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Outpost Zero - Major Changes Coming

Outpost Zero – Major Changes Coming

Outpost Zero – Next weeks features and the current major changes

Greetings Overseers! Over the weekend, the developers over at symmetric games have been hard at work. They have pushed a new patch to test servers that was rolled out the following Saturday after testing.  The current update is offering several major changes that will set the stage for the biggest patch to date, coming next week. We received some word on what to expect next week.

Next week will see the addition of several major features:

  • Vehicles! 
    • Introducing 2 vehicles into the game, a jet bike, and a hover sled. Stay tuned for more information on how these will work in a future announcement
  • Voice chat!
    • The developers will be partnering with Vivox to deliver low latency positional voice chat when playing on our official servers
  • Major structure changes!
    • Mystery, these changes will be revealed in an announcement next week.

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Changelog

A full list of the changes and fixes in this weekends update:

EA Patch #10:

World
  • Adjusted cloud shadow values, disabled far distant cascades
  • Fixed water pool interaction near volcano
Structures
  • Fix for command center placement count to use the same system as turrets and etc
  • Added vehicle pad in preparation for vehicles next week (currently nothing can be crafted there)
  • Auto-door setting should now be properly saved
  • Fix for drill animation
  • Removed vehicle recipes from robotics factory
  • Fix for certain cases where solar panels would appear blocked even though they weren’t
AI
  • Will now only build/repair friendly structures
  • Fix some issues where bots couldn’t get close enough to charge
  • Stuck bots will now try to auto-unstuck themselves
  • Bots also have an “Unstuck” button that players can hit to teleport them to their location when within 10 horizontal meters
  • AI will now prioritize containers nearest to their job center when depositing items, and won’t deposit outside their job radius
  • Friendly AI can now path through automatic doors
  • When idle, will now only wander within 3m of their job origin instead of 20m
  • Drones will no longer attempt to equip weapons that they cannot use
  • GUARD bots will actually equip weapons into their hand slots when using them
  • Pirates will now attack buildings near your home location, and only track down the player if there’s no other structural targets (or if they see the player while raiding)
Game
  • Fix for environment events ceasing to work after some time
  • Fix for lightning storm not spawning lightning bolts
  • Increased time between pirate raids to 50-60 min for casual mode
  • Greatly reduce amount of energy drained by energy weapons
  • Rebalanced ammo costs to make T2 slightly cheaper and T3 much cheaper
  • Current weapon’s ammo in clip is now being saved and loaded between sessions
  • Weapon FireRate and Reload Speed are now displayed in “shots per second” and “seconds” respectively
  • Weapon sound FX now work properly with sound settings
  • Crashed ships will spawn far less often
  • Fix for a possible crash
  • Fix for structures and bots sometimes not spawning in successfully when being loaded from save file

Source


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#Outpost Zero
8/20/2018

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