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Citadel: Forged With Fire - AI Behaviour Fix & More

Citadel: Forged With Fire – AI Behaviour Fix & More

Citadel: Forged With Fire – AI Behaviour Fix & More

Greetings! Preparations for the new major content update is in motion. The developers hard at work preparing the next major content drop, which should be coming very soon! In order to make sure everything is working perfectly for its launch, there will not be weekly patches next week. Below you can find the details and patch notes of the changes and fixes made!
A full list of the fixes and changes made:
  • AI Killing Each Other Fixed – Since our last patch, a number of players have reported strange AI behavior. Specifically, some NPCs have been observed killing other NPCs that they normally wouldn’t, including same-type NPCS that should be considered allies. We’ve identified the source of this bug and have fixed it for today’s patch. NPCs will now only kill other NPCs where it makes sense (ie, Orcs will hunt Direwolves, etc.)
  • Custom Game Crash Fix -We also received reports that new players were experiencing crashes when starting the game for the first time. We’ve fixed a critical bug that caused crashes for users trying to create a new Custom Game without having a pre-existing world save. Now, new players should be able to easily and reliably start up a new Custom Game to play alone or with a friend.
  • Fixed issues with AI fighting each other too often
  • Fixed an issue that caused crashes when creating a new Custom Game
  • Fixed an issue that caused some resource nodes to not respawn properlFixed a bug allowing players to hurt an offline housemate’s tame
  • Fixed a bug preventing large doors and windows from being built on certain walls

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#Citadel: Forged with Fire
#Nitrado
2/26/2018

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