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Rust - Devblog 197 Fixes and a Graphics Overhaul

Rust – Devblog 197 Fixes and a Graphics Overhaul

Rust – Devblog 197 Fixes and a Graphics Overhaul

Hey Survivors! Rust Devblog 197 brings more fixes and a nice graphics overhaul! We have put below the list of fixes and changes made this patch, however, be sure to check out the full details of the Devblog 197 here.
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A full list of the changes and fixes:
Changes
  • Added Frog Boots, My Dudes.
  • Added new trees
  • Added Road Exploration Tutorial
  • Added Workbench Tutorial
  • Added Research Tutorial
  • Section Names for each tutorial instead of “task list”
  • Added Pickles, with a chance of botulism
  • Improvements in lighting process/ Higher IBL contribution
  • Post Processes and LUTs refresh
  • Visual upgrades on the world generation (terrain, rocks, foliage and lot more)
  • Improved overall terrain splat mapping
  • Higher Densities of Icebergs and Icesheets
  • Optimized foliage system with a lot of different foliage types
  • Vm animation updates
  • Netting costs 1 Rope instead of 3
  • Fire arrows cost 2 cloth instead of 10
  • Scientists have reduced accuracy
  • Changed default server information image
  • Loot Barrels now drop 2 Scrap instead of 1
  • Double Metal Door now default blueprint
  • AK47 horizontal recoil kicks in faster
  • Aim Sway inactive for several seconds after a shot
  • Melee tip hides sooner
  • Fixed some streaming sound related performance spikes
  • Fixed missing mesh references on skinnable items
  • Wild Animals now spawn in biomes and terrain that fits their environment
  • Fixed inaccurate upkeep time on the tool cupboard
  • Fixed doors not decaying when their upkeep was not paid for
  • Fixed harbors not spawning correctly
  • Fixed hilltop rocks sometimes overlapping monuments
  • Fixed various small world generation issues
  • Workbench Experiments can now reveal ammo types
  • Fixed Garage Doors taking splash damage
  • Fixed task list not displaying under some resolutions

 


 

 

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