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By clicking on Allow cookies, you confirm that we may set cookies for marketing and analysis purposes. Furthermore, vou agree that your personal data may be transferred to third countries such as the USA.
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Marketing
Marketing cookies are used to track visitors across websites. The intention is to display ads that are relevant and engaging for the individual user and thereby more valuable for publishers and third party advertisers.
| Name | Provider | Purpose | Maximum Storage Duration | Type |
|---|---|---|---|---|
| rp.gif | Necessary for the implementation of the Reddit.com's share-button function. | Session | Pixel Tracker | |
| tt_appInfo [x2] | TikTok server.nitrado.net | Used by the social networking service, TikTok, for tracking the use of embedded services. | Session | HTML Local Storage |
| tt_pixel_session_index | TikTok | Used by the social networking service, TikTok, for tracking the use of embedded services. | Session | HTML Local Storage |
| tt_sessionId [x2] | TikTok server.nitrado.net | Used by the social networking service, TikTok, for tracking the use of embedded services. | Session | HTML Local Storage |
| _uetsid | Microsoft | Used to track visitors on multiple websites, in order to present relevant advertisement based on the visitor's preferences. | Persistent | HTML Local Storage |
| _uetsid_exp | Microsoft | Contains the expiry-date for the cookie with corresponding name. | Persistent | HTML Local Storage |
| _uetvid | Microsoft | Used to track visitors on multiple websites, in order to present relevant advertisement based on the visitor's preferences. | Persistent | HTML Local Storage |
| _uetvid_exp | Microsoft | Contains the expiry-date for the cookie with corresponding name. | Persistent | HTML Local Storage |
| lastExternalReferrer | Meta Platforms, Inc. | Detects how the user reached the website by registering their last URL-address. | Persistent | HTML Local Storage |
| lastExternalReferrerTime | Meta Platforms, Inc. | Detects how the user reached the website by registering their last URL-address. | Persistent | HTML Local Storage |
| log/error | Meta Platforms, Inc. | Used to detect and log potential tracking errors. | Session | Pixel Tracker |
| topicsLastReferenceTime | Meta Platforms, Inc. | Collects data on the user across websites - This data is used to make advertisement more relevant. | Persistent | HTML Local Storage |
| COMPASS | Pending | 1 day | HTTP Cookie | |
| GFE_RTT | Used to implement the content through Google Docs. | Session | HTTP Cookie | |
| IDE | Used by Google DoubleClick to register and report the website user's actions after viewing or clicking one of the advertiser's ads with the purpose of measuring the efficacy of an ad and to present targeted ads to the user. | 400 days | HTTP Cookie | |
| __tld__ [x2] | RudderStack | Used to track visitors on multiple websites, in order to present relevant advertisement based on the visitor's preferences. | Session | HTTP Cookie |
| _fbp [x2] | Meta Platforms, Inc. | Used by Facebook to deliver a series of advertisement products such as real time bidding from third party advertisers. | 3 months | HTTP Cookie |
| _ga [x3] | Used to send data to Google Analytics about the visitor's device and behavior. Tracks the visitor across devices and marketing channels. | 2 years | HTTP Cookie | |
| _ga_# [x3] | Used to send data to Google Analytics about the visitor's device and behavior. Tracks the visitor across devices and marketing channels. | 2 years | HTTP Cookie | |
| _gcl_au [x2] | Used to measure the efficiency of the website’s advertisement efforts, by collecting data on the conversion rate of the website’s ads across multiple websites. | 3 months | HTTP Cookie | |
| _ttp [x3] | TikTok | Used by the social networking service, TikTok, for tracking the use of embedded services. | 1 year | HTTP Cookie |
| rl_group_id [x2] | RudderStack | Collects data on visitors' behaviour and interaction - This is used to optimize the website and make advertisement on the website more relevant. | Session | HTTP Cookie |
| rl_group_trait [x2] | RudderStack | Collects data on visitors' behaviour and interaction - This is used to optimize the website and make advertisement on the website more relevant. | Session | HTTP Cookie |
| rl_page_init_referrer [x2] | RudderStack | Registers how the user has reached the website to enable pay-out of referral commission fees to partners. | 1 year | HTTP Cookie |
| rl_trait [x2] | RudderStack | Collects data on visitors' behaviour and interaction - This is used to optimize the website and make advertisement on the website more relevant. | Session | HTTP Cookie |
| rl_user_id [x2] | RudderStack | Sets a unique ID for the visitor, that allows third party advertisers to target the visitor with relevant advertisement. This pairing service is provided by third party advertisement hubs, which facilitates real-time bidding for advertisers. | Session | HTTP Cookie |
| ttcsid [x2] | TikTok | Used to track visitors on multiple websites, in order to present relevant advertisement based on the visitor's preferences. | 1 year | HTTP Cookie |
| NID | Registers a unique ID that identifies a returning user's device. The ID is used for targeted ads. | 6 months | HTTP Cookie | |
| pagead/1p-conversion/#/ | Tracks the conversion rate between the user and the advertisement banners on the website - This serves to optimise the relevance of the advertisements on the website. | Session | Pixel Tracker | |
| pagead/1p-user-list/# | Tracks if the user has shown interest in specific products or events across multiple websites and detects how the user navigates between sites. This is used for measurement of advertisement efforts and facilitates payment of referral-fees between websites. | Session | Pixel Tracker | |
| li_sugr | Collects data on user behaviour and interaction in order to optimize the website and make advertisement on the website more relevant. | 3 months | HTTP Cookie | |
| _rdt_uuid [x3] | Used to track visitors on multiple websites, in order to present relevant advertisement based on the visitor's preferences. | 3 months | HTTP Cookie | |
| _uetsid | Microsoft | Collects data on visitor behaviour from multiple websites, in order to present more relevant advertisement - This also allows the website to limit the number of times that they are shown the same advertisement. | 1 day | HTTP Cookie |
| _uetvid | Microsoft | Used to track visitors on multiple websites, in order to present relevant advertisement based on the visitor's preferences. | 1 year | HTTP Cookie |
| csv | This cookie is used in order to allow tracking for reddit advertisement user behaviour. | 1 year | HTTP Cookie | |
| datadome | This cookie is set and used in connection with the website's BotManager function. This feature detects, categorizes and generates reports on potential bots trying to access the website for the website operator. | 1 year | HTTP Cookie | |
| edgebucket | This cookie is used in order to allow tracking for reddit advertisement user behaviour. | 1 year | HTTP Cookie | |
| eu_cookie | This cookie is used in order to allow tracking for reddit advertisement user behaviour. | 1 year | HTTP Cookie | |
| loid | This cookie is used in order to allow tracking for reddit advertisement user behaviour. | 1 year | HTTP Cookie | |
| pc | This cookie is used in order to allow tracking for reddit advertisement user behaviour. | 1 year | HTTP Cookie | |
| session_tracker | This cookie is used in order to allow tracking for reddit advertisement user behaviour. | 1 year | HTTP Cookie | |
| token_v2 | This cookie stores an authentication token used by Reddit. | 1 year | HTTP Cookie | |
| _rdt_cid [x2] | This cookie is used to identify the conversion event and is set when a user clicks on an ad and then converts on a landing page | Session | HTTP Cookie | |
| _rdt_em [x2] | Pending | Session | HTTP Cookie | |
| offer#.#.cache | server.nitrado.net | Pending | Persistent | HTML Local Storage |
| 1/i/adsct [x2] | Twitter Inc. | Collects data on user behaviour and interaction in order to optimize the website and make advertisement on the website more relevant. | Session | Pixel Tracker |
| muc_ads | Twitter Inc. | Collects data on user behaviour and interaction in order to optimize the website and make advertisement on the website more relevant. | 400 days | HTTP Cookie |
| _twitter_sess | Twitter Inc. | This cookie is set by Twitter and it is used by Twitter services, to monitor referral links, and login status. This is a session cookie and it is erased when the user closes the browser. This cookie is managed by Twitter. | 1 year | HTTP Cookie |
| auth_token | Twitter Inc. | This cookie saves an authentication token for twitter usage. | 1 year | HTTP Cookie |
| ct0 | Twitter Inc. | This cookie is set by Twitter and is used due to Twitter integration and sharing capabilities for the social media. It is stored for 6 hours. | Session | HTTP Cookie |
| d_prefs | Twitter Inc. | This cookie is used to store information about your twitter cookie preferences. | 2 years | HTTP Cookie |
| eu_cn | Twitter Inc. | This cookie saves data for Twitter. | 180 days | HTTP Cookie |
| G_ENABLED_IDPS | Twitter Inc. | The cookie is used by Google and is used for Google Single Sign On. | 1 year | HTTP Cookie |
| guest_id | Twitter Inc. | Collects data related to the user's visits to the website, such as the number of visits, average time spent on the website and which pages have been loaded, with the purpose of personalising and improving the Twitter service. | 400 days | HTTP Cookie |
| guest_id_ads | Twitter Inc. | Collects information on user behaviour on multiple websites. This information is used in order to optimize the relevance of advertisement on the website. | 400 days | HTTP Cookie |
| guest_id_marketing | Twitter Inc. | Collects information on user behaviour on multiple websites. This information is used in order to optimize the relevance of advertisement on the website. | 400 days | HTTP Cookie |
| kdt | Twitter Inc. | This cookie is set for the Twitter integration and content sharing options on the Twitter platform. | 2 years | HTTP Cookie |
| twid | Twitter Inc. | This cookie allows the use of the Twitter integration and sharing options on social media. | 1 year | HTTP Cookie |
| _gcl_ls | Tracks the conversion rate between the user and the advertisement banners on the website - This serves to optimise the relevance of the advertisements on the website. | Persistent | HTML Local Storage | |
| __Secure-ROLLOUT_TOKEN | YouTube | Pending | 180 days | HTTP Cookie |
| __Secure-YEC | YouTube | Stores the user's video player preferences using embedded YouTube video | Session | HTTP Cookie |
| __Secure-YNID | YouTube | Pending | 180 days | HTTP Cookie |
| LAST_RESULT_ENTRY_KEY | YouTube | Used to track user’s interaction with embedded content. | Session | HTTP Cookie |
| LogsDatabaseV2:V#||LogsRequestsStore | YouTube | Used to track user’s interaction with embedded content. | Persistent | IndexedDB |
| remote_sid | YouTube | Necessary for the implementation and functionality of YouTube video-content on the website. | Session | HTTP Cookie |
| ServiceWorkerLogsDatabase#SWHealthLog | YouTube | Necessary for the implementation and functionality of YouTube video-content on the website. | Persistent | IndexedDB |
| TESTCOOKIESENABLED | YouTube | Used to track user’s interaction with embedded content. | 1 day | HTTP Cookie |
| VISITOR_INFO1_LIVE | YouTube | Tries to estimate the users' bandwidth on pages with integrated YouTube videos. | 180 days | HTTP Cookie |
| YSC | YouTube | Registers a unique ID to keep statistics of what videos from YouTube the user has seen. | Session | HTTP Cookie |
| ytidb::LAST_RESULT_ENTRY_KEY | YouTube | Used to track user’s interaction with embedded content. | Persistent | HTML Local Storage |
| YtIdbMeta#databases | YouTube | Used to track user’s interaction with embedded content. | Persistent | IndexedDB |
| yt-player-user-settings | YouTube | Pending | Persistent | HTML Local Storage |
| yt-remote-cast-available | YouTube | Stores the user's video player preferences using embedded YouTube video | Session | HTML Local Storage |
| yt-remote-cast-installed | YouTube | Stores the user's video player preferences using embedded YouTube video | Session | HTML Local Storage |
| yt-remote-connected-devices | YouTube | Stores the user's video player preferences using embedded YouTube video | Persistent | HTML Local Storage |
| yt-remote-device-id | YouTube | Stores the user's video player preferences using embedded YouTube video | Persistent | HTML Local Storage |
| yt-remote-fast-check-period | YouTube | Stores the user's video player preferences using embedded YouTube video | Session | HTML Local Storage |
| yt-remote-session-app | YouTube | Stores the user's video player preferences using embedded YouTube video | Session | HTML Local Storage |
| yt-remote-session-name | YouTube | Stores the user's video player preferences using embedded YouTube video | Session | HTML Local Storage |
Statistics
Statistic cookies help website owners to understand how visitors interact with websites by collecting and reporting information anonymously.
| Name | Provider | Purpose | Maximum Storage Duration | Type |
|---|---|---|---|---|
| S | Sets a unique ID for the session. This allows the website to obtain data on visitor behaviour for statistical purposes. | 1 day | HTTP Cookie | |
| _clck [x3] | Microsoft microsoft | Collects data on the user’s navigation and behavior on the website. This is used to compile statistical reports and heatmaps for the website owner. | 1 year | HTTP Cookie |
| _clsk [x3] | Microsoft microsoft | Registers statistical data on users' behaviour on the website. Used for internal analytics by the website operator. | 1 day | HTTP Cookie |
| _hjSession_# [x2] | Hotjar | Collects statistics on the visitor's visits to the website, such as the number of visits, average time spent on the website and what pages have been read. | 1 day | HTTP Cookie |
| _hjSessionUser_# [x2] | Hotjar | Collects statistics on the visitor's visits to the website, such as the number of visits, average time spent on the website and what pages have been read. | 1 year | HTTP Cookie |
| _tt_enable_cookie [x2] | TikTok | Used by the social networking service, TikTok, for tracking the use of embedded services. | 1 year | HTTP Cookie |
| rl_anonymous_id [x2] | RudderStack | Registers a unique ID for the visitor in order for the website to recognize the visitor upon re-entry. | 1 year | HTTP Cookie |
| rl_session [x2] | RudderStack | Sets a unique ID for the session. This allows the website to obtain data on visitor behaviour for statistical purposes. | 1 year | HTTP Cookie |
| ANONCHK | microsoft | Indicates whether MUID is transferred to ANID, a cookie used for advertising. Clarity doesn't use ANID and so this is always set to 0. | 1 year | HTTP Cookie |
| CLID | microsoft | Identifies the first-time Clarity saw this user on any site using Clarity. | 1 year | HTTP Cookie |
| MR [x2] | microsoft Microsoft | Indicates whether to refresh MUID. | 1 year | HTTP Cookie |
| MUID [x2] | microsoft Microsoft | Identifies unique web browsers visiting Microsoft sites. These cookies are used for advertising, site analytics, and other operational purposes. | 1 year | HTTP Cookie |
| SM | microsoft | Used in synchronizing the MUID across Microsoft domains. | 1 year | HTTP Cookie |
| _hjTLDTest | Hotjar | Registers statistical data on users' behaviour on the website. Used for internal analytics by the website operator. | Session | HTTP Cookie |
| _cltk | Microsoft | Registers statistical data on users' behaviour on the website. Used for internal analytics by the website operator. | Session | HTML Local Storage |
| fp | server.nitrado.net | used for internal statistics to identify actions | 1 year | HTTP Cookie |
| browser_support | Sketchfab | Used in context with the 3D-view-function on the website. Collects data on user interaction with the service for statistical purposes. | Persistent | HTML Local Storage |
| personalization_id | Twitter Inc. | This cookie is set by Twitter - The cookie allows the visitor to share content from the website onto their Twitter profile. | 400 days | HTTP Cookie |
Necessary
Necessary cookies help make a website usable by enabling basic functions like page navigation and access to secure areas of the website. The website cannot function properly without these cookies.
| Name | Provider | Purpose | Maximum Storage Duration | Type |
|---|---|---|---|---|
| ar_debug [x2] | LinkedIn | Checks whether a technical debugger-cookie is present. | 1 month | HTTP Cookie |
| CookieConsent [x7] | Cookiebot gamefabric.com Multicraft oauth.nitrado.net server.nitrado.net | Stores the user's cookie consent state for the current domain | 1 year | HTTP Cookie |
| vuex-InputPrompts | cdn.nitrado.net | browser vue cache | Persistent | HTML Local Storage |
| vuex-main [x2] | cdn.nitrado.net support.nitrado.net | browser vue cache | Persistent | HTML Local Storage |
| #.#-#-#-#-#.ack [x2] | RudderStack server.nitrado.net | Used to contain user’s survey and quiz answers in Local Storage. | Persistent | HTML Local Storage |
| #.#-#-#-#-#.inProgress [x2] | RudderStack server.nitrado.net | Used to contain user’s survey and quiz answers in Local Storage. | Persistent | HTML Local Storage |
| #.#-#-#-#-#.queue [x2] | RudderStack server.nitrado.net | Used to contain user’s survey and quiz answers in Local Storage. | Persistent | HTML Local Storage |
| #.#-#-#-#-#.reclaimEnd | RudderStack | Used to contain user’s survey and quiz answers in Local Storage. | Persistent | HTML Local Storage |
| #.#-#-#-#-#.reclaimStart | RudderStack | Used to contain user’s survey and quiz answers in Local Storage. | Persistent | HTML Local Storage |
| cf.turnstile.u | Cloudflare | Cloudflare Challenge | Persistent | HTML Local Storage |
| test_cookie | Pending | 1 day | HTTP Cookie | |
| elementor | gamefabric.com | Used in context with the website's WordPress theme. The cookie allows the website owner to implement or change the website's content in real-time. | Persistent | HTML Local Storage |
| test_rudder_cookie [x2] | RudderStack | This cookie determines whether the browser accepts cookies. | 1 year | HTTP Cookie |
| _GRECAPTCHA | This cookie is used to distinguish between humans and bots. This is beneficial for the website, in order to make valid reports on the use of their website. | 180 days | HTTP Cookie | |
| rc::a | This cookie is used to distinguish between humans and bots. This is beneficial for the website, in order to make valid reports on the use of their website. | Persistent | HTML Local Storage | |
| rc::b | This cookie is used to distinguish between humans and bots. | Session | HTML Local Storage | |
| rc::c | This cookie is used to distinguish between humans and bots. | Session | HTML Local Storage | |
| rc::f | This cookie is used to distinguish between humans and bots. | Persistent | HTML Local Storage | |
| 1.gif | Cookiebot | Used to count the number of sessions to the website, necessary for optimizing CMP product delivery. | Session | Pixel Tracker |
| bcookie | Used in order to detect spam and improve the website's security. | 1 year | HTTP Cookie | |
| li_gc | Stores the user's cookie consent state for the current domain | 180 days | HTTP Cookie | |
| m | Stripe | Pending | 400 days | HTTP Cookie |
| _ab | m.stripe.com | This cookie is necessary for making credit card transactions on the website. The service is provided by Stripe.com which allows online transactions without storing any credit card information. | Session | HTML Local Storage |
| _mf | m.stripe.com | This cookie is necessary for making credit card transactions on the website. The service is provided by Stripe.com which allows online transactions without storing any credit card information. | Session | HTML Local Storage |
| id | m.stripe.com | Pending | Session | HTML Local Storage |
| _cfuvid | Maxmind.com | This cookie is a part of the services provided by Cloudflare - Including load-balancing, deliverance of website content and serving DNS connection for website operators. | Session | HTTP Cookie |
| __stripe_mid | Stripe | This cookie is necessary for making credit card transactions on the website. The service is provided by Stripe.com which allows online transactions without storing any credit card information. | 1 year | HTTP Cookie |
| __stripe_sid | Stripe | This cookie is necessary for making credit card transactions on the website. The service is provided by Stripe.com which allows online transactions without storing any credit card information. | 1 day | HTTP Cookie |
| currency.code [x2] | nitrado server.nitrado.net | Cache the currency for the next visit | Persistent | HTML Local Storage |
| currency.symbol [x2] | nitrado server.nitrado.net | Cache the currency for the next visit | Persistent | HTML Local Storage |
| gameslugs.cache | nitrado | set the prefered currency | Persistent | HTML Local Storage |
| registered [x2] | nitrado server.nitrado.net | Supplies info for choosing the adequate sign in/up-form (login/registration) | Persistent | HTML Local Storage |
| cf_clearance | nitrado.net | This cookie is used to distinguish between humans and bots. | 1 year | HTTP Cookie |
| nitrapi | oauth.nitrado.net | saves backend responses | 1 day | HTTP Cookie |
| ts | Cloudflare | Necessary for the website security. | Session | HTML Local Storage |
| __cf_bm [x5] | pipedrive.com pipedriveassets.com Cloudflare Twitter Inc. | This cookie is used to distinguish between humans and bots. This is beneficial for the website, in order to make valid reports on the use of their website. | 1 day | HTTP Cookie |
| cookiebottest | server.nitrado.net | cookiebot test | Persistent | HTML Local Storage |
| dynamic-loca.de-DE.cache | server.nitrado.net | locakey update cache | Persistent | HTML Local Storage |
| dynamic-loca.en-GB.cache | server.nitrado.net | locakey update cache | Persistent | HTML Local Storage |
| dynamic-loca.en-US.cache | server.nitrado.net | locakey update cache | Persistent | HTML Local Storage |
| dynamic-loca.es-ES.cache | server.nitrado.net | locakey update cache | Persistent | HTML Local Storage |
| dynamic-loca.fr-FR.cache | server.nitrado.net | locakey update cache | Persistent | HTML Local Storage |
| dynamic-loca.it-IT.cache | server.nitrado.net | locakey update cache | Persistent | HTML Local Storage |
| dynamic-loca.ja-JP.cache | server.nitrado.net | locakey update cache | Persistent | HTML Local Storage |
| dynamic-loca.pl-PL.cache | server.nitrado.net | locakey update cache | Persistent | HTML Local Storage |
| dynamic-loca.pt-BR.cache | server.nitrado.net | locakey update cache | Persistent | HTML Local Storage |
| dynamic-loca.ru-RU.cache | server.nitrado.net | locakey update cache | Persistent | HTML Local Storage |
| dynamic-loca.zh-CN.cache | server.nitrado.net | locakey update cache | Persistent | HTML Local Storage |
| dynamic-loca.zh-TW.cache | server.nitrado.net | locakey update cache | Persistent | HTML Local Storage |
| features.cache | server.nitrado.net | feature flag cache | Persistent | HTML Local Storage |
| firstVisit | server.nitrado.net | used to identify if it is the first visit and set the language in the local storage | Persistent | HTML Local Storage |
| fp | server.nitrado.net | used for internal statistics to identify actions | Persistent | HTML Local Storage |
| games.cache | server.nitrado.net | game data cache | Persistent | HTML Local Storage |
| geoRegionCode.cache | server.nitrado.net | geo region cache | Persistent | HTML Local Storage |
| i18n_redirected | server.nitrado.net | Determines the preferred language of the visitor. Allows the website to set the preferred language upon the visitor's re-entry. | 1 year | HTTP Cookie |
| jqueryui_tabs_35875361 | server.nitrado.net | Used for tab components on our website built with jQuery. | 7 days | HTTP Cookie |
| locations.cache | server.nitrado.net | location cache | Persistent | HTML Local Storage |
| notifications.cache | server.nitrado.net | notification cache | Persistent | HTML Local Storage |
| originalLocation | server.nitrado.net | Preserves the visitor's session state across page requests. | Session | HTML Local Storage |
| payments | server.nitrado.net | cache the available paymethods | Persistent | HTML Local Storage |
| previousCookieConsent [x3] | server.nitrado.net oauth.nitrado.net support.nitrado.net | previous cookie consent setting | Persistent | HTML Local Storage |
| promocode_list.cache | server.nitrado.net | promocode list cache | Persistent | HTML Local Storage |
| site-wide-banner-notifications.cache | server.nitrado.net | internal notification cache | Persistent | HTML Local Storage |
| vuex | server.nitrado.net | Registers whether the user is logged in. This allows the website owner to make parts of the website inaccessible, based on the user's log-in status. | Persistent | HTML Local Storage |
| sb_csrftoken | Sketchfab | Ensures visitor browsing-security by preventing cross-site request forgery. This cookie is essential for the security of the website and visitor. | 1 year | HTTP Cookie |
| SESS# | Steam | Preserves users states across page requests. | Session | HTTP Cookie |
| server_session_id | Twitch | Registers which server-cluster is serving the visitor. This is used in context with load balancing, in order to optimize user experience. | Session | HTTP Cookie |
| unique_id | Twitch | Preserves users states across page requests. | 13 months | HTTP Cookie |
| unique_id_durable | Twitch | Registers whether the user is logged in. This allows the website owner to make parts of the website inaccessible, based on the user's log-in status. | 13 months | HTTP Cookie |
Additional information
To make your visit user-friendly and to offer you information, functions, or advertising tailored to your interests, we use marketing and analysis cookies or similar technologies with your consent. Third-party cookies may also be set, including those based in the USA. Compared to the EU, the USA does not offer an equivalent level of data protection, in particular limited data subject rights. Therefore, there are certain risks associated with the transfer of personal data to the USA in the context of the use of cookies.
By clicking on "Allow cookies", you accept that we set cookies for marketing and analysis purposes. Furthermore, you hereby expressly accept that your personal data will be transferred to the USA and that you are aware of the associated risks. You can refuse the use of marketing and analytics cookies at any time and revoke your consent or make appropriate adjustments under the settings. For more information on the topic of cookies and data protection in the USA, please see our privacy policy.
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It’s instant! Once you place your order, our automated system spins up your server immediately. Within seconds, you’ll receive your server details and can start playing right away – no waiting around.
Nope! We host your server on 24/7 cloud hardware. No need to leave your PC running or mess with port forwarding. Just use the IP we provide and you’re online. It’s truly plug-and-play.
Yes, many of our supported games allow the installation of mods, modpacks, or plugins. For some titles, our control panel even includes one-click installers for several popular modpacks to make setup easier. You can also upload your own mods or custom files if the game supports it. Keep in mind that not all games are compatible with modding or plugins, so availability will depend on the specific title you’re hosting.
Yes, absolutely. If you have an existing server, from another host or self-hosted, you can upload your world files to our servers using the file manager or FTP. We aim to make the transition smooth so you don’t have to start over. Please note that some games may have exceptions where save files aren’t fully compatible for import or export. And if you need help, our support team can assist with migrating your files from your previous host so you can continue right where you left off.
Yes, you can run multiple servers and even link them as a cluster. Our system allows you to manage several servers under one account – perfect for ARK Survival, Dune clusters or networks of Minecraft servers. You can easily create additional servers for different maps or modes, and we’ll help ensure they can communicate (for example, setting up ARK cluster directories).
Yes – all our server plans include robust DDoS protection. We guarantee full protection against the most common DDoS attacks under our SLA. In practice, that means our network will automatically detect and mitigate denial-of-service attacks to keep your game server online. You can play with peace of mind knowing your server is safe from those disruptions.
Yes, you can safely share server management with others. Our control panel allows you to add sub-users (co-admins) with customizable permissions, so friends or team members can help manage settings or players without needing your main login or master password. This feature is ideal for shared administration and keeping control over who can do what. Please note that this option is not available for Xbox-based services, as those platforms do not support sub-user access.
Absolutely. We offer 2FA on our client accounts for added security. When enabled, you’ll need a one-time code from your phone or authenticator app in addition to your password. We also support hardware security keys, such as YubiKey, for those who prefer a physical authentication method. This added layer of protection helps ensure only you can access your account – even if someone obtains your password. We strongly recommend enabling 2FA to keep your account and servers as secure as possible.
Yes, most of our game servers include a backup feature that allows you to save your world data, configs, and other important files in a secure snapshot. Please note that some games do not support backups due to how their save systems work, so availability may vary depending on the title.
Backups are automatically created daily. For some games, even hourly. These backups are stored on our secure backup system (separate from your live server) to keep them safe. Learn more about our backups here
Restoring is just as easy as making a backup. In the control panel’s (Webinterface) Backups section, you’ll see a list of your saved backups. Simply select the backup you want and click “Restore.” The server will automatically load the backup and restart with those saved files. Within a few minutes, your server will be back to the state it was in at the time of that backup. (We do recommend stopping your server before restoring, just to be safe.)
Complete backups of your server are managed in cycles. Each backup cycle includes one full backup (called a "master") followed by four smaller, incremental backups that only store the changes since the last master backup. Up to two full backup cycles are kept at any given time — giving user access to ≈6–10 days of backup history, depending on where they are in the cycle. When a third full backup begins, the oldest cycle and its incremental backups are automatically deleted.
We run on high-performance, gaming-grade hardware. Most of our machines feature powerful Ryzen 9 CPUs (up to 16 cores at 5.7GHz boost) for top-notch processing speed. We use fast RAM to ensure smooth performance even under heavy loads. For storage, all servers use Gen4 SSDs which are significantly faster than normal SATA drives – meaning quicker world saves, fast chunk loads, and less lag. In short, we’ve invested in some of the most powerful hardware in the industry, so your game server runs like a dream. Whether you’re hosting a small friends-only session or a large community server with mods, our hardware is built to handle it.
We offer server locations around the world for low latency. Currently, you can choose from multiple regions in North America, Europe, and Asia-Pacific. For example, we have data centers in the US (East, Central, West), Canada, the UK, Germany, France, Singapore, Australia, and more. When you order, you can pick the location closest to you and your player base for the best connection. Our global network means you and your friends play with minimal lag, no matter where everyone is located.
All our plans come with unlimited bandwidth on a premium network, so no worries about hitting any traffic limits. Your players can log in all day, and you can install mods or large updates without throttling. We also guarantee a 99.9% uptime for our services. Our network and hardware are very reliable, and we cover any significant downtime under our SLA. In short, your server will stay online 24/7 unless you shut it down. We know a stable server is crucial, so we’ve engineered our infrastructure for maximum uptime and performance.
We try to make payments easy by accepting a variety of methods. You can pay with all major credit/debit cards (Visa, MasterCard, American Express, etc.), PayPal, and other options. We partner with a payment processor (Paymentwall) that allows many local payment methods worldwide – including bank transfers, prepaid cards, and even mobile/SMS payments in some regions. No matter where you’re from, there’s likely a convenient payment option available. All transactions are secure and encrypted for your safety.
If a renewal payment is missed, don’t panic – we provide a grace period. After your due date, your server will remain running for XY day with no disruption. If payment still isn’t received after that, the server gets suspended (temporarily turned off) until you pay. We’ll also send you reminders. Your data remains intact during suspension, but there won’t be any new backups created on those days. However, if 30 days pass with no payment, the service will be cancelled and your server files will be deleted. In short: you have some leeway to rectify a late payment, but try to pay within the first day or two or subscribe to avoid any downtime.Exception: Servers with a 3-day runtime only have a 7-day grace period.
Yes, we offer flexible billing cycles. By default, plans are monthly, but you can also choose to pre-pay quarterly (3 months), semi-annually (6 months), or annually (12 months). Some users like longer terms for convenience or discounts – for example, we often have a discount for annual payments. You can select your billing term when ordering. If you’re already on monthly and want to switch to a longer cycle or set up automatic renewal, you can do that in the billing panel. It’s totally up to you.
We have a 72-hour money-back guarantee for new orders. This means you can try our service risk-free. If you’re not satisfied in the first 72 hours, you can cancel and request a full refund, no questions asked. Our system even has a self-serve refund option in the client area – no need to jump through hoops. After 72 hours, refunds are typically not offered (since we assume you’re happy), except in special circumstances or as required by law. Also, keep in mind this applies to first-time orders; renewals or second refunds may be handled case-by-case. We’re confident you’ll love our hosting, but we want you to have that peace of mind as you get started.
Absolutely. You’re never locked into one plan. If you want to upgrade to a higher plan (more RAM/players), you can do so at any time via our client area – you’ll just pay the pro-rated difference for the rest of your billing period, and the upgrade happens instantly with no data loss. For downgrades to a smaller plan, you can also change that at any time; we’ll adjust your plan and refund the price difference in credits as appropriate. We recommend backing up before a downgrade (in case your stored data exceeds the new plan’s limits), but otherwise it’s straightforward. Flexibility is key – we want our service to scale with your needs.
We don’t currently offer trial or demo servers. However, we do provide flexible short-term rental options, so you can test things out without a long commitment. If you’d like help choosing the best setup, our support team is always here to help!
Yes, we’re always excited to work with affiliates, streamers, community leaders, and creators! Our Affiliate Program offers commission-based opportunities for those who promote our services. We also run a Partner Program for creators and communities to collaborate more closely with us, including special support, custom offers, and occasionally sponsored server access. If you’re interested, please reach out to us at [email protected]
We offer assistance on our website for quick questions: just click the chat widget. If your question is something our AI agent has information on, you’ll get an answer right away. It’s great for getting help right away. If your issue is more complex, it will be forwarded to our support specialists to investigate further. You also have the option of opening a ticket request and our team will typically get back to you within 24 hours. For more straightforward how-to questions, you can also check our knowledge base, but if you need us, we’re here to help!
Yes! We run a Discord server for our community. It’s a lively place with fellow gamers, server enthusiasts, and some of our staff hanging out. You can join to ask for help from other community members, get tips, or just chat about games. We have over 100,000 members in our Discord, so often, if you have a common question, someone in the community might have the answer or share their experience. We also post announcements and updates there, and sometimes, host events or giveaways. It’s open to everyone – customers and curious folks alike – so feel free to join and say hi!
You can send a donation directly from your account once you’re logged in. Go to the Donations section, enter the recipient’s username or email address, choose the amount, and add an optional message. Donations are processed using the same payment methods available in your country. Existing account credit isn’t available as a payment method for donations. You can see all the donations you’ve sent in your Donation overview at any time.
In general, donations are final once they’ve been credited to the recipient’s account. For security and fraud-prevention reasons, we can’t simply reverse or refund them. If something went wrong (for example, you donated to the wrong username by mistake), please contact our Support team as soon as possible so we can review your case.
In your account, under Donations > Overview, you’ll find a list of all donations you’ve sent and received. For each donation you can see:the date, the donor nickname, the message (if added),the donation amount.
Yes. Boosts or donations for Xbox servers can only be made through the Nitrado - Microsoft App (available in the Microsoft Store for Xbox and PC). To use donation/boost features, please keep the following in mind: Your server must not have an active subscription. The server must have been purchased through the Nitrado – Microsoft App (not the mobile app). If you have already disabled your subscription in your Microsoft account, but the Enable Boost option still appears locked or unavailable, please contact our Support Team for assistance. Before doing so, make sure the subscription has been fully disabled on your Microsoft account. Once your server has no subscription (or purchased without it), go to your Services section, select the server you want to receive donations/boosts for, and click Enable Boost. You will receive a boost code, which you can share with your community or partners. They can enter this code in their app under “Boost a Server” and complete the donation using Microsoft’s payment system. Extra Tip: Disabling a subscription does not suspend the server immediately. The server will only be suspended once the remaining runtime ends. From that point forward, you will need to extend the server manually, as the subscription cannot be re-enabled.
A TeamSpeak server is a dedicated voice chat server where you and your friends, clan, or community can talk together while playing.Compared to open voice tools, a rented TeamSpeak server gives you: your own space with custom channels and permissions, low-latency voice tailored for gaming, control over who joins and how your community is organized.For more details on the available options, check our TeamSpeak page here.
You can order a TeamSpeak voice server from our website:Log in to your account.Go to the Products section and select Voice Server / TeamSpeak.Choose your location, number of slots, and billing option.Complete the order using your preferred payment method.
Yes. You can plan ahead and schedule the start of your TeamSpeak server.When ordering, simply select the desired start date and time — your server will be activated automatically at that moment.
Installing custom server-side plugins or addons on rented TeamSpeak 3 servers is not supported. This is a deliberate decision to keep all hosted servers secure, stable, and easy to maintain for everyone. You can still customize your server using the built-in settings and features in the control panel (channels, permissions, groups, etc.).
Yes. You can upgrade or downgrade the number of slots on your TeamSpeak server at any time.To do this, go to your My Services section and locate your voice service. Click the downward arrow to expand the options, then select “Change Slots, Runtime, and Location.” You will see a slider that allows you to adjust both the number of slots, and another section for rental time. Please note:Changing slots or runtime will replace your current remaining runtime. It is not added on top of the existing time. The new price is automatically calculated based on the remaining value of your server and the updated configuration. After clicking Continue, you’ll be able to review the changes and the updated price. You may complete the process using your stored payment methods or your Nitrado credits. Once the change is completed, it should appear shortly on your service. We recommend restarting your TeamSpeak server to ensure the new configuration applies correctly.
Unfortunately, TeamSpeak servers cannot be moved between locations.
After purchasing your TeamSpeak server, please allow a few minutes for the installation process to complete. Once it’s ready, you can access the server interface through your My Services section.Your Dashboard will provide essential controls and information, including: Start, stop, restart, and reinstall options, Server IP and port, Number of slots, TS3 SID. On the left-hand panel, you will find two main categories: Information and TeamSpeak3.Information Section -> Here, you can access: The main dashboard, Event logs, where you can review recent changes made through your web interface TeamSpeak3 Section. This section includes all management tools for your server, such as: Group and token management, Banlist, Backups, Traffic overview, Logs, Whitelist, Recovery options. These tools give you full control over your TeamSpeak server and allow you to customize and manage it according to your needs.
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