budget panel. |
budget_bargraph_range_ms | 16 | Budget bar graph range in milliseconds. |
budget_history_numsamplesvisible | 100 | Number of samples to invoke in the budget history window. The lower the better while rendering above the budget panel. |
budget_history_range_ms | 66 | Budget history range. |
budget_panel_bottom_of_history_fraction | 0 | Number between 0 and 1. |
budget_panel_height | 384 | Height in pixels in the budget panes. |
budget_panel_width | 512 | Width in pixels in the budget panes. |
budget_panel_x | 0 | Number of pixels on the left side of the game screen to place the budget panel. |
budget_panel_y | 50 | Number of pixels on the upper side of the game screen to place the budget panel. |
budget_peaks_window | 30 | Number of visible frames when peak frame times are found. |
budget_show_averages | 0 | Activate averages in the budget panel. |
budget_show_history | 1 | Activates the history graph. |
budget_show_peaks | 0 | Activate peaks in the budget panel |
budget_toggle_group | Activate a budget group. | |
bug | Displays the bug reporting interface. | |
bug_swap | Automatically swaps current weapon for bug bait. | |
bugbait_distract_time | 5 | |
bugbait_grenade_radius | 150 | |
bugbait_hear_radius | 2500 | |
bugbait_radius | 512 | |
bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. |
bugreporter_uploadasyn | 0 | Upload attachments asynchronously. |
buildcubemaps | Rebuild the cube maps. | |
building_cubemaps | 0 | |
bulletspeed | 99999 | |
c_maxdistance | 200 | |
c_maxpitch | 90 | |
c_maxyaw | 135 | |
c_mindistance | 30 | |
c_minpitch | 0 | |
c_minyaw | 135 | |
c_orthoheight | 100 | |
c_orthowidth | 100 | |
cache_print | Export the contents of the cache. | |
cache_print_lru | Export the contents of the cache. | |
cache_print_summary | Export a summary of the cache. | |
callvote | Start a vote on an issue. | |
cam_collision | 1 | In third person and with cam_collision at 1, an attempt will be made to hold the camera without going through walls. |
cam_command | 0 | |
cam_idealdelta | 4 | Control speed by matching scrolling to ideal angles in third-person view. |
cam_idealdist | 150 | |
cam_idealdistright | 0 | |
cam_idealdistup | 0 | |
cam_ideallag | 4 | Amount of delay used when matching offset to ideal angles in third person view. |
cam_idealpitch | 0 | |
cam_showangles | 0 | In third person, it displays viewing angles / ideal angles / camera offsets to the console. |
cam_snapto | ||
camortho | Switch to spelling camera. | |
cancelselect | ||
cast_hull | Tests for hull collision detection. | |
cast_ray | Try collision detection. | |
cc_captiontrace | 0 | Show missing captions (0 = no, 1 = devconsole, 2 = show on HUD). |
cc_emit | Broadcast a subtitle. | |
cc_findsound | Finds the name of the sound that the specified text makes. | |
cc_flush | Empty out of sync subtitles. | |
cc_lang | 0 | Current subtitle language (empty = use the game interface language). |
cc_linger_time | 1 | Subtitle persistence time. |
cc_minvisibleitems | 0 | Minimum number of caption objects to display. |
cc_predisplay_time | 0 | Delay before displaying a subtitle. |
cc_random | Broadcast a random subtitle. | |
cc_sentencecaptionnorepeat | 4 | How often a sentence can be repeated. |
cc_showblocks | Activates the display of the blocks that are pending / loaded out of sync. | |
cc_smallfontlength | 300 | If the text stream is this long, force the use of a small font. |
cc_subtitles | 0 | If activated, it does not show subtitles of sound effects, only voices (it will not help to hear damaged players). |
ccs_create_convars_from_hwconfig | Creates convars of the current hardware configuration, useful for differentiation processes. | |
centerview | Focus your eyes to a neutral position. | |
ch_createairboat | Summons an airboat in front of the player. | |
ch_createjeep | Summons a jeep in front of the player. | |
changelevel | Change the server to a specific map. Transition to the specific map in single player mode. | |
changelevel_next | Immediately switches to the next map in the map rotation for the server. | |
cl_allowdownload | 1 | The client downloads customization files. |
cl_allowupload | 0 | The client uploads customization files. |
cl_anglespeedkey | 0 | |
cl_animationinfo | Elemento del HUD a examinar. | |
cl_autowepswitch | 0 | Automatically switches to collected weapons if they are more powerful. |
cl_backspeed | 450 | |
cl_bob | 0 | |
cl_bobcycle | 0 | |
cl_bobup | 0 | |
cl_burninggibs | 0 | A player on fire with gibs has gibs on fire. |
cl_chatfilters | 3 | Break the chat filter settings. |
cl_class | 0 | Standard class when joining the game. |
cl_clearhinthistory | Clears the memory of client-side hints displayed to the player. | |
cl_clock_correction | 1 | Activate clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | Sets the maximum milliseconds per second that the client clock is allowed to correct. It will only correct this amount. |
cl_clock_correction_adjustment_max_offset | 90 | As the clock moves from cl_clock_correction_adjustment_min_offset to this value (in milliseconds) it moves to apply the correction. |
cl_clock_correction_adjustment_min_offset | 10 | If the clock movement is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | Force clock correction to match server tick + this move (-999 disables it) |
cl_clock_showdebuginfo | 0 | Displays debugging information about the clock carry. |
cl_clockdrift_max_ms | 150 | Maximum milliseconds that the clock is allowed to drag before the client sends its clock to the server. |
cl_clockdrift_max_ms_threadmode | 0 | Maximum milliseconds that the clock is allowed to drag before the client sends its clock to the server. |
cl_cmdrate | 100 | Maximum number of command packets sent to the server per second. |
cl_customsounds | 0 | Activates the playback of the player’s custom sound. |
cl_debug_player_perf | 0 | |
cl_debugrumble | 0 | Activate sending of rumble debugging. |
cl_defaultweaon | 0 | Standard spawn weapon. |
cl_demoviewoverride | 0 | Take the camera during the demo playback. |
cl_detail_multiplier | 1 | Extra details to create. |
cl_detaildist | 0 | Distance which objects are no longer visible. |
cl_detailfade | 0 | Distance through which object details appear. |
cl_disablehtmlmotd | 0 | Disable HTML messages of the day. |
cl_downloadfilter | 0 | Determines which files can be downloaded from the server (all = all, none = none, nosounds = no sounds, mapsonly = only maps) |
cl_draw_airboat_wake | 1 | |
cl_drawhud | 1 | Activate HUD rendering. |
cl_drawleaf | -1 | |
cl_drawmaterial | 0 | Draw a particular material on the current frame. |
cl_drawmonitors | 1 | |
cl_drawshadowtexture | 0 | |
cl_dump_particle_stats | Flush particle profiling information to particle_profile.csv | |
cl_ejectbrass | 0 | |
cl_ent_absbox | Displays the absbox for the target entity. | |
cl_ent_bbox | Displays the client binding box for the target entity. | |
cl_ent_rbox | Displays the client render box for the entity under focus. | |
cl_entityreport | 0 | To debug, drop entity states to the console. |
cl_etityreport_sorted | 0 | To debug, put entity states to the console in the order listed. (0 = off, 1 = average, 2 = current, 3 = peak) |
cl_extrapolate | 1 | Activates extrapolation if the interpolation history runs out. |
cl_fastdetailsprites | 1 | Decide whether to use the new sprite detailing system. |
cl_fasttempentcollision | 0 | |
cl_find_ent | Finds and lists all client entities with class names that contain the specified subthread. | |
cl_find_ent_index | Shows client-side entity information corresponding to the specified index. | |
cl_first_person_usesworld_model | 0 | Put the model in the third person instead of the view model. |
cl_flushentitypacket | 0 | To debug. Forces the engine to empty an entity’s package. |
cl_forcepreload | 1 | Decide whether to force preload. |
cl_forwardspeed | 450 | |
cl_fullupdate | Force the server to send a complete upgrade package. | |
cl_hudhint_sound | 0 | Disable hudhint sounds. |
cl_idealpitchscale | 0 | |
cl_ignorepackets | 0 | Forces the client to ignore packages (for debugging). |
cl_interp | 0 | Sets the amount of interpolation (enclosed on the bottom side by the server’s interp_ratio settings. |
cl_interp_al | 0 | Turn off interpolation list optimizations. |
cl_interp_npcs | 0 | Interpolate positions of NPCs starting once these seconds pass. (or cl_interp if it is greater) |
cl_interp_ratio | 2 | Sets the amount of interpolation (final amount is cl_interp_ratio / cl_updaterate) |
cl_jiggle_bone_debug | 0 | Displays debug information for physics-based ‘jiggle bone’ |
cl_jiggle_bone_debug_pitch_constraints | 0 | Displays debug information for physics-based ‘jiggle bone’ |
cl_jiggle_bone_debug_yaw_constraints | 0 | Displays debug information for physics-based ‘jiggle bone’ |
cl_jiggle_bone_framerate_cutoff | 0 | Skip the jiggle bone simulation if the frames per second fall below this value (frames / second) |
cl_lagcompensation | 1 | Performs server-side delay compensation for weapon firing events. |
cl_language | 0 | Language (of HKCUSoftwareValveSteamLanguage |
cl_leveloverview | 0 | |
cl_leveloverviewmarker | 0 | |
cl_localnetworkbackdoor | 1 | Enable network optimizations for single player games. |
cl_logofile | 0 | Attach logo decal |
cl_maxrenderable_dist | 300 | Maximum distance from the camera at which things will be rendered. |
cl_mouseenable | 1 | Activate the cursor |
cl_mouselook | 1 | Set to 1 to use the mouse to look, 0 to use the keyboard. It cannot be set while connected to the server. |
cl_new_impact_effects | 0 | |
cl_npc_speedmod_intime | 0 | |
cl_npc_speedmod_outtime | 1 | |
cl_observercrosshair | 0 | |
cl_overdraw_test | 0 | |
cl_panelanimation | Displays variables from the animations panel. (leave blank for all panels) | |
cl_particle_batch_mode | 0 | |
cl_particle_retire_cost | 0 | |
cl_particle_show_bbox | 0 | |
cl_particle_show_bbox_cost | 0 | Shows the number of particles: green-> blue-> red. Use a negative number to show ALL particles, even the “cheap” ones. |
cl_particle_stats_start | Reset particle statistics – also flushes particle_stats.csv | |
cl_particle_stats_stop | Stop particle statistics, or take snapshot of this frame – also flushes particle_stats.csv | |
cl_particle_stats_trigger_count | 0 | Empty statistics if the particle count exceeds this value. |
cl_particleeffect_aabb_buffer | 2 | Add this amount to the bbox of a particle effect in the leaf system so if it is growing slowly it does not have to be constantly reinserted. |
cl_pclass | 0 | Empty feature class name by prediction |
cl_pdump | -1 | Empty information about this entity to the screen. |
cl_phys_props_enable | 0 | Disable client-side physics props (must be set before loading a level) |
cl_phys_props_max | 0 | Maximum client-side physics accessories. |
cl_phys_props_respawndist | 0 | Minimum distance to the player that a client-side object must be before it is allowed to respawn. |
cl_phys_props_respawnrate | 0 | Time, in seconds, between client-side object reappearances. |
cl_phys_timescale | 1 | Sets the timescale for client-side physics. (ragadolls) |
cl_pitchdown | 89 | |
cl_pitchspeed | 225 | Sets the customer’s passing speed. |
cl_pitchup | ||
cl_playback_screenshots | 0 | Allows client to reproduce jpeg and screenshot commands in demos. |
cl_playermodel | 0 | Standard model of the player. |
cl_playerspraydisable | 1 | Disable player sprays. |
cl_precacheinfo | Show pre-cache information (client) | |
cl_pred_optimize | 2 | It optimizes not to copy information if a network update was not received (1), also not to reprimand if there were no errors (2). |
cl_pred_track | Tracks changes to the entity index entindex. | |
cl_predict | 1 | Make a prediction on the client side. |
cl_predictionlist | 0 | Show which entities are predicting. |
cl_predictweapons | 1 | Perform a client-side weapon effects prediction. |
cl_ragdoll_collide | 0 | |
cl_removedecals | Remove the decals from the target entity. | |
cl_resend | 1 | Delay in seconds before the client resends the connection attempt. |
cl_screenshotname | 0 | Custom screenshot name. |
cl_SetupAllBones | 0 | |
cl_shadowtextureoverlaysize | 256 | |
cl_show_connectionless_packet_warnings | 0 | Displays messages to the console about ignored packets offline on the client. |
cl_show_num_particle_systems | 0 | Shows the number of active particle systems. |
cl_show_splashes | 1 | |
cl_showbattery | 0 | Places the current battery level at the top of the screen when you are on battery power. |
cl_ShowBoneSetupEnts | 0 | Shows which entities have their bones set to each frame. |
cl_showdemooverlay | 0 | Frequency to show overlay on demo recording / playback. (0 = disable layer, -1 = always show) |
cl_showents | Empty the list of entities to the console. | |
cl_showerror | 0 | Shows prediction errors, 2 for detailed field deltas. |
cl_showevents | 0 | Displays trigger event information on the console. |
cl_showfps | 0 | Place fps meter at the top of the screen (1 = fps, 2 = smooth fps) |
cl_showhelp | 1 | Set to 0 to not show on-screen help. |
cl_showpausedimage | 1 | Show paused image when game is paused. |
cl_showpluginmessages | 0 | Allow plugins to display messages to you |
cl_showpos | 0 | Draw crrent position at top of screen |
cl_ShowSunVectors | 0 | |
cl_showtextmsg | 1 | Enable/disable text messages printing on the screen. |
cl_sidespeed | 450 | |
cl_smooth | 1 | Smooth view/eye origin after prediction errors |
cl_smoothtime | 0 | Smoothclient’s view after prediction error over this many seconds |
cl_software_cursor | 0 | Switches the game to use a larger software cursor instead of the normal OS cursor |
cl_soundemitter_flush | cmd | Flushes the sounds.txt system (client only) |
cl_soundfile | 0 | Jingle sound file. |
cl_soundscape_flush | cmd | Flushes the clent side soundscapes |
cl_soundscape_printdebuginfo | cmd | print soundscapes |
cl_spec_mode | 1 | spectator mode |
cl_spewscriptintro | 0 | |
cl_sporeclipdistance | 512 | |
cl_starfield_diameter | 0 | |
cl_starfield_distance | 0 | |
cl_sun_decay_rate | 0 | |
cl_team | 0 | Default team when joining a game |
cl_threaded_bone_setup | 1 | Enable parallel processing of C_BaseAnimating |
cl_threaded_client_leaf_system | 0 | |
cl_timeout | 100000000 | After this many seconds without receivng a packet from the server, the client will disconnect itself |
cl_updaterate | 101 | Number of packets per second of updates you are requesting from the server |
cl_upspeed | 320 | |
cl_view | cmd | Set the view entity index. |
cl_voice_filter | 0 | Filter voice by name substring |
cl_winddir | 0 | Weather effects wind direction angle |
cl_windspeed | 0 | Weather effects wind speed scalar |
cl_wpn_sway_interp | 0 | |
cl_wpn_sway_scale | 1 | |
cl_yawspeed | 210 | Client yaw speed. |
clear | cmd | Clear all console output. |
clear_debug_overlays | cmd | clears debug overlays |
clientport | 27005 | Host game client port |
closecaption | 0 | Enable close captioning. |
cmd | cmd | Forward command to server. |
collision_shake_amp | 0 | |
collision_shake_freq | 0 | |
collision_shake_time | 0 | |
collision_test | cmd | Tests collision system |
colorcorrectionui | cmd | Show/hide the color correction tools UI. |
combine_guard_spawn_health | 1 | |
combine_spawn_health | 1 | |
commentary | 0 | Desired commentary mode state. |
commentary_available | 0 | Automatically set by the game when a commentary file is available for the current map. |
commentary_cvarsnotchanging | cmd | |
commentary_finishnode | cmd | |
commentary_firstrun | 0 | |
commentary_showmodelviewer | cmd | Display the commentary model viewer. Usage |
commentary_showmodelviewer | cmd | |
commentary_testfirstrun | cmd | |
con_drawnotify | 1 | Disables drawing of notification area (for taking screenshots). |
con_enable | 1 | Allows the console to be activated. |
con_filter_enable | 2 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot |
con_filter_text | 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. |
con_filter_text_out | 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. |
con_logfile | 0 | Console output gets written to this file |
con_notifytime | 8 | How long to display recent console text to the upper part of the game window |
con_nprint_bgalpha | 50 | Con_NPrint background alpha. |
con_nprint_bgborder | 5 | Con_NPrint border size. |
con_timestamp | 0 | Prefix console.log entries wih timestamps |
con_trace | 0 | Print console text to low level printout. |
condump | cmd | dump the text currently in the console to condumpXX.log |
connect | cmd | Connect to specified server. |
contimes | 8 | Number of console lines to overlay for debugging. |
coop | 0 | Cooperative play. |
create_flashlight | cmd | |
CreateHairball | cmd | |
creditsdone | cmd | |
crosshair | 0 | |
curve_bias | 0 | |
cvarlist | cmd | Show th list of convars/concommands. |
datacachesize | 256 | Size in MB. |
dbghist_addline | cmd | Add a line to the debug history. Format <category id> <line> |
dbghist_dump | cmd | Dump the debug history to the console. Format <category id> Categories 0 Entity I/O 1 AI Decisions 2 Sc |
deathmatch | 1 | Running a deathmatch server. |
debug_materialmodifycontrol | 0 | |
debug_materialmodifycontrol_client | 0 | |
debug_physimpact | 0 | |
debug_touchlinks | 0 | Spew touch link activity |
debugsystemui | cmd | Show/hide the debug system UI. |
decalfrequency | 0 | |
default_fov | 75 | |
demo_avellimit | 2000 | Angular velocity limit before eyes considered snapped for demo playback. |
demo_debug | 0 | Demo debug info. |
demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. |
demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. |
demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. |
demo_fov_override | 0 | If nonzero, this value will be used to override FOV during demo playback. |
demo_gototick | cmd | Skips to a tick in demo. |
demo_interplimit | 4000 | How much rigin velocity before it’s considered to have ‘teleported’ causing interpolation to reset. |
demo_interpolateview | 1 | Do view interpolation during dem playback. |
demo_legacy_rollback | 1 | Use legacy view interpolation rollback amount in demo playback. |
demo_pause | cmd | Pauses demo playback. |
demo_pauseatservertick | 0 | Pauses demo playback at server tick |
demo_quitafterplayback | 0 | Quits game after demo playback. |
demo_recordcommands | 1 | Record commands typed at console into .dem files. |
demo_resume | cmd | Resumes demo playback. |
demo_setendtick | cmd | Sets end demo playback tick. Set to 0 to disable. |
demo_timescale | cmd | Sets demo replay speed. |
demo_togglepause | cmd | Toggles demo playback. |
demolist | cmd | Print demo sequence list. |
demos | cmd | Demo demo file sequence. |
demoui | cmd | Show/hide the demo player UI. |
demoui2 | cmd | Show/hide the advanced demo player UI (demoui2). |
developer | 0 | Set developer message level |
devshots_nextmap | cmd | Used by the devshots system to go to the next map in the devshots maplist. |
devshots_screenshot | cmd | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the ‘screenshot’ comman instead. |
differences | cmd | Show all convars which are not at their default values. |
disconnect | cmd | Disconnect game from server. |
disp_dynamic | 0 | |
dispcoll_drawplane | 0 | |
displaysoundlist | 0 | |
dlight_debug | cmd | Creates a dlight in front of the player |
dog_debug | 0 | |
dog_max_wait_time | 7 | |
download_debug | 0 | |
drawcross | cmd | Draws a cross at the given location Arguments x y z |
drawline | cmd | Draws line between two 3DPoints. Green if no collision Red is collides with something Arguments x1 y1 z1 x2 y2 z2 |
dropprimary | cmd | Drops the primary weapon of the player. |
dsp_automatic | 0 | |
dsp_db_min | 80 | |
dsp_db_mixdrop | 0 | |
dsp_dist_max | 1440 | |
dsp_dist_min | 0 | |
dsp_enhance_stereo | 1 | |
dsp_facingaway | 0 | |
dsp_mix_max | 0 | |
dsp_mix_min | 0 | |
dsp_off | 0 | |
dsp_player | 0 | |
dsp_reload | cmd | |
dsp_room | 0 | |
dsp_slow_cpu | 0 | |
dsp_spatial | 40 | |
dsp_speaker | 50 | |
dsp_vol_2ch | 1 | |
dsp_vol_4ch | 0 | |
dsp_vol_5ch | 0 | |
dsp_volume | 0 | |
dsp_water | 14 | |
dt_ShowPartialChangeEnts | 0 | (SP only) – show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). |
dt_UsePartialChangeEnts | 0 | (SP only) – enble FL_EDICT_PARTIAL_CHANGE optimization. |
dti_flush | cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). |
dtwarning | 0 | Print data table warnings? |
dtwatchclass | 0 | Watch all fields encoded with this table. |
dtwatchent | -1 | Watch this entitiesdata table encoding. |
dtwatchvar | 0 | Watch the named variable. |
dump_entity_sizes | cmd | Print sizeof(entclass) |
dump_globals | cmd | Dump all global entities/states |
dump_panels | cmd | Dump Panel Tree |
dump_x360_cfg | cmd | Dump X360 config files to disk |
dump_x360_saves | cmd | Dump X360 save games to disk |
dumpentityfactories | cmd | Lists all entity factory names. |
dumpeventqueue | cmd | Dump the contents of the Entity I/O event queue to the console. |
dumpgamestringtable | cmd | Dump the contents of the game string table to the console. |
dumplongticks | cmd | Enables generating minidumps on long ticks. |
dumpsavedir | cmd | List the contents of the save directory in memory |
dumpstringtables | cmd | Print string tables to console. |
echo | cmd | Echo text to console. |
editdemo | cmd | Edit a recorded demo file (.dem ). |
editor_toggle | cmd | Disables the simulation and returns focus to the editor |
enable_debug_overlays | 1 | Enable rendering of debug overlays |
endmovie | cmd | Stop recording movie frames. |
engine_no_focus_sleep | 0 | |
english | 1 | If set to 1, running the english language set of assets. |
ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. |
ent_attachments | cmd | Displays the attachment points on an entity. Arguments {entity_name} / {class_name} / no argument picks what player is loo |
ent_autoaim | cmd | Displays the entity’s autoaim radius. Arguments {entity_name} / {class_name} / no argument picks what player is looking at |
ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites wil also display entity specific overlay |
ent_cancelpendingentfires | cmd | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. |
ent_create | cmd | Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form ent_creat |
ent_debugkeys | 0 | |
ent_dump | cmd | Usage ent_dump <entity name> |
ent_fire | cmd | Usage ent_fire <target> [action] [value] [delay] |
ent_info | cmd | Usage ent_info <class name> |
ent_keyvalue | cmd | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. |
ent_essages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages |
ent_messages_draw | 0 | Visualizes all entity input/output activity. |
ent_name | cmd | |
ent_orient | cmd | Orient the specified entity to match the player’s angles. By default, only orients target entity’s YAW. Use the ‘allangles’ opt |
ent_pause | cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess |
ent_pivot | cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments {entity_name} / {class |
ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. |
ent_remove | cmd | Removes the given entity(s) Arguments {entity_name} / {class_name} / no argument picks what player is looking at |
ent_remove_all | cmd | Removes all entities of the specified type Arguments {entity_name} / {clas_name} |
ent_rotate | cmd | Rotates an entity by a specified # of degrees |
ent_setname | cmd | Sets the targetname of the given entity(s) Arguments {new entity name} {entity_name} / {class_name} |
ent_show_response_criteria | cmd | Print, to the console, an entity’s current criteria set used to select responses. Arguments {entity_name / {class_name} / |
ent_step | cmd | When ‘ent_pause’ is set this will step through one waiting input / output message at a time. |
ent_teleport | cmd | Teleport the specified entity to where the player is looking. Format ent_teleport <entity name> |
ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
ent_viewoffset | cmd | Displays the eye position for the given entity(ies) in red. Arguments {entity_name} / {class_name} |
envmap | cmd | |
escape | cmd | Escape key pressed. |
exec | cmd | Execute script file. |
exit | cmd | Exit the engine. |
explode | cmd | Kills the player with explosive damage |
explodevector | cmd | Kills a player applying an explosive force. Usage explodevector <player> <xvalue> <y value> <z value> |
fadein | cmd | Fades the screen in from black or from the specified color over the given number of seconds. fadein {time r g b} |
fadeout | cmd | Fades the screen to black or to the specified color over the given number of seconds. |
fast_fogvolume | 0 | |
filesystem_buffer_size | 0 | |
Size of per file buffers. 0 for none | ||
filesystem_max_stdio_read | 16 | |
filesystem_native | 1 | Use native FS or STDIO |
filesystem_report_buffered_io | 0 | |
filesystem_unbuffered_io | 1 | |
filesystem_use_overlapped_io | 1 | |
find | cmd | Find concommands with the specified string in their name/help text. |
find_ent | cmd | Find and list all entities with classnames or targetnames that contain the specified substring. Format find_ent <substring> |
find_ent_index | cmd | Display data for entity matching specified index. Format find_ent_index <index> |
findflags | cmd | Find concommands by flags. |
fire_absorbrate | 0 | |
fire_dmgbase | 0 | |
fire_dmginterval | 0 | |
fire_dmgscale | 0 | |
fire_extabsorb | 0 | |
fire_extscale | 0 | |
fire_growthrate | 0 | |
fire_heatscale | 0 | |
fire_incomingheatscale | 0 | |
fire_maxabsorb | 0 | |
firetarget | cmd | |
firstperson | cmd | Switch to firstperson camera. |
fish_debug | 0 | Show ebug info for fish |
fish_dormant | 0 | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
flex_expression | 0 | |
flex_looktime | 0 | |
flex_maxawaytime | 0 | |
flex_maxplayertime | 0 | |
flex_minawaytime | 0 | |
flex_minplayertime | 0 | |
flex_rules | 0 | Allow flex animation rules to run. |
flex_smooth | 0 | Applies smoothing/decay curve to flex animation controller changes. |
flex_talk | 0 | |
flush | cmd | Flush unlcked cache memory. |
flush_locked | cmd | Flush unlocked and locked cache memory. |
fog_color | -1 | |
fog_colorskybox | -1 | |
fog_enable | 1 | |
fog_enable_water_fog | 1 | |
fog_enableskybox | 1 | |
fog_end | -1 | |
fog_endskybox | -1 | |
fog_maxdensity | -1 | |
fog_maxdensityskybox | -1 | |
fog_override | 0 | |
fog_start | -1 | |
fog_startskybox | -1 | |
fogi | cmd | Show/hide fog control UI. |
force_centerview | cmd | |
fov | cmd | Change players FOV |
fps_max | 202 | Frame rate limiter, cannot be set while connected to a server. |
free_pass_peek_debug | 0 | |
fs_monitor_read_from_pack | 0 | 0=Off, 1=Any, 2=Sync only |
fs_printopenfiles | cmd | Show all files currently opened by the engine. |
fs_report_sync_opens | 0 | 0 |
Off, 1=Always, 2=Not during load | ||
fs_warning_level | cmd | Set the filesystem warning level. |
fs_warning_mode | 0 | 0=Off, 1=Warn main thread, 2=Warn other threads |
func_break_max_pieces | 0 | |
func_break_reduction_factor | 0 | |
func_breakdmg_bullet | 0 | |
func_breakdmg_club | 0 | |
func_breakdmg_explosive | 0 | |
g15_dumpplayer | cmd | Spew player data. |
g15_reload | cmd | Reloads the Logitech G-15 Keyboard configs. |
g15_update_msec | 250 | Logitech G-15 Keyboard update interval. |
g_ai_citizen_show_enemy | 0 | |
g_antlion_cascade_push | 1 | |
g_antlion_maxgibs | 1 | |
g_debug_angularsensor | 0 | |
g_debug_antlion | 0 | |
g_debug_antlion_worker | 0 | |
g_debug_antlionguard | 0 | |
g_debug_antlionmaker | 0 | |
g_debug_basehelicopter | 0 | |
g_debug_basscanner | 0 | |
g_debug_combine_camera | 0 | |
g_debug_constraint_sounds | 0 | Enable debug printing about constraint sounds. |
g_debug_cscanner | 0 | |
g_debug_doors | 0 | |
g_debug_dropship | 0 | |
g_debug_dynamicresupplies | 0 | Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item |
g_debug_gunship | 0 | |
g_debug_headcrab | 0 | |
g_debug_npc_vehicle_roles | 0 | |
g_debug_physcannon | 0 | |
g_debug_ragdoll_removal | 0 | |
g_debug_ragdoll_visualize | 0 | |
g_debug_trackpather | 0 | |
g_debug_transitions | 0 | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities |
g_debug_turret | 0 | |
g_debug_turret_ceiling | 0 | |
g_debug_vehiclebase | 0 | |
g_debug_vehicledriver | 0 | |
g_debug_vehicleexit | 0 | |
g_debug_vehiclesound | 0 | |
g_debug_vortigaunt_aim | 0 | |
g_helicopter_bomb_danger_radius | 120 | |
g_helicopter_bullrush_bomb_enemy_distance | 0 | |
g_helicopter_bullrush_bomb_speed | 850 | The maximum distance the player can be from the chopper before it stops firing |
g_helicopter_bullrush_bomb_time | 10 | |
g_helicopter_bullrush_distance | 5000 | |
g_helicopter_bullrush_mega_bomb_health | 0 | Fraction of the health of the chopper before it mega-bombs |
g_helicopter_bullrush_shoot_height | 650 | The maximum distance the player can be from the chopper before it stops firing |
g_helicopter_chargetime | 2 | How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires |
g_helicopter_idletime | 3 | How much time we have to wait (on average) after we fire before we can charge up again |
g_helicopter_maxfiringdist | 2500 | The maximum distance the player can be from the chopper before it stops firing |
g_Language | 0 | |
g_ragdoll_fadespeed | 0 | |
g_ragdoll_important_maxcount | 1 | |
g_ragdoll_lvfadespeed | 0 | |
g_ragdoll_maxcount | 0 | |
g_test_new_antlion_jump | 1 | |
gamemenucommand | cmd | Issue game menu command. |
gameui_activate | cmd | Shows the game UI |
gameui_allowescape | cmd | Escape key allowed to hide game UI |
gameui_allowescapetoshow | cmd | Escape key allowed to show game UI |
gameui_hide | cmd | Hides the gme UI |
gameui_hide_dialog | cmd | |
gameui_preventescape | cmd | Escape key doesn’t hide game UI |
gameui_preventescapetoshow | cmd | Escape key doesn’t show game UI |
gameui_show_dialog | cmd | Show an arbitrary Dialog. |
gameui_xbox | 0 | |
getpos | cd | dump position and angles to the console |
give | cmd | Give item to player. Arguments <item_name> |
givecurrentammo | cmd | Give a supply of ammo for current weapon.. |
gl_amd_occlusion_workaround | 0 | |
gl_clear | 1 | |
gl_clear_randomcolor | 0 | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
global_set | cmd | Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). |
god | cmd | Toggle. Player becomes invulnerable. |
groundlist | cmd | Display ground entity list <index> |
hammer_update_entity | cmd | Updates the entity’s position/angles when in edit mode |
hammer_update_safe_entities | cmd | Updates entities in the map that can safely be updated (don’t have parents or are affected by constraints). |
hap_airboat_gun_mag | 3 | |
hap_damagescale_game | 1 | |
hap_HasDeice | 0 | falcon is connected |
hap_melee_scale | 0 | |
hap_noclip_avatar_scale | 0 | |
hap_turret_mag | 5 | |
hap_ui_vehicles | 1 | |
heartbeat | cmd | Force heartbeat of master servers |
help | cmd | Find help about a convar/concommand. |
hideconsole | cmd | Hide the console. |
hidehud | 0 | |
hidepanel | cmd | Hides a viewport panel <name> |
hl2_darkness_flashlight_factor | 0 | |
hl2_episodic | 0 | |
hl2_normseed | 190 | |
hl2_sprintspeed | 320 | |
hl2_walkspeed | 150 | |
host_flush_threshold | 0 | Memory threshold below which the host should flush caches between server instances |
host_framerate | 0 | Set to lock per-frame time elapse. |
host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection |
host_map | 0 | Current map name. |
host_profile | 0 | |
host_runofftime | cmd | Run off some time without rendering/updating sounds |
host_showcachemiss | 0 | Print a debug message when the client or server cach is missed. |
host_ShowIPCCallCount | 0 | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. |
host_sleep | 0 | Force the host to sleep a certain number of milliseconds each frame. |
host_speeds | 0 | Show general system running times. |
host_thread_mode | 0 | Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) |
host_timer_report | cmd | Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) |
host_timer_spin_ms | 0 | Use CPU busy-loop for improved timer precision (dedicated only) |
host_timescale | 1 | Prescale the clock by this amount. |
host_writeconfig | cmd | Store current settings to config.cfg (or specified .cfg file). |
hostip | 0 | Host game server ip |
hostname | 0 | Hostname for server. |
hostport | 27015 | Host game server port |
hud_airboathint_numentries | 10 | |
hud_autoaim_method | 1 | |
hud_autoaim_scale_icon | 0 | |
hud_autoreloadscript | 0 | Automatically reloads the animation script each time one is ran |
hud_centerid | 0 | |
hud_deathnotice_time | 3 | |
hud_draw_active_reticle | 0 | |
hud_draw_fixed_reticle | 1 | |
hud_drawhistory_time | 5 | |
hud_fastswitch | 1 | |
hud_freezecamhide | 1 | Hide the HUD during freeze-cam |
hud_magnetism | 0 | |
hud_quickinfo | 0 | |
hud_reloadscheme | cmd | Reloads hud layout and aniation scripts. |
hud_reticle_alpha_speed | 700 | |
hud_reticle_maxalpha | 255 | |
hud_reticle_minalpha | 125 | |
hud_reticle_scale | 1 | |
hud_saytext_time | 0 | |
hud_showemptyweaponslots | 0 | Shows slots for missing weapons when receiving weapon out of order |
hud_showtargetid | 0 | |
hud_takesshots | 0 | Auto-save a scoreboard screenshot at the end of a map. |
impulse | cmd | |
in_usekeyboardsampletime | 0 | Use keyboard sample time smoothing. |
incrementvar | cmd | Increment specified convar value. |
invnext | cmd | |
invprev | cmd | |
ip | 0 | Overrides IP for multihomed hosts |
joy_accel_filter | 0 | |
joy_accelmax | 1 | |
joy_accelscale | 0 | |
joy_active | -1 | Which of the connected joysticks / gamepads to use (-1 means first found) |
joy_advanced | 1 | |
joy_advaxisr | 0 | |
joy_advaxisu | 3 | |
joy_advaxisv | 0 | |
joy_advaxisx | 4 | |
joy_advaxisy | 2 | |
joy_advaxisz | 0 | |
joy_autoaimdampen | 0 | How much to scale user stick input whe the gun is pointing at a valid target. |
joy_autoaimdampenrange | 0 | The stick range where autoaim dampening is applied. 0 = off |
joy_autosprint | 0 | Automatically sprint when moving with an analog joystick |
joy_axis_deadzone | 0 | Dead zone near the zero point to not report movement. |
joy_axisbutton_threshold | 0 | Analog ais range before a button press is registered. |
joy_diagonalpov | 0 | POV manipulator operates on diagonal axes, too. |
joy_display_input | 0 | |
joy_forwardsensitivity | -1 | |
joy_forwardthreshold | 0 | |
joy_gamecontroller_config | 0 | Game controller mapping (passed to SDL with SDL_HNT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode. |
joy_inverty | 0 | Whether to invert the Y axis of the joystick for looking. |
joy_inverty_default | 0 | |
joy_lowend | 1 | |
joy_lowmap | 1 | |
joy_movement_stick | 0 | Which stick controls movement (0 is left stick) |
joy_movement_stick_default | 0 | |
joy_name | 0 | |
joy_pegged | 0 | |
joy_pitchsensitivity | 1 | |
joy_pitchsensitivity_default | -1 | |
joy_pitchthreshold | 0 | |
joy_response_look | 0 | ‘Look’ stick response mode 0=Default, 1=Acceleration Promotion |
joy_response_move | 1 | ‘Movement’ stick response mode 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function |
joy_response_move_vehicle | 6 | |
joy_sidesensitivity | 1 | |
joy_sidethreshold | 0 | |
joy_vehicle_turn_lowend | 0 | |
joy_vehicle_turn_lowmap | 0 | |
joy_virtual_peg | 0 | |
joy_wingmanwarrior_turnhack | 0 | Wingman warrior hack related to turn axes. |
joy_xcontroller_cfg_loaded | 0 | If 0, the 360controller.cfg file will be executed on startup & option changes. |
joyxcontroller_found | 0 | Automatically set to 1 if an xcontroller has been detected. |
joy_yawsensitivity | -1 | |
joy_yawsensitivity_default | -1 | |
joy_yawthreshold | 0 | |
joyadvancedupdate | cmd | |
joystick | 0 | |
jpeg | cmd | Take a jpeg screenshot jpeg <filename> <quality 1-100>. |
jpeg_quality | 95 | jpeg screenshot quality. |
kdtree_test | cmd | Tests spatial partition for entities queries. |
key_findbinding | cmd | Find key bound to specified command string. |
key_listboundkeys | cmd | List bound keys with bindings. |
key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. |
kick | cmd | Kick a player by name. |
kickall | cmd | Kicks everybody connected with a message. |
kickid | cmd | Kick a player by userid or uniqueid, with a message. |
kill | cmd | Kills the player with generic damage |
killserver | cmd | Shutdown the server. |
killvector | cmd | Kills a player applying force. Usage killvector <player> <x value> <y value> <z value> |
lastinv | cmd | |
light_crosshair | cmd | Show texture color at crosshair |
lightcache_maxmiss | 2 | |
lightprobe | cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called ‘material |
linefile | cmd | Parses map leak data from .lin file |
listdemo | cmd | List demo file contents. |
listid | cmd | Lists banned users. |
listip | cmd | List IP addresses on the ban list. |
listissues | cmd | List all the issues that can be voted on. |
listmodels | cmd | List loaded models. |
listRecentNPCSpeech | cmd | Displays a list of the last 5 lines of speech from NPCs. |
load | cmd | Load a saved game. |
loadcommentary | cmd | |
loader_dump_table | cmd | |
loader_spew_info | 0 | 0=Off, 1=Timing, 2=Completions, 3=Late Completions, 4=Purges, -1=All |
loader_spew_info_ex | 0 | (internal) |
lod_TransitionDist | 0 | |
log | cmd | off >. |
log_verbose_enable | 0 | Set to 1 to enable verbose server log on the server. |
log_verbose_interval | 3 | Determines the interval (in seconds) for the verbose server log. |
logaddress_add | cmd | Set address and port for remote host |
logaddress_del | cmd | Remove address and port for remote host |
logaddress_delall | cmd | Remove all udp addresses being logged to |
logaddress_list cmd | cmd | List all addresses currently being used by logaddress. |
lookspring | 0 | |
lookstrafe | 0 | |
lservercfgfile | 0 | |
m_customaccel | 0 | Custom mouse acceleration, 0= custom accelaration disabled, 1= enabled mouse_acceleration, |
m_customaccel_exponent | 1 | Mouse move is raised to this power before being scaled by scale factor. |
m_customaccel_max | 0 | Max mouse move scale factor, 0 for no limit |
m_customaccel_scale | 0 | Custom mouse acceleration value. |
m_filter | 0 | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
m_forward | 1 | Mouse forward factor. |
m_mouseaccel1 | 0 | Windows mouse acceleration initial threshold (2x movement). |
m_mouseaccel2 | 0 | Windows mouse acceleration secondary threshold (4x movement). |
m_mousespeed | 1 | Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000 enable initial threshold], 2 to enable secondary threshold |
m_pitch | 0 | Mouse pitch factor. |
m_rawinput | 0 | Use Raw Input for mouse input. |
m_side | 0 | Mouse side factor. |
m_yaw | 0 | Mouse yaw factor. |
map | cmd | Start playing on specified map. |
map_background | cmd | Runs a map as the background to the main menu. |
map_commentary | cmd | Start playing, with commentary, on a specified map. |
map_edit | cmd | |
map_noareas | 0 | Disable area to area connection testing. |
mapcyclefile | 0 | Name of the .txt file used to cycle the maps on multiplayer servers |
maps | cmd | Displays list of maps. |
mat_aaquality | 2 | |
mat_accelerate_adjust_exposuredown | 3 | |
mat_alphacoverage | 0 | |
mat_antialias | 8 | |
mat_autoexposure_max | 0 | |
mat_autoexposure_min | 0 | |
mat_bloom_scalefactor_scalar | 0 | |
mat_bloomamount_rate | 0 | |
mat_bloomscale | 0 | |
mat_bufferprimitives | 0 | |
mat_bumpbasis | 0 | |
mat_bumpmap | 0 | |
mat_camerarendertargetoverlaysize | 256 | |
mat_clipz | 0 | |
mat_colcorrection_disableentities | 0 | Disable map color-crrection entities |
mat_color_projection | 0 | |
mat_colorcorrection | 0 | |
mat_compressedtextures | 1 | |
mat_configcurrent | cmd | show the current video control panel config for the material system |
mat_crosshair | cmd | Display the name of the material under the crosshair |
mat_rosshair_edit | cmd | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor |
mat_crosshair_explorer | cmd | open the material under the crosshair in explorer and highlight the vmt file |
mat_crosshair_printmaterial | cmd | print the material under the crosshair |
mat_crosshair_reloadmaterial | cmd | reload the materialunder the crosshair |
mat_debug_autoexposure | 0 | |
mat_debug_bloom | 0 | |
mat_debug_postprocessing_effects | 0 | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
mat_debug_process_halfscreen | 0 | |
mat_debugalttab | 0 | |
mat_debugdepth | 0 | |
mat_debugdepthmode | 0 | |
mat_debugdepthval | 0 | |
mat_debugdepthvalmax | 0 | |
mat_depthbias_decal | -262144 | |
mat_depthbias_normal | 0 | |
mat_depthbias_shadowmap | 0 | |
mat_diffuse | 1 | |
mat_disable_bloom | 1 | |
mat_disable_d3d9ex | 1 | Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers) |
mat_disable_fancy_blending | 1 | |
mat_disable_lightwarp | 1 | |
mat_disable_p_patch | 1 | |
mat_disablehwmorph | 1 | Disables HW morphing for particular mods |
mat_drawflat | 0 | |
mat_drawTexture | 0 | Enable debug view texture |
mat_drawTextureScale | 1 | Debug view texture scale |
mat_drawTitleSafe | 0 | Enable title safe overlay |
mat_drawwater | 1 | |
mat_dump_rts | 0 | |
mat_dxlevel | 81 | |
mat_dynamic_tonemapping | 1 | |
mat_edit | cmd | Bring up the material under the crosshair in the editor |
mat_envmapsize | 0 | |
mat_envmaptgasize | 0 | |
mat_excludetextures | 1 | |
mat_exposure_center_region_x | 0 | |
mat_exposure_center_region_x_flashlight | 0 | |
mat_exposure_center_region_y | 0 | |
mat_exposure_center_region_y_flashlight | 0 | |
mat_fastclip | 0 | |
mat_fastnobump | 0 | |
mat_fastspecular | 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. |
mat_fillrate | 0 | |
mat_filterlightmaps | 1 | |
mat_filtertextures | 1 | |
mat_force_bloom | 0 | |
mat_force_ps_patch | 0 | |
mat_force_tonemap_scale | 0 | |
mat_forceaniso | 16 | |
mat_forcedynamic | 0 | |
mat_forcehardwaresync | 1 | |
mat_forcemanagedtextureintohardware | 0 | |
mat_frame_snc_enable | 1 | |
mat_frame_sync_force_texture | 0 | Force frame syncing to lock a managed texture. |
mat_framebuffercopyoverlaysize | 0 | |
mat_fullbright | 0 | |
mat_hdr_enabled | cmd | Report if HDR is enabled for debugging |
mat_hdr_level | 0 | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |
mat_hdr_manual_tonemap_rate | 0 | |
mat_hdr_tonemapscale | 1 | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. |
mat_hdr_uncapexposure | 0 | |
mat_hsv | 0 | |
mat_info | cmd | Shows material system info |
mat_leafvis | 0 | Draw wireframe of current leaf |
mat_levelflush | 1 | |
mat_lightmap_pfms | 0 | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. |
mat_loadtextures | 1 | |
mat_luxels | 0 | |
mat_managedtextures | 1 | If set, allows Direct3D to manage texture uploading at the cost of extra system memory |
mat_max_worldmesh_vertices | 0 | |
mat_maxframelatency | 0 | |
mat_measurefillrate | 0 | |
mat_mipmaptextures | -1 | |
mat_monitorgamma | 2 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
mat_monitorgamma_tv_enabled | 1 | |
mat_monitorgamma_tv_exp | 4 | |
mat_monitorgamma_tv_range_max | 210 | |
mat_monitorgamma_tv_range_min | -19 | |
mat_morphstats | 0 | |
mat_motion_blur_enabled | 0 | |
mat_motion_blur_falling_intensity | 0 | |
mat_motion_blur_falling_max | 20 | |
mat_motion_blur_falling_min | 0 | |
mat_motion_blur_forward_enabled | 0 | |
mat_motion_blur_percent_of_screen_max | 0 | |
mat_motion_blur_rotation_intensity | 0 | |
mat_motion_blur_strength | 1 | |
mat_non_hdr_bloom_scalefactor | 0 | |
mat_norendering | 0 | |
mat_normalmaps | 0 | |
mat_normals | 0 | |
mat_parallaxmap | 0 | |
mat_phong | 1 | |
mat_picmip | 1 | |
mat_postprocess_x | 0 | |
mat_postprocess_y | 0 | |
mat_postprocessing_combine | 0 | Combine bloom, software anti-aliasing and color correction into one post-processing pass |
mat_powersavingsmode | 0 | Power Savings Mode |
mat_proxy | 0 | |
mat_queue_mode | -1 | The queue/thread mode the material system should use -1=default, 0=synchronous single thread, 2=queued multithreaded |
mat_queue_report | 0 | Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. |
mat_reducefillrate | 1 | |
mat_reduceparticles | 1 | |
mat_reloadallmaterials | cmd | Reloads all materials |
mat_reloadmaterial | cmd | Reloads a single material |
mat_reloadtextures | cmd | Reloads all textures |
mat_remoteshadercompile | 127 | |
mat_report_queue_status | 0 | |
mat_reporthwmorphmemory | cmd | Reports the amount of size in bytes taken up by hardware morph textures. |
mat_reversedepth | 0 | |
mat_savechanges | cmd | saves current video configuration to the registry |
mat_setvideomode | cmd | sets the width, height, windowed state of the material system |
mat_shadercount | cmd | display count of all shader and reset that count |
mat_shadowstate | 0 | |
mat_show_ab_hdr | 0 | |
mat_show_ab_hdr_hudelement | 0 | HDR Demo HUD Element toggle. |
mat_show_histogram | 0 | |
mat_show_texture_memory_usage | 0 | Display the texture memory usage on the HUD. |
mat_showcamerarendertarget | 0 | |
mat_showenvmapmask | 0 | |
mat_showframebuffertexture | 0 | |
mat_showlightmappage | -1 | |
mat_showlowresimage | 0 | |
mat_showmaterials | cmd | Show materials. |
mat_showmaterialsverbose | cmd | Show materials (verboseversion). |
mat_showmiplevels | 0 | color-code miplevels 2=normalmaps, 1= everything else |
mat_showtextures | cmd | Show used textures. |
mat_showwatertextures | 0 | |
mat_slopescaledepthbias_decal | 0 | |
mat_slopescaledepthbias_normal | 0 | |
mat_slopescaledepthbias_shadowmap | 16 | |
mat_software_aa_blur_one_pixel_lines | 0 | How much software AA should blur one-pixel thick lines |
(0.0 – none), (1.0 – lots) | ||
mat_software_aa_debug | 0 | Software AA debug mode (0 – off), (1 – show number of ‘unlike’ samples |
0->black, 1->red, 2->green, 3->blue) | ||
mat_software_aa_edge_threshold | 1 | Software AA – adjusts the sensitivity of the software AA shader’s dge detection (default 1.0 – a lower value will soften more |
mat_software_aa_quality | 1 | Software AA quality mode (0 – 5-tap filter), (1 – 9-tap filter) |
mat_software_aa_strength | 1 | Software AA – perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o |
mat_software_aa_strength_vgui | 1 | Same as mat_software_aa_strength, but orced to this value when called by the post vgui AA pass. |
mat_software_aa_tap_offset | 1 | Software AA – adjusts the displacement of the taps used by the software AA shader |
mat_softwarelighting | 0 | |
mat_softwareskin | 0 | |
mat_specular | 0 | Enable/Disable specularity for erf testing. Will cause a material reload upon change. |
mat_spew_on_texture_size | 0 | Print warnings about vtf content that isn’t of the expected size |
mat_stub | 0 | |
mat_supportflashlight | 0 | 0 – do not support flashlight (don’t load flashlight shader combos), 1 – flashlight is supported |
mat_surfaceid | 0 | |
mat_surfacemat | 0 | |
mat_texture_limit | -1 | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying |
mat_texture_list | 0 | For debugging, show a list of used textures per frame |
mat_texture_list_all | 0 | If this is nonzero, then the texturelist panel will show all currently-loaded textures. |
mat_texture_list_content_path | 0 | The content path to the materialsrc directory. If left unset, it’ll assume your content directory is next to the currently runn |
mat_texture_list_txlod | cmd | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution |
mat_texture_list_txlod_sync | cmd | ‘reset’ – resets all run-time canges to LOD overrides, ‘save’ – saves all changes to material content files |
mat_texture_list_view | 1 | If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. |
mat_texture_save_fonts | cmd | Save all font textures |
mat_tonemap_algorithm | 1 | 0 = Original Algorithm 1 = New Algorithm |
mat_tonemap_min_avglum | 3 | |
mat_tonemap_percent_bright_pixels | 2 | |
mat_tonemap_percent_target | 60 | |
mat_tonemapping_occlusion_use_stencil | 1 | |
mat_trilinear | 0 | |
mat_use_compressed_hdr_textures | 0 | |
mat_viewportscale | 1 | Scale down the main viewport (to reduce GPU ipact on CPU profiling) |
mat_viewportupscale | 1 | Scale the viewport back up |
mat_visualize_dof | 0 | |
mat_vsync | 0 | Force sync to vertical retrace |
mat_wateroverlaysize | 16 | |
mat_wireframe | 0 | |
mat_yuv | 0 | |
matchmakingport | 27025 | Host Matchmaking port |
maxplayers | cmd | Change the maximum number of players allowed on this server. |
mem_compact | cmd | |
mem_dump | cmd | Dump memory stats to text file. |
mem_dumpstats | 0 | Dump current and ma heap usage info to console at end of frame ( set to 2 for continuous output ) |
mem_dumpvballocs | cmd | Dump VB memory allocation stats. |
mem_eat | cmd | |
mem_force_flush | 0 | Force cache flush of unlocked resources on every alloc |
mem_max_heapsize | 256 | Maximum amount of memory to dedicate to engine hun and datacache (in mb) |
mem_max_heapsize_dedicated | 64 | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) |
mem_min_heapsize | 48 | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) |
mem_periodicdumps | 0 | Write periodic memstats dumps every n seconds. |
mem_test | cmd | |
mem_test_each_frame | 0 | Run heap check at end of every frame |
mem_test_every_n_seconds | 0 | Run heap check at a specified interval |
mem_vcollide | cmd | Dumps the memory used by vcollides |
memory | cmd | Print memory stats. |
memory_diff | cmd | show memory stats relative to snapshot |
memory_list | cmd | dump memory list (linux only) |
memory_mark | cmd | snapshot current allocation status |
memory_status | cmd | show memory stats (linux only) |
metropolice_charge | 1 | |
metropolice_chase_use_follow | 0 | |
meropolice_move_and_melee | 1 | |
minisave | cmd | Saves game (for current level only!) |
mission_list | cmd | List all available tactical missions |
mission_show | cmd | Show the given mission |
mm_add_item | cmd | Add a stats item |
mm_add_player | cmd | Add a player |
mm_max_spectators | 4 | Max players allowed on the spectator team |
mm_message | cmd | Send a message to all remote clients |
mm_minplayers | 2 | Number of players required to start an unranked game |
mm_select_session | cmd | Select a session |
mm_session_info | cmd | Dump session information |
mm_stats | cmd | |
mod_forcedata | 1 | Forces all model file data into cache on model load. |
mod_forcetouchdata | 1 | Forces all model file data into cache on model load. |
mod_load_anims_async | 0 | |
mod_load_fakestall | 0 | Forces all ANI file loading to stall for specified ms |
mod_load_mesh_async | 0 | |
mod_load_showstall | 0 | 1 – show hitches , 2 – show stalls |
mod_load_vcollide_async | 0 | |
mod_lock_mdls_on_load | 0 | |
mod_test_mesh_not_available | 0 | |
mod_test_not_vailable | 0 | |
mod_test_verts_not_available | 0 | |
mod_touchalldata | 1 | Touch model data during level startup |
mod_trace_load | 0 | |
model_list | cmd | Dump model list to file |
monk_headshot_freq | 2 | |
mortar_visualize | 0 | |
motdfile | 0 | The MOTD file to load. |
motdfile_text | 0 | The text-only MOTD file to use for clients that have disabled HTML MOTDs. |
movie_fixwave | cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. |
mp_allowNPCs | 1 | |
mp_allowspectators | 1 | toggles whether the server allows spectator mode or not |
mp_autocrosshair | 1 | |
mp_autoteambalance | 1 | |
mp_bonusroundtime | 15 | Time after round win until round restarts |
mp_chattime | 10 | amount of time players can chat after te game is over |
mp_clan_ready_signal | 0 | Text that team leader from each team must speak for the match to begin |
mp_clan_readyrestart | 0 | If non-zero, game will restart once someone from each team gives the ready signal |
mp_decals | 0 | |
mp_defaultteam | 0 | |
mp_disable_autokick | cmd | Prevents a userid from being auto-kicked |
mp_disable_respawn_times | 0 | |
mp_enableroundwaittime | 1 | Enable timers to wait between rounds. |
mp_fadetoblack | 0 | fade a player’s screen to black when he dies |
mp_falldamage | 0 | |
mp_flashlight | 0 | |
mp_footsteps | 1 | |
mp_forceautoteam | 0 | Automatically assign players to teams when joining. |
mp_forcecamera | 1 | Restricts spectator modes for dead players |
mp_forcerespawn | 0 | |
mp_forcerespawnplayers | cmd | Force all players to respawn. |
mp_forcwin | cmd | Forces team to win |
mp_fraglimit | 0 | The number of kills at which the map ends |
mp_friendlyfire | 0 | Allows team members to injure other members of their team |
mp_holiday_nogifts | 0 | Set to 1 to prevent holiday gifts from spawning when players are killed. |
mp_mapcycle_empty_timeout_secnds | 0 | If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds |
mp_match_end_at_timelimit | 0 | Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. |
mp_maxrounds | 0 | max number of rounds to play before server changes maps |
mp_ready_signal | 0 | Text that each player must speak for the match to begin |
mp_readyrestart | 0 | If non-zero, game will restart once each player gives the ready signal |
mp_respawnwavetime | 10 | Time between respawn waves. |
mp_restartgame | 0 | If non-zero, game will restart in the specified number of seconds |
mp_restartgame_immediate | 0 | If non-zero, game will restart immediately |
mp_restartround | 0 | If non-zero, the current round will restart in the specified number of seconds |
mp_scrambleteams | cmd | Scramble the teams and restart the game |
mp_scrambleteams_auto | 1 | Server will automatically scramble the teams if criteria met. Only works on dedicated servers. |
mp_scrambleteams_auto_indifference | 2 | Number of round wins a team must lead by in order to trigger an auto scramble. |
mp_show_voice_icons | 1 | Show overhead player voice icons when players are speaking. |
mp_simulatemultiplecappers | 1 | |
mp_stalemate_enable | 0 | Enable/Disable stalemate mode. |
mp_stalemate_meleeonly | 0 | Restrict everyone to melee weapons only while in Sudden Death. |
mp_stalemate_timelimit | 240 | Timelimit (in seconds) of the stalemate round. |
mp_switchteams | cmd | Switch teams and restart the game |
mp_teamlist | 0 | |
mp_teamoverride | 1 | |
mp_teamplay | 0 | |
mp_teams_unbalance_limit | 1 | Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |
mp_time_between_capscoring | 30 | Delay between scoring of owned capture points. |
mp_timelimit | 0 | game time per map in minutes |
mp_tournament | 0 | |
mp_tournament_allow_non_adin_restart | 1 | Allow mp_tournament_restart command to be issued by players other than admin. |
mp_tournament_restart | cmd | Restart Tournament Mode on the current level. |
mp_usehwmmodels | 1 | |
name | 0 | Current user name |
nb_last_area_update_tolerance | 4 | Distance a character needs to travel in order to invalidate cached area |
net_blockmsg | 0 | 1|name> |
net_channels | cmd | Shows net channel info |
net_chokeloop | 0 | Apply bandwidth choke to loopback packets |
net_compresspackets | 1 | Use compression on game packets. |
net_compresspackets_minsize | 1024 | Don’t bother compressing packets below this size. |
net_compressvoice | 0 | Attempt to compress out of band voice payloads (360 only). |
net_drawslider | 0 | Draw completion slider during signon |
net_droppackets | 0 | Drops next n packets on client |
net_fakejitter | 0 | Jitter fakelag packet time |
net_fakelag | 0 | Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss | 0 | Simulate packet loss as apercentage (negative means drop 1/n packets) |
net_graph | 0 | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. |
net_graphheight | 40 | Height of netgraph panel |
net_graphmsecs | 400 | The latency graph represents this many milliseconds. |
net_graphpos | 1 | |
net_graphproortionalfont | 0 | Determines whether netgraph font is proportional or not |
net_graphshowinterp | 1 | Draw the interpolation graph. |
net_graphshowlatency | 1 | Draw the ping/packet loss graph. |
net_graphsolid | 1 | |
net_graphtext | 1 | Draw text fields |
net_maxcleartime | 4 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). |
net_maxfilesize | 0 | Maximum allowed file size for uploading in MB |
net_maxfragments | 256 | Max fragment bytes per packet |
net_maxpacketdrop | 5000 | Ignore any packets with the sequence number more than this ahead (0 ==no limit) |
net_maxroutable | 1260 | Requested max packet size before packets are ‘split’. |
net_queue_trace | 0 | |
net_queued_packet_thread | 1 | Use a high priority thread to send queued packets out instead of sending them each frame. |
net_scale | 5 | |
net_showdrop | 0 | Show dropped packets in console |
net_showevents | 0 | Dump game events to console (1=client only, 2=all). |
net_showfragments | 0 | Show netchannel fragments |
net_showmsg | 0 | Show incoming message |
1|name> | ||
net_showpeaks | 0 | Show messages for large packets only <size> |
net_showsplits | 0 | Show info about packet splits |
net_showtcp | 0 | Dump TCP stream summary to console |
net_showudp | 0 | Dump UDP packets summary to console |
net_showudp_wire | 0 | Show incoming packet information |
net_splitpacket_maxrate | 1048576 | Max bytes per second when queueingsplitpacket chunks |
net_splitrate | 0 | Number of fragments for a splitpacket that can be sent per frame |
net_start | cmd | Inits multiplayer network sockets |
net_status | cmd | Shows current network status |
net_udp_rcvbuf | 131072 | Default UDP receive buffer size |
net_usesocketsforloopback | 0 | Use network sockets layer even for listen server local player’s packets (multiplayer only). |
next | 0 | Set to 1 to advance to next frame ( when singlestep == 1 ) |
nextdemo | cmd | Play next demo in sequence. |
nextlevel | 0 | If set to a valid map name, will change to this map during the next changelevel |
nclip | cmd | Toggle. Player becomes non-solid and flies. |
notarget | cmd | Toggle. Player becomes hidden to NPCs. |
npc_ally_deathmessage | 1 | |
npc_ammo_deplete | cmd | Subtracts half of the target’s ammo |
npc_barnacle_swallow | 0 | Use prototype swallow code. |
pc_bipass | cmd | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s |
npc_citizen_auto_player_squad | 0 | |
npc_citizen_auto_player_squad_allow_use | 0 | |
npc_citizen_dont_precache_all | 0 | |
npc_citizen_explosive_resist | 0 | |
npc_citizen_insgnia | 0 | |
npc_citizen_medic_emit_sound | 1 | |
npc_citizen_squad_marker | 0 | |
npc_combat | cmd | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments {npc_name} |
npc_conditions | cmd | Displays all the current AI conitions that an NPC has in the overlay text. Arguments {npc_name} / {npc class_name} / |
npc_create | cmd | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). |
npc_create_aimed | cmd | Creates an NPC aimed away from the player of the given type where the player is looking |
npc_create_eqipment | 0 | |
npc_destroy | cmd | Removes the given NPC(s) from the universe Arguments {npc_name} / {npc_class_name} / no argument picks what player is looking |
npc_destroy_unselected | cmd | Removes all NPCs from the universe that aren’t currently selected |
npc_enemies | cmd | Shows memory of NPC. Draws an X on to of each memory. Eluded entities drawn in blue (don’t know where it went) Unreachable |
npc_focus | cmd | Displays red line to NPC’s enemy (if has one) and blue line to NPC’s target entity (if has one) |
npc_freeze | cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. |
npc_freeze_unselecte | cmd | Freeze all NPCs not selected |
npc_go | cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) |
npc_go_do_run | 1 | Set whether should run on NPC go |
npc_go_random | cmd | Sends all selected NPC(s) to a random node. |
pc_heal | cmd | Heals the target back to full health |
npc_height_adjust | 1 | Enable test mode for ik height adjustment |
npc_kill | cmd | Kills the given NPC(s) Arguments |
{npc_name} / {npc_class_name} / no argument picks what player is looking at | ||
npc_nearest | cmd | Draw’s a while box around th NPC(s) nearest node Arguments {entity_name} / {class_name} / no argument picks what player is looking at |
npc_relationships | cmd | Displays the relationships between this NPC and all others. Arguments {entity_name} / {class_name} / no argument picks what player is looking at |
npc_reset | cmd | Reloads schedules for all NPC’s from their script files |
npc_route | cmd | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang |
npc_select | cmd | Select or deselects the given NPC(s) for later manipulation. Selected NPC’s are shown surrounded by a red translucent box |
npc_sentences | 0 | |
npc_speakall | cmd | Force the npc to try and seak all their responses |
npc_squads | cmd | Obsolete. Replaced by npc_combat |
npc_steering | cmd | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments |
{entity_name} / {class_name} / no argument picks what player is looking at | ||
npc_steering_all | cmd | Displays the steering obstructions of all NPCs (used to perform local avoidance) |
npc_strider_height_adj | 0 | |
npc_strider_shake_ropes_magnitude | 150 | |
npc_strider_shake_ropes_radius | 1200 | |
npc_task_text | cmd | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule |
npc_tasks | cmd | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A |
npc_teleport | cmd | Selected NPC will teleport to the location that the player is looking (shown with a purple box) – |
npc_thinknow | cmd | Trigger NPC to think |
npc_viewcone | cmd | Displays the viewcone of the NPC (where they are currently looking an what the extents of there vision is) |
npc_vphysics | 0 | |
old_radiusdamage | 0 | |
opt_EnumerateLeavesFastAlgorithm | 1 | Use the new SIMD version of CEngineBSPTree EnumerateLeavesInBox. |
option_duck_method | 0 | |
option_duck_method_default | 1 | |
overview_alpha | 0 | Overview map translucency. |
ovrview_health | 1 | Show player’s health in map overview. |
overview_locked | 1 | Locks map angle, doesn’t follow view angle. |
overview_mode | cmd | 1|2> |
overview_names | 0 | Show player’s names in map oveview. |
overview_tracks | 1 | Show player’s tracks in map overview. |
overview_zoom | cmd | Sets overview map zoom <zoom> [ ] [rel] |
panel_test_title_safe | 0 | Test vgui panel positioning with title safe indentation |
particle_sim_alt_cores | 0 | |
particle_simulateoverflow | 0 | Used for stress-testing particle systems. Randomly denies creation of particles. |
particle_test_attach_attachment | 0 | Attachment index for attachment mode |
particle_test_attac_mode | 0 | Possible Values |
‘start_at_attachment’, ‘follow_attachment’, ‘start_at_origin’, ‘follow_origin’ | ||
particle_test_file | 0 | Name of the particle system to dynamically spawn |
particle_test_start | cmd | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode |
particle_test_stop | cmd | Stops all particle systems on the selected entities. Arguments {entity_name} / {class_name} / no argument picks what player is looking at |
password | 0 | Current server access password |
path | cmd | Show the engine filesystem path. |
pause | cmd | Toggle the server pause state. |
perfui | cmd | Show/hide the level performance tools UI. |
perfvisualbenchmark | cmd | |
perfvisualbenchmark_abort | cmd | |
phonemedelay | 0 | Phoneme delay to account for sound system latency. |
phonemefilter | 0 | Time duration of box filter to pass over phonemes. |
phonemesnap | 2 | Lod at level at which visemes stops always considering two phonemes, regardless of duration. |
phys_impactforcescale | 0 | |
phys_penetration_error_time | 0 | Controls the duration of vphysics penetration error boxes. |
phys_speeds | 0 | |
phys_stressbodyweights | 0 | |
phys_swap | cmd | Automatically swaps the current weapon for the physcannon and back again. |
phys_timescale | 1 | Scale time for physics |
phys_upimpactforcescale | 0 | |
physcannon_ball_cone | 0 | |
physcannon_chargetime | 2 | |
physcannon_cone | 0 | |
physcannon_maxforce | 1500 | |
physcannon_maxmass | 250 | |
physcannon_mega_enabled | 0 | |
physcannon_minforce | 700 | |
physcannon_pullforce | 4000 | |
physcannon_tracelengt | 250 | |
physics_budget | cmd | Times the cost of each active object |
physics_constraints | cmd | Highlights constraint system graph for an entity |
physics_debug_entity | cmd | Dumps debug info for an entity |
physics_highlight_active | cmd | Turns on the absbox for all active physics ojects |
physics_report_active | cmd | Lists all active physics objects |
physics_select | cmd | Dumps debug info for an entity |
physicsshadowupdate_render | 0 | |
picker | cmd | Toggles ‘picker’ mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play |
ping | cmd | Display ping to server. |
pipeline_static_props | 0 | |
pixelvis_debug | cmd | Dump debug info |
play | cmd | Play a sound. |
playdemo | cmd | Play a recorded demo file (.dem ). |
player_debug_print_damage | 0 | Whentrue, print amount and type of all damage received by player to console. |
player_limit_jump_speed | 0 | |
player_old_armor | 0 | |
player_showpredictedposition | 0 | |
player_showpredictedposition_timestep | 0 | |
player_squad_autosummon_debug | 0 | |
player_squad_autosummon_move_tolerance | 0 | |
player_squad_autosummon_player_tolerance | 0 | |
player_squad_autosummon_time | 0 | |
player_squad_autosummon_time_after_combat | 0 | |
player_squad_double_tap_time | 0 | |
player_squad_transient_commands | 0 | |
player_throwforce | 1000 | |
playflush | cmd | Play a sound, reloading from disk in case of changes. |
playgamesound | cmd | Play a sound from the game sounds txt file |
playsoundscape | cmd | Forces a soundscape to play |
playvideo | cmd | Plays a video <filename> [width height] |
playvideo_exitcommand | cmd | Plays a video and fires and exit comand when it is stopped or finishes <filename> <exit command> |
playvol | cmd | Play a sound at a specified volume. |
plugin_load | cmd | loads a plugin |
plugin_pause | cmd | pauses a loaded plugin |
plugin_pause_all | cmd | pauses all loaded plugins |
plugin_prnt | cmd | Prints details about loaded plugins |
plugin_unload | cmd | unloads a plugin |
plugin_unpause | cmd | unpauses a disabled plugin |
plugin_unpause_all | cmd | unpauses all disabled plugins |
print_colorcorrection | cmd | Display the color correction layer information. |
progress_enable | cmd | |
prop_active_gib_limit | 1 | |
prop_active_gib_max_fade_time | 1 | |
prop_crosshair | cmd | Shows name for |
print_colorcorrection | cmd | Display the color correction layer information. |
progress_enable | cmd | |
prop_active_gib_limit | 1 | |
prop_active_gib_max_fade_time | 1 | |
prop_crosshair | cmd | Shows name for prop looking at |
prop_debug | cmd | Toggle prop debug mode. If on, props will show colorcoded bouning boxes. |
prop_dynamic_create | cmd | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments {.mdl name} |
prop_physics_create | cmd | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments {.mdl name} |
props_break_max_pieces | 0 | Mximum prop breakable piece count (-1 = model default) |
props_break_max_pieces_perframe | 0 | Maximum prop breakable piece count per frame (-1 = model default) |
pwatchent | -1 | Entity to watch for prediction system changes. |
pwatchvar | 0 | Entity variable to watch in prediction system for changes. |
pyro_max_intensity | 0 | |
pyro_max_rate | 0 | |
pyro_max_side_length | 0 | |
pyro_max_side_width | 0 | |
pyro_min_intensity | 0 | |
pyro_min_rate | 0 | |
pyro_min_side_length | 0 | |
pyro_min_side_width | 0 | |
pyro_vignette | 0 | |
pyro_vignette_distortion | 0 | |
r_3dnow | cmd | Enable/disable 3DNow code |
r_3dsky | 0 | Enable the rendering of 3d sky boxes |
r_AirboatPitchCurveLinear | 60 | |
r_AirboatPitchCurveZero | 25 | |
r_AirboatRollCurveLinear | 120 | |
r_AirboatRollCurveZero | 90 | |
r_AirboatViewBlendTo | 1 | |
r_AirboatViewBlendToScale | 0 | |
r_AirboatViewBlendToTime | 1 | |
r_AirboatViewDampenDamp | 1 | |
r_AirboatViewDampenFreq | 7 | |
r_AirboatViewZHeight | 0 | |
r_ambientboos | 0 | Set to boost ambient term if it is totally swamped by local lights |
r_ambientfactor | 0 | Boost ambient cube by no more than this factor |
r_ambientfraction | 0 | Fraction of direct lighting that ambient cube must be below to trigger boosting |
r_ambientlightingonly | 0 | Set this to 1 to light models with onlyambient lighting (and no static lighting). |
r_ambientmin | 0 | Threshold above which ambient cube will not boost (i.e. it’s already sufficiently bright |
r_aspectratio | 0 | |
r_avglight | 1 | |
r_avglightmap | 0 | |
r_bloomtintb | 0 | |
r_bloomtinexponent | 0 | |
r_bloomtintg | 0 | |
r_bloomtintr | 0 | |
r_cheapwaterend | cmd | |
r_cheapwaterstart | cmd | |
r_cleardecals | cmd | Usage r_cleardecals <permanent>. |
r_ClipAreaPortals | 1 | |
r_colorstaticprops | 0 | |
r_debugcheapwater | 0 | |
r_debugrandomstaticlighting | 0 | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
r_decal_cover_count | 4 | |
r_decal_cullsize | 0 | |
r_decal_overlap_area | 0 | |
r_decal_overlap_count | 3 | |
r_decals | 0 | |
r_decalstaticprops | 0 | Decal static props test |
r_depthoverlay | 0 | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
r_DispBuildable | 0 | |
r_DispDrawAxes | 0 | |
r_DispWalkable | 0 | |
r_dopixelvisibility | 1 | |
r_drawbatchdecals | 0 | Render decals batched. |
r_DrawBeams | 1 | 0=Off, 1=Normal, 2=Wireframe |
r_drawbrushmodels | 1 | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
r_drawclipbrushes | 0 | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
r_drawdecals | 1 | Render decals. |
r_drawdetailprops | 0 | 0=Off, 1=Normal, 2=Wireframe |
r_DrawDisp | 1 | Toggles rendering of displacment maps |
r_drawentities | 1 | |
r_drawflecks | 0 | |
r_drawfuncdetail | 1 | Render func_detail |
r_drawleaf | -1 | Draw the specified leaf. |
r_drawlightcache | 0 | 0= off, 1= draw light cache entries, 2= draw rays |
r_drawlightinfo | 0 | |
r_drawlights | 0 | |
r_drawmodeldecals | 0 | |
r_DrawModelLightOrigin | 0 | |
r_drawmodelstatsoverlay | 0 | |
r_drawmodelstatsoverlaydistance | 500 | |
r_drawmodelstatsoverlaymax | 1 | time in milliseconds beyond which a model overlay is fully red in r_rawmodelstatsoverlay 2 |
r_drawmodelstatsoverlaymin | 0 | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
r_drawopaquerenderables | 1 | |
r_drawopaquestaticpropslast | 0 | Whether opaque static props are rendered after non-npcs |
r_drawopaqueworld | 1 | |
r_drawothermodels | 1 | 0=Off, 1=Normal, 2=Wireframe |
r_drawparticles | 1 | Enable/disable particle rendering |
r_drawpixelvisibility | 0 | Show the occlusion proxies |
r_DrawPortals | 0 | |
r_DrawRain | 1 | Enable/disable rain rendering. |
r_drawrenderboxes | 0 | |
r_drawropes | 1 | |
r_drawskybox | 1 | |
r_DrawSpecificStaticProp | 0 | |
r_drawsprites | 1 | |
r_drawstaticprops | 1 | 0=Off, 1=Normal, 2=Wireframe |
r_drawtranslucentrenderables | 1 | |
r_drawtranslucentword | 1 | |
r_drawvgui | 1 | Enable the rendering of vgui panels |
r_drawviewmodel | 1 | |
r_drawworld | 1 | Render the world. |
r_dscale_basefov | 90 | |
r_dscale_fardist | 2000 | |
r_dscale_farscale | 4 | |
r_dscale_neardist | 100 | |
r_dscale_nearscale | 1 | |
r_dynamic | 0 | |
r_dynamiclighting | 1 | |
r_entityclips | 0 | |
r_eyeglintlodpixels | 20 | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. |
r_eyegloss | 0 | |
r_eyemove | 0 | |
r_eyes | 0 | |
r_eyeshift_x | 0 | |
r_eyeshift_y | 0 | |
r_eyeshift_z | 0 | |
r_eyesize | 0 | |
r_eyewaterepsilon | 10 | |
r_farz | -1 | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_fastzreject | 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware |
r_astzrejectdisp | 0 | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. |
r_flashlightambient | 0 | |
r_flashlightclip | 0 | |
r_flashlightconstant | 0 | |
r_flashlightculldepth | 0 | |
r_flashlightdepthres | 1 | |
r_flashlightdepthtexture | 0 | |
r_flashlightdrawclip | 0 | |
r_flashlightdrawdepth | 0 | |
r_flashlightdrawfrustum | 0 | |
r_flashlightdrawfrustumbbox | 0 | |
r_flashlightdrawsweptbbox | 0 | |
r_flashlightfar | 750 | |
r_flashlightfov | 45 | |
r_flashlightladderdist | 40 | |
r_flashlightlinear | 100 | |
r_flashlightlockposition | 0 | |
r_flashlightmodels | 0 | |
r_flashlightnear | 4 | |
r_flashlightnodraw | 0 | |
r_flashlightoffsetx | 10 | |
r_flashlightoffsety | -20 | |
r_flashlightoffsetz | 24 | |
r_flashlightquadratic | 0 | |
r_flashlightrender | 0 | |
r_flashlightrendermodels | 0 | |
r_flashlightrenderword | 0 | |
r_flashlightscissor | 0 | |
r_flashlightshadowatten | 0 | |
r_flashlightupdatedepth | 0 | |
r_flashlightvisualizetrace | 0 | |
r_flex | 0 | |
r_flushlod | cmd | Flush and reloadLODs. |
r_ForceWaterLeaf | 0 | Enable for optimization to water – considers view in leaf under water for purposes of culling |
r_frustumcullworld | 1 | |
r_glint_alwaysdraw | 0 | |
r_glint_procedural | 0 | |
r_hunkalloclightmaps | 0 | |
r_hwmorph | 1 | |
r_itemblinkmax | 0 | |
r_itemblinkrate | 4 | |
r_JeepFOV | 90 | |
r_JeepViewBlendTo | 1 | |
r_JeepViewBlendToScale | 0 | |
r_JeepViewBlendToTime | 1 | |
r_JeepViewDampenDamp | 1 | |
r_JeepViewDampenFreq | 7 | |
r_JeepViewZHeight | 10 | |
r_lightaverage | 0 | Activates/deactivate light averaging |
r_lightcache_numambientsamples | 162 | number of random directions to fire rays when computing ambient lighting |
r_lightcache_zbuffercache | 0 | |
r_lightcachecenter | 1 | |
r_lightcachemodel | -1 | |
r_lightinterp | 5 | Controls the speed of light interpolation, 0 turns off interpolation |
r_lightmap | -1 | |
r_lightstyle | -1 | |
r_lightwarpidentity | 0 | |
r_lockpvs | 0 | Lock the PVS so you can fly around and inspect what is being drawn. |
r_lod | 1 | |
r_mapextents | 16384 | Set the max dimension for the map. This determines the far clipping plane |
r_maxdlights | 0 | |
r_maxmodeldecal | 0 | |
r_maxnewsamples | 0 | |
r_maxsampledist | 0 | |
r_minnewsamples | 0 | |
r_modelwireframedecal | 0 | |
r_newflashlight | 1 | |
r_nohw | 0 | |
r_norefresh | 0 | |
r_nosw | 0 | |
r_novis | 0 | Turn off the PVS. |
r_occludeemaxarea | 0 | Prevents occlusion testing for entities that take up more than X0f the screen. 0 means use whatever the level said to use. |
r_occluderminarea | 0 | Prevents this occluder from being used if it takes up less than X0f the screen. 0 means use whatever the level said to use. |
r_occludermincount | 0 | At least this many occluders will be used, no matter how big they are. |
r_occlusion | 1 | Activate/deactivate the occlusion system. |
r_occlusionspew | 0 | Activate/deactivates spew about what the occlusion system is doing. |
r_oldlightselecion | 0 | Set this to revert to HL2’s method of selecting lights |
r_overlayfadeenable | 0 | |
r_overlayfademax | 3 | |
r_overlayfademin | 2 | |
r_overlaywireframe | 0 | |
r_particle_sim_spike_threshold_ms | 0 | |
r_partition_level | -1 | Displays a particular level of the spatial partition system. Use -1 to disable it. |
r_PhysPropStaticLighting | 0 | |
r_pix_recordframes | 0 | |
r_pix_start | 0 | |
r_pixelfog | 0 | |
r_pixelvisibility_partial | 0 | |
r_pixelvisibiliy_spew | 0 | |
r_portal_stencil_depth | 1 | |
r_portalsopenall | 0 | Open all portals |
r_PortalTestEnts | 1 | Clip entities against portal frustums. |
r_printdecalinfo | cmd | |
r_proplightingfromdisk | 0 | 0=Off, 1=On, 2=Show Errors |
r_popsmaxdist | 0 | Maximum visible distance |
r_queued_decals | 0 | Offloads a bit of decal rendering setup work to the material system queue when enabled. |
r_queued_post_processing | 0 | |
r_queued_ropes | 1 | |
r_radiosity | 4 | 0 no radiosity 1 radiosity with abient cube (6 samples) 2 radiosity with 162 samples |
r_rainalpha | 0 | |
r_rainalphapow | 0 | |
r_raindensity | 0 | |
r_RainHack | 0 | |
r_rainlength | 0 | |
r_RainProfile | 0 | Enable/disable rain profiling. |
r_RainRadius | 1500 | |
r_RainSideVel | 130 | How much sideways velocity rain gets. |
r_RainSimulate | 1 | Enable/disable rain simulation. |
r_rainspeed | 600 | |
r_RainSplashPercentage | 20 | |
r_rainwidth | 0 | |
r_randomflex | 0 | |
r_renderoverlayfragment | 0 | |
r_rimlight | 1 | |
r_rootlod | 1 | Root LOD |
r_ropetranslucent | 1 | |
r_screenfademaxsize | 0 | |
r_screnfademinsize | 0 | |
r_screenoverlay | cmd | Draw specified material as an overlay |
r_sequence_debug | 0 | |
r_shader_srgb | 1 | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) |
r_shadowangles | cmd | Set shadow angles |
r_shadowblbbycutoff | cmd | some shadow stuff |
r_shadowcolor | cmd | Set shadow color |
r_shadowdir | cmd | Set shadow direction |
r_shadowdist | cmd | Set shadow distance |
r_shadowids | 0 | |
r_shadowmaxrendered | 0 | |
r_shadwrendertotexture | 1 | |
r_shadows | 0 | |
r_shadows_gamecontrol | -1 | |
r_shadowwireframe | 0 | |
r_showenvcubemap | 0 | |
r_ShowViewerArea | 0 | |
r_showz_power | 1 | |
r_skin | 0 | |
r_skybox | 1 | Enable the rendering of sky boxes |
r_snapportal | -1 | |
r_SnowColorBlue | 200 | Snow. |
r_SnowColorGreen | 175 | Snow. |
r_SnowColorRed | 150 | Snow. |
r_SnowDebugBox | 0 | Snow Debug Boxes. |
r_SnowEnable | 1 | Snow Enable |
r_SnowEndAlpha | 255 | Snow. |
r_SnowEndSize | 0 | Snow. |
r_SnowFallSpeed | 1 | Snow fall speed scale. |
r_SnowInsideRadius | 256 | Snow. |
r_SnowOutsideRadius | 1024 | Snow. |
r_SnowParticles | 500 | Snow. |
r_SnowPosScale | 1 | Snow. |
r_SnowRayEnable | 1 | Snow. |
r_SnowRayLength | 8192 | Snow. |
r_SnowRayRadius | 256 | Snow. |
r_SnowSpeedScale | 1 | Snow. |
r_SnowStartAlpha | 25 | Snow. |
r_SnowStartSize | 1 | Snow. |
r_SnowWindScale | 0 | Snow. |
r_SnowZoomOffset | 384 | Snow. |
r_SnowZoomRadius | 512 | Snow. |
r_spray_lifetime | 0 | Number of rounds player spays are visible |
r_sse2 | cmd | Enable/disable SSE2 code |
r_sse_s | 0 | sse ins for particle sphere create |
r_staticprop_lod | 3 | |
r_staticpropinfo | 0 | |
r_studio_stats | 0 | |
r_studio_stats_lock | 0 | Lock the current studio stats entity selection |
r_studio_stats_mode | 0 | Sets a mode for r_studio_stats. Modes are as follows 0 = Entity under your crosshair 1 = Weapon held by player under your crosshair |
r_swingflashlight | 1 | |
r_teeth | 0 | |
r_threaded_client_shadow_manager | 0 | |
r_threaded_particles | 1 | |
r_threaded_renderables | 0 | |
r_unloadlightmaps | 0 | |
r_updaterefracttexture | 1 | |
r_vehicleBrakeRate | 1 | |
r_VehicleViewClamp | 1 | |
r_VehicleViewDampen | 1 | |
r_visambient | 0 | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work |
r_visocclusion | 0 | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
r_visualizelighttraces | 0 | |
r_visualizelighttracesshowfulltrace | 0 | |
r_visualizeproplightcaching | 0 | |
r_visualizetraces | 0 | |
r_WaterDrawReflection | 1 | Enable water reflection |
r_WaterDrawRefraction | 1 | Enable water refraction |
r_waterforceexpensive | 1 | |
r_waterforcereflectentities | 1 | |
r_worldlightmin | 0 | |
r_worldlistcache | 1 | |
ragdoll_sleepaftertime | 3 | After this many seconds of being basically stationary, the ragdoll will go to sleep. |
rate | 1048576 | Max bytes/sec the host can receive data |
rcon | cmd | Issue an rcon command. |
rcon_address | 0 | Address of remote server if sending unonnected rcon commands (format x.x.x.x p) |
rcon_password | 0 | remote console password. |
recompute_speed | cmd | Recomputes clock speed (for debugging purposes). |
record | cmd | Record a demo. |
refresh_options_dialog | cmd | Refresh the options dialog. |
reload | cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). |
reload_materials | 0 | |
removeid | cmd | Remove a user ID from the ban list. |
removeip | cmd | Remove an IP address from the ban list. |
replay_debug | 0 | |
replay_ignorereplayticks | 0 | |
report_entities | cmd | Lists all entities |
report_simthinklist | cmd | Lists all simulating/thinking entities |
report_soundpatch | cmd | reports sound patch count |
report_soundpatch | cmd | reports sound patch count |
report_touchlinks | cmd | ists all touchlinks |
respawn_entities | cmd | Respawn all the entities in the map. |
restart | cmd | Restart the game on the same level (add setpos to jump to current view position on restart). |
retry | cmd | Retry connection to last server. |
room_type | 0 | |
rope_averagelight | 0 | Makes ropes use average of cubemap lighting instead of max intensity. |
rope_collide | 1 | Collide rope with the world |
rope_rendersolid | 0 | |
rope_shake | 0 | |
rope_smooth | 0 | Do an antialiasing effect on ropes |
rope_smooth_enlarge | 1 | How much to enlarge ropes in screen space for antialiasing effect |
rope_smooth_maxalpha | 0 | Alpha for rope antialiasing effect |
rope_smooth_maxalphawidth | 1 | |
rope_smooth_minalpha | 0 | Alpha for rope antialiasing effect |
rope_smooth_minwidth | 0 | When using smoothing, this is the min screenspace width i lets a rope shrink to |
rope_solid_maxalpha | 1 | |
rope_solid_maxwidth | 1 | |
rope_solid_minalpha | 0 | |
rope_solid_minwidth | 0 | |
rope_subdiv | 2 | Rope subdivision amount |
rope_wind_dist | 1000 | Don’t use CPU applyingsmall wind gusts to ropes when they’re past this distance. |
rr_debug_qa | 0 | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. |
rr_debugresponses | 0 | Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np |
rr_debugrule | 0 | If set to the name of the rule, that rule’s score will be shown whenever a concept is passed into the response rules system. |
rr_dumpresponses | 0 | Dump all response_rules.txt and rules (requires restart) |
rr_reloadresponsesystems | cmd | Reload all response system scripts. |
save | cmd | Saves current game. |
save_async | 1 | |
save_asyncdelay | 0 | For testing, adds this many milliseconds of delay to the save operation. |
save_console | 0 | Autosave on the PC behaves like it does on the consoles. |
save_disable | save_finish_async | |
cmd | save_history_count | |
1 | Keep this many old copies in history of autosaves and quicksaves. | |
save_huddelayframes | 1 | Number of frames to defer for drawing the Saving message. |
save_in_memory | 0 | Set to 1 to save to memory instead of disk (Xbox 360) |
save_noxsae | 0 | |
save_screenshot | 1 | 0 = none, 1 = non-autosave, 2 = always |
save_spew | 0 | |
say | cmd | Display player message |
say_team | cmd | Display player message to team |
sb_filter_incompatible_versions | 1 | Hides servers running incompatible versions from the server browser. (Internet tab only.) |
sb_mod_suggested_maxplayers | 0 | |
sb_quick_list_bit_field | -1 | |
sb_showblacklists | 0 | If set to 1, blacklist rules will be printed to the console as they’re applied. |
scene_async_prefetch_spew | 0 | Display async .ani file loading info |
scene_clamplookat | 0 | Clamp head turns to a max of 20 degrees per think. |
scene_clientflex | 0 | Do client side flex animation. |
scene_flatturn | 1 | |
scene_flush | cmd | Flush all .vcds from the cache and reload from disk. |
scene_forcecombined | 0 | When playng back, force use of combined .wav files even in english. |
scene_maxcaptionradius | 0 | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
scene_print | 0 | When playing back a scene, print timing and event info to console. |
scene_showfaceto | 0 | , “a” When playing back, show the directions of faceto events. |
scene_showlok | 0 | , “a” When playing back, show the directions of look events. |
scene_showmoveto | 0 | , “a” When moving, show the end location. |
scene_showunlock | 0 | , “a” Show when a vcd is playing but normal AI is running. |
scr_centertime | 1 | |
screenshot | cmd | Take a screenhot. |
sensitivity | 2 | Mouse sensitivity. |
server_game_time | cmd | Gives the game time in seconds (server’s curtime) |
servercfgfile | 0 | |
setang | cmd | Snap player eyes to specified pitch yaw <roll |
optional> (must have sv_cheats). | ||
setang_exact | cmd | Snap player eyes and orientation to specified pitch yaw <roll |
optional> (must have sv_cheats). | ||
setinfo | cmd | Adds a new user info value |
setmodel | cmd | Changes’s player’s model |
setpause | cmd | Set the pause state of the server. |
setpos | cmd | Move player to specified origi (must have sv_cheats). |
setpos_exact | cmd | Move player to an exact specified origin (must have sv_cheats). |
shake | cmd | Shake the screen. |
shake_show | 0 | Displays a list of the active screen shakes. |
shake_stop | cmd | Stops all active screen shakes. |
showbudget_texture | 0 | Enable the texture budget panel. |
showbudget_texture_global_dumpstats | cmd | Dump all items in +showbudget_texture_global in a text form |
showbudget_texture_global_sum | 0 | |
showconsole | cmd | Show the console. |
showhitlocation | 1 | |
showinfo | cmd | Shows a info pane <type> <title> <message> [<command number>] |
showpanel | cmd | Shows a viewport panel <name> |
showparticlecounts | 0 | Display number of particles drawn per frame |
showschemevisualizer | cmd | Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res |
showsniperdist | 0 | |
showsniperlines | 0 | |
showtriggers | 0 | Shows trigger brushes |
showtriggers_toggle | cmd | Toggle show triggers |
singlestep | 0 | Run engine in single step mode ( set next to 1 to advance a frame ) |
sk_airboat_drain_rate | 10 | |
sk_airboat_max_ammo | 100 | |
sk_airboat_recharge_rate | 15 | |
sk_allow_autoaim | 1 | |
sk_ally_regen_time | 0 | Time taken for an ally to regenerate a point of health. |
sk_ammo_qty_scale1 | 1 | |
sk_ammo_qty_scale2 | 1 | |
sk_ammo_qty_scale3 | 0 | |
sk_antlion_air_attack_dmg | 0 | |
sk_antlion_health | 0 | |
sk_antlion_jump_damage | 0 | |
sk_antlion_swipe_damage | 0 | |
sk_antlionguard_dmg_charge | 0 | |
sk_antlionguard_dmg_shove | 0 | |
sk_antlionguard_health | 0 | |
sk_apc_health | 750 | |
sk_apc_missile_damage | 15 | |
sk_auto_reload_time | 3 | |
sk_autoaim_mode | 1 | |
sk_autoaim_scale1 | 1 | |
sk_autoaim_scale2 | 1 | |
sk_barnacle_health | 0 | |
sk_barney_health | 0 | |
sk_battery | 0 | |
sk_bullseye_health | 0 | |
sk_citizen_giveammo_player_delay | 0 | |
sk_citizen_heal_ally | 30 | |
sk_citizen_heal_ally_delay | 20 | |
sk_citizen_healally_min_pct | 0 | |
sk_citizen_heal_player | 25 | |
sk_citizen_heal_player_delay | 0 | |
sk_citizen_heal_player_min_forced | 0 | |
sk_citizen_heal_player_min_pct | 0 | |
sk_citizen_health | 0 | |
sk_citizen_player_stare_dist | 0 | |
sk_citize_player_stare_time | 0 | |
sk_citizen_stare_heal_time | 5 | |
sk_combine_ball_search_radius | 512 | |
sk_combine_guard_health | 0 | |
sk_combine_guard_kick | 0 | |
sk_combine_s_health | 0 | |
sk_combine_s_kick | 0 | |
sk_ombineball_guidefactor | 0 | |
sk_combineball_seek_angle | 15 | |
sk_combineball_seek_kill | 0 | |
sk_crow_health | 1 | |
sk_crow_melee_dmg | 0 | |
sk_crowbar_lead_time | 0 | |
sk_dmg_homer_grenade | 0 | |
sk_dmg_inflict_scale1 | 1 | |
sk_dmg_inflict_scale2 | 1 | |
sk_dmg_inflict_scale3 | 0 | |
sk_dmg_pathfollower_grenade | 0 | |
sk_dmg_sniper_penetrate_npc | 0 | |
sk_dmg_sniper_penetrate_plr | 0 | |
sk_dmg_take_scale1 | 0 | |
sk_dmg_take_scale2 | 1 | |
sk_dmg_take_scale3 | 1 | |
sk_dropship_container_health | 750 | |
sk_dynamic_resupply_modifier | 1 | |
sk_env_headcrabcanister_shake_amplitude | 50 | |
sk_env_headcrabcanister_shake_radius | 1024 | |
sk_env_headcrabcanister_shake_radius_vehicle | 2500 | |
sk_fraggrenade_radius | 0 | |
sk_gunship_burst_dist | 768 | |
sk_gunship_burst_min | 800 | |
sk_gunship_burst_size | 15 | |
sk_gunship_health_increments | 0 | |
sk_headcrab_fast_health | 0 | |
sk_headcrab_health | 0 | |
sk_headcrab_melee_dmg | 0 | |
sk_headcrab_poison_health | 0 | |
sk_headcrab_poison_npc_damage | 0 | |
sk_healthcharger | 0 | |
sk_healthkit | 0 | |
sk_healthvial | 0 | |
sk_helicopter_burstcount | 2 | How many shot bursts to fire after charging up. The bigger the number, the longer the firing is |
sk_helicopter_drone_speed | 450 | How fast does the zapper drone move? |
sk_helicopter_firingcone | 20 | The angle in degrees of the cone in which the shots will be fired |
sk_helicopter_grenade_puntscale | 1 | When physpunting a chopper’s grenade, scale its velocity by thismuch. |
sk_helicopter_grenadedamage | 25 | The amount of damage the helicopter grenade deals. |
sk_helicopter_grenadeforce | 55000 | The physics force that the helicopter grenade exerts. |
sk_helicopter_grenaderadius | 275 | The damage radius of the helicopter grenade. |
sk_helicopter_health | 5600 | |
sk_helicopter_num_bombs1 | 3 | |
sk_helicopter_num_bombs2 | 5 | |
sk_helicopter_num_bombs3 | 5 | |
sk_helicopter_roundsperburst | 5 | How many shots to fire in a single burst |
sk_homer_grenade_radius | 0 | |
sk_ichthyosaur_health | 0 | |
sk_ichthyosaur_melee_dmg | 0 | |
sk_manhack_healt | 0 | |
sk_manhack_melee_dmg | 0 | |
sk_manhack_v2 | 1 | |
sk_max_357 | 0 | |
sk_max_alyxgun | 0 | |
sk_max_ar2 | 0 | |
sk_max_ar2_altfire | 0 | |
sk_max_bucshot | 0 | |
sk_max_crossbow | 0 | |
sk_max_gauss_round | 0 | |
sk_max_grenade | 0 | |
sk_max_pistol | 0 | |
sk_max_rpg_round | 0 | |
sk_max_smg1 | 0 | |
sk_mx_smg1_grenade | 0 | |
sk_max_sniper_round | 0 | |
sk_metropolice_health | 0 | |
sk_metropolice_simple_health | 26 | |
sk_metropolice_stitch_along_hitcount | 2 | |
sk_metropolice_stitch_at_hitcount | 1 | |
sk_metropolice_stitch_behind_hitcount | 3 | |
sk_metropolice_stitch_distance | 1000 | |
sk_metropolice_stitch_reaction | 1 | |
sk_metropolice_stitch_tight_hitcount | 2 | |
sk_npc_arm | 1 | |
sk_npc_chest | 1 | |
sk_npc_dmg_357 | 0 | |
sk_npc_dmg_airboat | 0 | |
sk_npc_dmg_alyxgun | 0 | |
sk_npc_dmg_ar2 | 0 | |
sk_npc_dmg_buckshot | 0 | |
sk_npc_dmg_combineball | 15 | |
sk_npc_dmg_crossbow | 0 | |
sk_npc_dmg_dropship | 5 | Dropship container cannon damage. |
sk_npc_dmg_fraggrenade | 0 | |
sk_npc_dmg_grenade | 0 | |
sk_npc_dmg_gunship | 0 | |
sk_npc_dmg_gunship_to_plr | 0 | |
sk_npc_dmg_helicopter | 6 | Damage helicopter shots deal to everything but the player |
sk_npc_dmg_helicopter_to_plr | 3 | Damage helicopter shots deal to the plaer |
sk_npc_dmg_pistol | 0 | |
sk_npc_dmg_rpg_round | 0 | |
sk_npc_dmg_satchel | 0 | |
sk_npc_dmg_smg1 | 0 | |
sk_npc_dmg_smg1_grenade | 0 | |
sk_npc_dmg_sniper_round | 0 | |
sk_npc_dmg_tripmine | 0 | |
sk_npc_head | 2 | |
sk_npc_leg | 1 | |
sk_npc_stomach | 1 | |
sk_pathfollower_grenade_radius | 0 | |
sk_player_arm | 0 | |
sk_player_chest | 0 | |
sk_player_head | 0 | |
sk_player_leg | 0 | |
sk_player_stomach | 0 | |
sk_plr_dmg_357 | 0 | |
sk_plr_dmg_airboat | 0 | |
sk_plr_dmg_alyxgun | 0 | |
sk_plr_dmg_ar2 | 0 | |
sk_plr_dmg_buckshot | 0 | |
sk_plr_dmg_crossbow | 0 | |
sk_plr_dmg_fraggrenade | 0 | |
sk_plr_dmg_grenade | 0 | |
sk_plr_dmg_pistol | 0 | |
sk_plr_dmg_rpg_round | 0 | |
sk_plr_dmg_satchel | 0 | |
sk_plr_dmg_smg1 | 0 | |
sk_plr_dmg_smg1_grenade | 0 | |
sk_plr_dmg_sniper_round | 0 | |
sk_plr_dmg_tripmine | 0 | |
sk_plr_grenade_drop_time | 30 | |
sk_plr_health_drop_time | 30 | |
sk_plr_num_shotgun_pellets | 7 | |
sk_rollermine_shock | 0 | |
sk_rollermine_stun_delay | 1 | |
sk_rollermine_vehicle_intercept | 1 | |
sk_satchel_radius | 0 | |
sk_scanner_dmg_dive | 0 | |
sk_scanner_health | 0 | |
sk_smg1_grenade_radius | 0 | |
sk_stalker_health | 0 | |
sk_stalker_melee_dmg | 0 | |
sk_strider_health | 350 | |
sk_strider_num_missiles1 | 5 | |
sk_strider_num_missiles2 | 7 | |
sk_strider_num_missiles3 | 7 | |
sk_suitcharger | 0 | |
sk_suitcharger_citadel | 0 | |
sk_suitcharger_citadel_maxarmor | 0 | |
sk_tripmine_radius | 0 | |
sk_vortigaunt_armor_charge | 30 | |
sk_vortigaunt_armor_charge_per_token | 5 | |
sk_vortigaunt_dmg_claw | 0 | |
sk_vortigaunt_dmg_rake | 0 | |
sk_vortigaunt_dmg_zap | 0 | |
sk_vortigaunt_health | 0 | |
sk_vortigaunt_vital_antlion_worker_dmg | 0 | Vital-ally vortigaunts scale damage taken from antlion workers by this amount. |
sk_vortigaunt_zap_range | 100 | Range of vortigaunt’s ranged attack (feet) |
sk_weapon_ar2_alt_fire_duration | 4 | |
sk_weapon_ar2_alt_fire_mass | 10 | |
sk_weapon_ar2_alt_fire_radius | 10 | |
sk_zombie_dmg_both_slash | 0 | |
sk_zombie_dmg_one_slash | 0 | |
sk_zombie_health | 0 | |
sk_zombie_poison_dmg_spit | 0 | |
sk_zombie_poison_health | 0 | |
skill | 1 | Game skill level (1-3). |
skip_next_map | cmd | Skips the next map in the map rotation for the server. |
slot0 | cmd | |
slot1 | cmd | |
slot2 | cmd | |
slot3 | cmd | |
slot4 | cmd | |
slot5 | cmd | |
slot6 | cmd | |
slot7 | cmd | |
slot8 | cmd | |
slot9 | cmd | |
slot10 | cmd | |
smoke_trail | 0 | |
smoothstairs | 1 | Smooth player eye z coordinate when traversing stairs. |
snapto | cmd | |
snd_async_flush | cmd | Flush all unlocked async audio data |
snd_async_fullyasync | 1 | All playback is fully async (sound doesn’t play until data arrives). |
snd_asyn_minsize | 262144 | |
snd_async_showmem | cmd | Show async memory stats |
snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. |
snd_async_stream_spew | 0 | Spew streaming info ( 0=Off, 1=streams, 2=buffers |
snd_buildcache | cmd | <directry or VPK filename> Rebulds sound cache for a given search path. |
snd_cull_duplicates | 0 | If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe |
snd_defer_trace | 1 | |
snd_delay_sound_shift | 0 | |
snd_disable_mixer_duck | 0 | |
snd_duckerattacktime | 0 | |
snd_duckerreleasetime | 2 | |
snd_duckerthreshold | 0 | |
snd_ducktovolume | 0 | |
snd_dumpclientsounds | cmd | Dump sounds to VXConsole |
snd_foliage_db_loss | 4 | |
snd_gain | 1 | |
snd_gain_max | 1 | |
snd_gain_min | 0 | |
snd_legacy_surround | 0 | |
snd_lockpartial | 1 | |
snd_mix_async | 0 | |
snd_mixahead | 0 | |
snd_musicvolume | 0 | Music volume |
snd_mute_losefocus | 1 | |
snd_noextraupdate | 0 | |
snd_obscured_gain_dB | -2 | |
snd_pitchquality | 1 | |
snd_profile | 0 | |
snd_refdb | 60 | |
snd_refdist 36 | ||
snd_restart | cmd | Restart sound system. |
snd_show | 0 | Show sounds info |
snd_showclassname | 0 | |
snd_showmixer | 0 | |
snd_showstart | 0 | |
snd_ShowThreadFrameTime | 0 | |
snd_soundmixer | 0 | |
snd_spatialize_roundrobin | 0 | Lowend optimization, if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized |
snd_surround_speakers | 0 | |
snd_visualize | 0 | Show sounds location in world |
snd_vox_captiontrace | 0 | Shows sentence name for sentences which are set not to show captions. |
snd_vox_globaltimeout | 300 | |
snd_vox_sectimetout | 300 | |
snd_vox_seqtimetout | 300 | |
sndplaydelay | cmd | Usage sndplaydelay delay_in_sec (negative to skip ahead) soundname |
sniper_xbox_delay | 1 | |
sniperspeak | 0 | |
sniperviewdist | 35 | |
soundfade | cmd | Fade client volume. |
soundinfo | cmd | Describe the current sound device. |
soundlist | cmd | List all known sounds. |
soundpatch_captionlength | 2 | How long looping soundpatch captions should display for. |
soundscape_debug | 0 | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar |
soundscape_dumpclient | cmd | Dumps the client’s soundscape data. |
soundscape_fadetime | 3 | Time to crossfade sound effects between soundscapes |
sondscape_flush | cmd | Flushes the server & client side soundscapes |
speak | cmd | Play a constructed sentence. |
spec_autodirector | 1 | , “clientcmd_can_execute” Auto-director chooses best view modes while spectating |
spec_freeze_distance_max | 200 | Maximum random distance from the target to stop when framing them in observer reeze cam. |
spec_freeze_distance_min | 96 | Minimum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_time | 4 | Time spend frozen in observer freeze cam. |
spec_freeze_traveltime | 0 | Time taken to zoom in to frame a target in observer freeze cam. |
spec_mode | cmd | et spectator mode |
spec_next | cmd | Spectate next player |
spec_player | cmd | Spectate player by name |
spec_pos | cmd | dump position and angles to the console |
spec_prev | cmd | Spectate previous player |
spec_scoreboard | 0 | |
spec_track | 0 | Tracks an entity in spec mode |
spew_consolelog_to_debugstring | 0 | Send console log to PLAT_DebugString() |
spike | cmd | generates a fake spike |
star_memory | cmd | Dump memory stats |
startdemos | cmd | Play demos in demo sequence. |
startmovie | cmd | Start recording movie frames. |
startupmenu | cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we’re not in developer |
stats | cmd | Prints server performance variables |
status | cmd | Display map and connection status. |
step_spline | 0 | |
stop | cmd | Finish recording demo. |
stopdemo | cmd | Stop playing back a demo. |
stopsound | cmd | |
stopsoundscape | cmd | Stops all soundscape processing and fades current looping sounds |
strider_always_use_procedural_height | 0 | |
strider_ar2_altfire_dmg | 25 | |
strider_distributed_fire | 1 | |
strider_eyepositions | 0 | |
strider_free_knowledge | 0 | |
strider_free_pass_after_escorts_dead | 2 | |
strider_free_pass_cover_dist | 120 | |
strider_free_pass_duration 2 | strider_free_pass_move_tolerance | |
320 | strider_free_pass_refill_rate | |
0 | strider_free_pass_start_time | |
3 | strider_free_pass_tolerance_after_escorts_dead | |
600 | strider_idle_test | |
0 | strider_immolate | |
0 | strider_missile_suppress_dist | |
240 | strider_missile_suppress_time | |
3 | strider_pct_height_no_crouch_move | |
90 | strider_peek_eye_dist | |
1 | strider_peek_eye_dist_z | |
4 | strider_peek_time | |
0 | strider_peek_time_after_damage | |
4 | strider_show_cannonlos | |
0 | strider_show_focus | |
0 | strider_show_weapon_los_condition | |
0 | strider_show_weapon_los_z | |
0 | strider_test_height | |
0 | studio_queue_mode | |
1 | ||
stuffcmds | cmd | Parses and stuffs ommand line + commands to command buffer. |
suitvolume | 0 | |
surfaceprop | cmd | Reports the surface properties at the cursor |
sv_allow_color_correction | 1 | Allow or disallow clients to use color correction on this server. |
sv_allow_voice_from_file | 1 | Allow or disallow clients from using voice_inputfromfile on this erver. |
sv_allow_votes | 1 | Allow voting? |
sv_allow_wait_command | 1 | Allow or disallow the wait command on clients connected to this server. |
sv_allowdownload | 1 | Allow clients to download files |
sv_allowupload | 1 | Allow clients to upload customizations files |
sv_alltalk | 0 | Players can hear all other players, no team restrictions |
sv_alternateticks | 0 | If set, server only simulates entities on even numbered ticks. |
sv_autojump | 0 | |
sv_autoladderdismount | 0 | Automatically dismount from ladders when you reach the end (don’t have to +USE). |
sv_autosave | 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers. |
sv_benchmark_autovprofrecord | 0 | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. |
sv_benchmark_force_start | cmd | Force start the benchmark. This is only for debugging. It’s better to set sv_benchmark to 1 and restart the level. |
sv_benchmark_numticks | 3300 | If > 0, then it only runs the benchmark for this # of ticks. |
sv_bonus_challenge | 0 | Set to values other than 0 to select a bonus map challenge type. |
sv_bonus_map_challenge_update | cmd | Updates a bonus map challenge score. |
sv_bonus_map_complete | cmd | Completes a bonus map. |
sv_bonus_map_unlock | cmd | Locks a bonus map. |
sv_cacheencodedents | 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. |
sv_cheats | 0 | Allow cheats on server |
sv_clearhinthistory | cmd | Clear memory of server side hints displayed to the player. |
sv_client_cmdrate_difference | 20 | cl_cmdrate is moved to within sv_clientcmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |
sv_client_max_interp_ratio | 5 | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ |
sv_client_min_interp_ratio | 1 | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 |
sv_client_predict | -1 | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se |
sv_clockcorrection_msecs | 0 | The server tries to keep each player’s m_nTickBase withing this many msecs of the server absolute tickcount |
sv_compressstringtablebaselines | 0 | Enable to compression for string table baselines. (Spend more CPU time to maye save a little bandwidth.) |
sv_consistency | 1 | Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by |
sv_contact | 0 | Contact email for server sysop |
sv_debug_player_use | 0 | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
sv_deugmanualmode | 0 | Make sure entities correctly report whether or not their network data has changed. |
sv_debugtempentities | 0 | Show temp entity bandwidth usage. |
sv_deltaprint | 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) |
sv_deltatime | 0 | Enable profiling of CalcDelta calls |
v_disable_querycache | 0 | debug – disable trace query cache |
sv_downloadurl | 0 | Location from which clients can download missing files |
sv_dumpstringtables | 0 | |
sv_enableoldqueries | 0 | Enable support for old style (HL1) server queries |
sv_filterban | 1 | Set pacet filtering by IP mode |
sv_forcepreload | 1 | Force server side preloading. |
sv_gravity | 600 | World gravity. |
sv_hl2mp_item_respawn_time | 30 | |
sv_hl2mp_weapon_respawn_time | 20 | |
sv_hudhint_sound | 0 | |
sv_infinite_aux_power | 0 | |
sv_ladder_useonly | 0 | If set, ladders can only be mounted by pressing +USE |
sv_ladderautomountdot | 0 | When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis. |
sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) |
sv_log_onefile | 0 | Log server information to only one file. |
sv_logbans | 0 | Log server bans in the server logs. |
sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) |
sv_logdownloadlist | 1 | |
sv_logecho | 1 | Echo log information to te console. |
sv_logfile | 1 | Log server information in the log file. |
sv_logflush | 0 | Flush the log file to disk on each write (slow). |
sv_logsdir | 0 | Folder in the game directory where server logs will be stored. |
sv_logsecret | 0 | If set then include this secret when doing UDP logging (ill use 0x53 as packet type, not usual 0x52) |
sv_lowedict_action | 0 | 0 – no action, 1 – warn to log file, 2 – attempt to restart the game, if applicable, 3 – restart the map, 4 – go to the next ma |
sv_lowedict_threshold | 0 | When only this many edicts are free, take the action specified by sv_lowedict_action. |
sv_massreport | 0 | |
sv_master_share_game_socket | 1 | Use the game’s socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm |
sv_max_connects_sec | 2 | Maximum connections per second to respond to from a single IP address. |
sv_max_connects_sec_global | 0 | Maximum connections per second to respond to from anywhere. |
sv_max_connects_window | 4 | Window over which to average connections per second averages. |
sv_max_queries_sec | 3 | Maximum queries per second to respond to from a single IP address. |
sv_max_queries_sec_global | 3000 | Maximum queries per second to respond to from anywhere. |
sv_max_queries_window | 30 | Window over which to average queries per second averages. |
sv_maxcmdrate | 6 | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
sv_maxrate | 0 | Max bandwidth rate allowed on server, 0 == unlimited |
sv_maxreplay | 0 | Maximum replay time in seconds |
sv_maxroutable | 1260 | Server upper bound on net_maxroutable that a client can use. |
sv_maxupdaterate | 100 | Maximum updates per second that the server will allow |
sv_maxusrcmdprocessticks | 24 | Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions |
sv_maxusrcmdprocessticks_warning | -1 | Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat |
sv_memlimit | 0 | If set, whenever the server is empty, if the total memory used by the server is greater than this # of megabytes, the server wi |
sv_mincmdrate | 10 | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
sv_minrate | 3500 | Min bandwidth rate allowed on server, 0 == unlimited |
sv_minupdaterate | 10 | Minimum updates pr second that the server will allow |
sv_motd_unload_on_dismissal | 0 | If enabled, the MOTD contents will be unloaded when the player closes the MOTD. |
sv_mumble_positionalaudio | 1 | Allows players using Mumble to have support for positional audio. |
sv_namechange_cooldown_seconds | 20 | When a client name change is received, wait N seconds allowing another name change |
sv_netspike | cmd | Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabl |
sv_netspike_on_reliable_snapshot_overflow | 0 | If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow |
sv_netspike_output | 1 | Where the netspike data be written? Sum of the following values |
1=netspike.txt, 2=rdinary server log | ||
sv_netspike_sendtime_ms | 0 | If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This fe |
sv_noclipaccelerate | 5 | |
sv_noclipduringpause | 0 | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipspeed | 5 | |
sv_npc_talker_maxdist | 1024 | NPCs over this distance from the player won’t attempt to speak. |
sv_parallel_packentities | 1 | |
sv_parallel_sendsnapshot | 1 | |
sv_password | 0 | Server password for entry into multiplayer games |
sv_pausable | 0 | Is the server pausable. |
sv_player_display_usercommand_errors | 0 | 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges. |
sv_playerperfhistorycount | 60 | Number of samples to maintain in player perf history |
sv_precacheinfo | cmd | Show precache info. |
sv_pure | cmd | Show user data. |
sv_pure_consensus | 5 | Minimum number of file hashes to agree to form a consensus. |
sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. |
sv_pure_retiretime | 900 | Seconds of server idle time to flush the sv_pure file hash cache. |
sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. |
sv_pvsskipanimation | 1 | Skips SetupBones when npc’s are outside the PVS |
sv_querycache_stats | cmd | Display status of the query |
sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication |
sv_rcon_log | 1 | Enable/disable rcon logging. |
sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned |
sv_rcon_maxpacketbans | 1 | Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize |
sv_rcon_maxpacketsize | 1024 | The maximum number of bytes to allow in a commad packet |
sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned |
sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications |
sv_region | -1 | The region of the world to report this server in. |
sv_report_client_settings | 0 | |
sv_resrict_aspect_ratio_fov | 1 | This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85 |
1 (slight | ||
sv_robust_explosions | 0 | |
sv_show_crosshair_target | 0 | |
sv_showladders | 0 | Show bbox and dismount points for all ladders (must be set before level load.) |
sv_showlagcompenation | 0 | Show lag compensated hitboxes whenever a player is lag compensated. |
sv_shutdown | cmd | Sets the server to shutdown next time it’s empty |
sv_shutdown_timeout_minutes | 360 | If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown. |
sv_skyname | 0 | Current name of the skbox texture |
sv_soundemitter_trace | 0 | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to |
sv_specaccelerate | 5 | |
sv_specnoclip | 1 | |
sv_specspeed | 3 | |
sv_stats | 1 | Collect CU usage stats |
sv_steamblockingcheck | 0 | Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr |
sv_steamgroup | 0 | The ID of the steam group that this server belongs to. You can find your group’s ID on the admin profile page in the steam comm |
sv_stickysprint | 0 | |
sv_stickysprint_defaut | 0 | |
sv_strict_notarget | 0 | If set, notarget will cause entities to never think they are in the pvs |
sv_tags | 0 | Server tags. Used to provide extra information to clients when they’re browsing for servers. Separate tags with a comma. |
sv_test_scripted_sequences | 0 | Tests for scripted sequences that are embedded n the world. Run through your map with this set to check for NPCs falling throu |
sv_teststepsimulation | 1 | |
sv_thinktimecheck | 0 | Check for thinktimes all on same timestamp. |
sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped |
sv_turbophysics | 0 | Turns on turbo physics |
sv_unlockedchapters | 1 | Highest unlocked game chapter. |
sv_use_steam_voice | 1 | Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function). |
sv_vehicle_autoaim_scale | 8 | |
sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients |
sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. |
sv_voiceenable | 1 | |
sv_vote_allow_spectators | 0 | Allow spectators to vote? |
sv_vote_failure_timer | 300 | A vote that fails cannot be re-submitted for this long |
sv_vote_ui_hide_disabled_issues | 1 | Suppress listing of disabled issues in the vote setup screen. |
sys_minidumpexpandedspew | 1 | |
sys_minidumpspewlines | 500 | Lines of crash dump console spew to keep. |
systemlinkport | 27030 | System Link port |
telemetry_demoend | 0 | When playing demo, stop telemetry on tick # |
telemetry_demostart | 0 | When playing demo, start telemetry on tick # |
telemetry_filtervalue | 500 | Set Telemetry ZoneFilterVal (MicroSeconds) |
telemetry_framecount | 0 | Set Telemetry count of frames to capture |
telemetry_level | 0 | Set Telemetry profile level |
0 being off. Hight bit set for mask 0x8####### | ||
telemetry_pause | 0 | Pause Telemetry |
telemetry_resume | 0 | Resume Telemetry |
telemetry_server | 0 | Set Telemetry server |
template_debug | 0 | |
Test_CreateEntity | cmd | |
test_dispatcheffect | cmd | Test a clientside dispatch effect. Usage test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> |
Test_EHandle | cmd | |
test_entity_blocker | cmd | Test command that drops an entity blocker out in front of the player. |
test_freezeframe | cmd | Test the freeze frame code. |
Test_InitRandomEntitySpawner | cmd | test_massive_dmg |
30 | test_massive_dmg_clip | |
0 | ||
Test_ProxyToggle_EnableProxy | ||
Test_ProxyToggle_EnsureValue | cmd | |
Test_ProxyToggle_EnsureValue | ||
Test_ProxyToggle_SetValue | cmd | |
Test_RandomizeInPVS | cmd | |
Test_RandomPlayerPosition | cmd | |
Test_RemoveAllRandomEntities | cmd | |
Test_SpawnRandomEntities | cmd | |
testhudanim | cmd | Test a hud element animation. Arguments<anim name> |
testscript_debug | 0 | Debug testscripts. |
texture_budget_background_alpha | 128 | how translucent the budget panel is |
texture_budget_panel_bottom_of_history_fraction | 0 | number between 0 and 1 |
texture_budget_panel_global | 0 | Show global times in the texture budget panel. |
texture_budget_panel_height | 284 | height in pixels of the budget panel |
texture_budget_panel_width | 512 | width in pixels of the budget panel |
texture_budget_panel_x | 0 | number of pixels from the left side of the game screen to draw the budget panel |
texture_budget_panel_y | 450 | number of pixels from the top side of the game screen to draw the budget panel |
tf2_feetyawrunscale | 2 | Multiplier on tf2_feetyawrate to allow turning faster when running. |
tf_arena_max_strek | 3 | Teams will be scrambled if one team reaches this streak |
tf_arena_preround_time | 10 | Length of the Pre-Round time |
tf_arena_round_time | 0 | |
tf_arena_use_queue | 1 | Enables the spectator queue system for Arena. |
tf_escort_recede_time | 30 | |
tf_escort_recede_tie_overtime | 5 | |
tf_escort_score_rate | 1 | Score for escorting the train, in points per second |
tf_show_train_path | 0 | |
think_limit | 10 | Maximum think time in milliseconds, warning is printed if this is exceeded. |
thirdperson | cmd | Switch to thirdperson camera. |
thirdprson_mayamode | cmd | Switch to thirdperson Maya-like camera controls. |
thirdperson_platformer | 0 | Player will aim in the direction they are moving. |
thirdperson_screenspace | 0 | Movement will be relative to the camera, eg left means screen-left |
threadpool_affinity | 0 | Enable setting affinity |
thumper_show_radius | 0 | If true, advisor will use her custom impact damage table. |
timedemo | cmd | Play a demo and report performance info. |
timedemo_runcount | 0 | Runs time demo X number of times. |
timedemoquit | cmd | Play a demo, report performance info, and then exit |
timeleft | cmd | prints the time remaining in the match |
timerefresh | cmd | Profile the renderer. |
toggle | cmd | Toggles a convar on or off, or cycles through a set of values. |
toggle_duck | cmd | Toggles duck |
toggle_zoom | cmd | Toggles zoom display |
toggleconsole | cmd | Show/hide the console. |
trace_report | 0 | |
tracer_extra | 0 | |
tv_allow_camera_man | 1 | Auto director allows spectators to become camera man |
tv_allow_static_shots | 1 | Auto director uses fixed level cameras for shots |
tv_autorecord | 0 | Automaically records all games as SourceTV demos. |
tv_autoretry | 1 | Relay proxies retry connection after network timeout |
tv_chatgroupsize | 0 | Set the default chat group size |
tv_chattimelimit | 8 | Limits spectators to chat only every n seconds |
tv_clients | cmd | Shows list of connected SourceTV clients. |
t_debug | 0 | SourceTV debug info. |
tv_delay | 30 | SourceTV broadcast delay in seconds |
tv_delaymapchange | 0 | Delays map change until broadcast is complete |
tv_deltacache | 2 | Enable delta entity bit stream cache |
tv_dispatchmode | 1 | Dispatchclients to relay proxies 0=never, 1=if appropriate, 2=always |
tv_enable | 0 | Activates SourceTV on server. |
tv_maxclients | 128 | Maximum client number on SourceTV server. |
tv_maxrate | 8000 | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited |
tv_msg | cmd | Send a screen message t all clients. |
tv_name | 0 | SourceTV host name |
tv_nochat | 0 | Don’t receive chat messages from other SourceTV spectators |
tv_overridemaster | 0 | Overrides the SourceTV master root address. |
tv_password | 0 | SourceTV password for all clients |
tv_port | 27020 | Host SourceTV port |
tv_record | cmd | Starts SourceTV demo recording. |
tv_relay | cmd | Connect to SourceTV server and relay broadcast. |
tv_relaypassword | 0 | SourceTV password for relay proxies |
tv_relayvoice | 1 | Relay voice data 0=off, 1=on |
tv_retry | cmd | Reconnects the SourceTV relay proxy. |
tv_snapshotrate | 16 | Snapshots broadcasted per second |
tv_status | cmd | Show SourceTV server status. |
tv_stop | cmd | Stops the SourceTV broadcast. |
tv_stoprecord | cmd | Stops SourceTV demo recording |
tv_timeout | 30 | SourceTV connection timeout in seconds. |
tv_title | 0 | Set title for SourceTV spectator UI |
tv_transmitall | 0 | Transmit all entities (not only director view) |
ui_posedebug_fade_in_time | 0 | Time during which a new pose activity layer is shown in green in +posedebug UI |
ui_posedebug_fade_out_time | 0 | Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI |
unbind | cmd | Unbind a key. |
unbind_mac | cmd | Unbind a key on the Mac only. |
unbindall | cmd | Unbind all keys. |
unpause | cmd | Unpause the game. |
use | cmd | Use a particular weapon Arguments <weapon_name> |
user | cmd | Show user data. |
user_context | cmd | Set a Rich Presence Context user_context <context id> <context value> |
user_property | cmd | Set a Rich Presence Property user_property <property id> |
users | cmd | Show user info for players on server. |
v_centermove | 0 | |
v_centerspeed | 500 | |
v_ipitch_cycle | 1 | |
v_ipitch_level | 0 | |
v_iroll_cycle | 0 | |
v_iroll_level | 0 | |
v_iyaw_cycle | 2 | |
v_iyaw_level | 0 | |
vcollide_wireframe | 0 | Render physics collision models in wireframe |
vcr_verbose | 0 | Write extra information into .vcr file. |
vehicle_flushscript | cmd | Flush and reload all vehicle scripts |
version | cmd | Print version info string. |
vgui_drawfocus | 0 | Report which panel is under the mouse. |
vgui_drawtree | 0 | Draws the vgui panel hiearchy to the specified depth level. |
vgui_drawtree_bounds | 0 | Show panel bounds. |
vgui_drawtree_clear | cmd | |
vgui_drawtree_draw_selected | 0 | Highlight the selected panel |
vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. |
vgui_drawtree_hidden | 0 | Draw the hidden panels. |
vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. |
vgui_drawtree_panelptr | 0 | Show the panel poiner values in the vgui_drawtree view. |
vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. |
vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. |
vgui_drawtree_visible | 1 | Draw the visible panels. |
vgui_message_dialog_modal | 1 | |
vgui_spew_fonts | cmd | |
vgui_togglepanel | cmd | show/hide vgui panel by name. |
video_quicktime_decode_gamma | 0 | QuickTime Video Playback Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5 |
video_quicktime_encode_gamma | 3 | QuickTime Video Encode Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5 |
viewanim_addkeyframe | cmd | |
viewanim_create | cmd | viewanim_create |
viewanim_load | cmd | load animation from file |
viewanim_reset | cmd | reset view angles! |
viewanim_save | cmd | Save current animation to file |
viewanim_test | cmd | test view animation |
viewmodel_fov | 54 | |
violence_ablood | 1 | Draw alien blood |
violence_agibs | 1 | Show alien gib entities |
violence_hblood | 1 | Draw human blood |
violence_hgibs | 0 | Show human gib entites |
voice_avggain | 0 | |
voice_clientdebug | 0 | |
voice_debugfeedback | 0 | |
voice_debugfeedbackfrom | 0 | |
voice_enable | 1 | |
voice_fadeouttime | 0 | |
voice_forcemicrecord | 1 | |
voice_inputfromfile | 0 | Get voice input from ‘voice_input.wav’ rather than from the microphone. |
voice_loopback | 0 | |
voice_maxgain | 10 | |
voice_modenable | 1 | Enable/disable voice in this mod. |
voice_overdrive | 2 | |
voice_ovrdrivefadetime | 0 | |
voice_printtalkers | cmd | voice debug. |
voice_profile | 0 | |
voice_recordtofile | 0 | Record mic data and decompressed voice data into ‘voice_micdata.wav’ and ‘voice_decompressed.wav’ |
voice_scale | 1 | |
voice_serverdebug | 0 | |
voice_showchannels | 0 | |
voice_showincoming | 0 | |
voice_steal | 2 | |
voice_writevoices | 0 | Saves each speaker’s voice data into separate .wav files |
volume | 1 | Sound volume |
vox_reload | cmd | Reload sentences.txt file |
voxeltree_box | cmd | View entities in the voxel-tree inside box <Vector(min), Vector(max)>. |
voxeltree_playerview | cmd | View entities in the voxel-tree at the player position. |
voxeltree_sphere | cmd | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. |
voxeltree_view | cmd | View entities in the voxel-tree. |
vprof | cmd | Toggle VProf profiler |
vprof_adddebuggroup1 | cmd | add a new budget group dynamically for debugging |
vprof_cachemiss | cmd | Toggle VProf cache miss checking |
vprof_cachemiss_off | cmd | Turn off VProf cache miss checking |
vprf_cachemiss_on | cmd | Turn on VProf cache miss checking |
vprof_child | cmd | |
vprof_collapse_all | cmd | Collapse the whole vprof tree |
vprof_counters | 0 | |
vprof_dump_groupnames | cmd | Write the names of all of the vprof groups to the console. |
vprof_dump_oninterval | 0 | Interval (in seconds) at which vprof will batch up data and dump it to the console. |
vprof_dump_spikes | 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump |
vprof_dump_spikes_budget_group | 0 | Budget gtNode to start report from when doing a dump spikes |
vprof_dump_spikes_node | 0 | Node to start report from when doing a dump spikes |
vprof_expand_all | cmd | Expand the whole vprof tree |
vprof_expand_group | cmd | Expand a budget group in the vprof tree by name |
vprof_generate_report | cmd | Generate a report to the console. |
vprof_generate_report_AI | cmd | Generate a report to the console. |
vprof_generate_rport_AI_only | cmd | Generate a report to the console. |
vprof_generate_report_budget | cmd | Generate a report to the console based on budget group. |
vprof_generate_report_hierarchy | cmd | Generate a report to the console. |
vprof_generate_report_map_load | cmd | Generate a report to the console. |
vprof_graph | 0 | Draw he vprof graph. |
vprof_graphheight | 256 | |
vprof_graphwidth | 512 | |
vprof_nextsibling | cmd | |
vprof_off | cmd | Turn off VProf profiler |
vprof_on | cmd | Turn on VProf profiler |
vprof_parent | cmd | |
vprof_layback_average | cmd | Average the next N frames. |
vprof_playback_start | cmd | Start playing back a recorded .vprof file. |
vprof_playback_step | cmd | While playing back a .vprof file, step to the next tick. |
vprof_playback_stepback | cmd | While playing back a .vprof file, step to the previous tick. |
vprof_playback_stop | cmd | Stop playing back a recorded .vprof file. |
vprof_prevsibling | cmd | |
vprof_record_start | cmd | Start recording vprof data for playback later. |
vprof_record_stop | cmd | Stop recording vprof data |
vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentiation) |
vprof_remote_stop | cmd | Stop an existing remote VProf data request |
vprof_report_oninterval | 0 | Interval (in seconds) at which vprof will batch up a full report to the console — more detailed than vprof_dump_oninterval. |
vprof_reset | cmd | Reset the stats in VProf profiler |
vprof_reset_peaks | cmd | Reset justthe peak time in VProf profiler |
vprof_scope | 0 | Set a specific scope to start showing vprof tree |
vprof_scope_entity_gamephys | 0 | |
vprof_scope_entity_thinks | 0 | |
vprof_unaccounted_limit | 0 | number of milliseconds that a node must exceed to turn red in the vprof panel |
vprof_verbose | 1 | Set to one to show average and peak times |
vprof_vtrace | cmd | Toggle whether vprof data is sent to VTrace |
vprof_vtune_group | cmd | enable vtune for a particular vprof group (‘disable’ to disable) |
vprof_warningmsec | 0 | Above this many milliseconds render the label red to indicate slow code. |
vr_aim_yaw_offset | 90 | This value is added to Yaw when returning the vehicle aim angles to Source. |
vr_cycle_aim_move_mode | cmd | Cycle through the aim & move modes. |
vr_debug_remote_cam | 0 | |
vr_debug_remote_cam_pos_x | 150 | |
vr_debug_remote_cam_pos_y | 0 | |
vr_debug_remote_cam_pos_z | 0 | |
vr_debug_remte_cam_target_x | 0 | |
vr_debug_remote_cam_target_y | 0 | |
vr_debug_remote_cam_target_z | -50 | |
vr_dont_use_calibration_projection | 0 | 1=use calibrated rotation, but not projection |
vr_hud_axis_lock_to_world | 0 | Bitfield – locks HUD axes to the world – 0=pitch, 1=yaw, 2=roll |
vr_hud_display_ratio | 0 | |
vr_hud_forward | 500 | Apparent distance of the HUD in inches |
vr_hud_max_fov | 103 | Max FOV of the HUD |
vr_ipdtest_interp_ipd_end_inches | 2 | |
vr_ipdtest_interp_ipd_end_pixels | 602 | |
vr_ipdtest_interp_ipd_start_inches | 2 | |
vr_ipdtest_interp_ipd_start_pixels | 491 | |
vr_ipdtest_interp_relief_end_inches | 1 | |
vr_ipdtest_interp_relief_end_pixels | 600 | |
vr_ipdtest_interp_relief_start_inches | 0 | |
vr_ipdtest_interp_relief_start_pixels | 400 | |
vr_ipdtest_left_b | 530 | |
vr_ipdtest_left_i | 550 | |
vr_ipdtest_left_o | 200 | |
vr_ipdtest_left_t | 260 | |
vr_ipdtest_right_b | 530 | |
vr_ipdtest_right_i | 550 | |
vr_ipdtest_right_o | 200 | |
vr_ipdtest_right_t | 260 | |
vr_moveaim_mode | 3 | 0=move+shoot from face. 1=move with torso. 2,3,=shoot with face+mouse cursor. 5+ are probably not that useful. |
vr_moveaim_mode_zoom | 3 | 0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful. |
vr_moveaim_reticle_pitch_limit | 30 | Beyond this number of degrees, the mouse clamps |
vr_moveaim_reticle_pitch_limit_zoom | -1 | Beyond this number of degrees, the mouse clamps |
vr_moveaim_reticle_yw_limit | 10 | Beyond this number of degrees, the mouse drags the torso |
vr_moveaim_reticle_yaw_limit_zoom | 0 | Beyond this number of degrees, the mouse drags the torso |
vr_projection_znear_multiplier | 0 | Allows moving the ZNear plane to deal with body clipping |
vr_render_hud_in_world | 0 | |
vr_stat_sample_period | 0 | Frequency with which to sample motion stats |
vr_stereo_mono_set_eye | 0 | 0=off, Set all eyes to 1=left, 2=right, 3=middle eye |
vr_stereo_swap_eyes | 0 | 1=swap eyes. |
vr_translation_limit | 10 | How far the in-game head will translate before being clamped. |
vr_viewmodel_offset_forward | -8 | |
vr_viewmodel_offset_forward_large | -15 | |
vr_viewmodel_translate_with_head | 0 | 1=translate the viewmodel with the head motion. |
vr_zoom_multiplier | 1 | When zoomed, how big is the scope on your HUD |
vr_zoom_scope_scale | 2 | Something to do with the default scope HUD overlay size. |
vtune | cmd | Controls VTune’s sampling. |
wc_air_edit_further | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play |
wc_air_edit_nearer | cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player |
wc_air_node_edit | cmd | When in WC edit mode, toggles laying down or air nodes instead of ground nodes |
wc_create | cmd | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select |
wc_destroy | cmd | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). |
wc_destroy_undo | md | When in WC edit mode restores the last deleted node |
wc_link_edit | cmd | |
weapon_showproficiency | 0 | |
windows_speaker_config | 1 | |
writeid | cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. |
writeip | cmd | Save the ban list to banned_ip.cfg. |
x360_audio_english | 0 | Keeps track of whether we’re forcing english in a localized language. |
x360_resolution_height | 480 | This is only used for reference. Changing this value does nothing |
x360_resolution_interlaced | 0 | This is only used for reference. Changing this value does nothing |
x360_resolution_widescreen_mode | 0 | This is only used for reference. Changing this value does nothing |
x360_resolution_width | 640 | This is only used for reference. Changing this value does nothing |
xbox_autothrottle | 1 | |
xbox_steering_deadzone | 0 | |
xbox_throttlebias | 100 | |
xbox_throttlespoof | 200 | |
xc_rouch_debounce | 0 | |
xc_crouch_range | 0 | Percentarge [1..0] of joystick range to allow ducking within |
xc_uncrouch_on_jump | 1 | Uncrouch when jump occurs |
xc_use_crouch_limiter | 0 | Use the crouch limiting logic on the controller |
xload | cmd | Load a saved game from a 360 storage device. |
xlook | cmd | |
xmove | cmd | |
xsave | cmd | Saves current game to a 360 storage device. |
zombie_ambushdist | 16000 | |
zombie_basemax | 100 | |
zombie_basemin | 100 | |
zombie_changemax | 0 | |
zombie_changemin | 0 | |
zombie_decaymax | 0 | |
zombie_decaymin | 0 | |
zombie_moanfreq | 1 | |
zombie_stepfreq | 4 | |
zoom_sensitivity_ratio | 1 | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |