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    Server Settings for Dirty Bomb

    Server Settings for Dirty Bomb

    Available Settings

    Most of the settings can be configured in a file called ServerConfiguration.json. By editing this file, you can customize various aspects such as:

    • Game Mode: Choose between Objective, Stopwatch, or Execution.
    • Map Rotation: Don’t like Chapel? Turn it off.
    • Friendly-Fire: Because getting team killed by Proxy is always fun.

    Note: You need to stop your server to access the configuration files.

    Below are the settings you can configure:

    Setting Name Description Values
    AdminLevel1Password Sets the password used to log in as a “power user”. Cannot contain spaces. Text Entry
    AdminLevel2Password We recommend that you don’t use this – use AdminPassword instead. Text Entry
    AdminPassword Sets the password used to log in as an admin. Cannot contain spaces. Text Entry
    AllowQuickJoin Set this to true to make your server joinable via Quick Join. True/False
    AutoSurrenderEnabled If enabled, the game will automatically surrender if an entire team disconnects from the server. True/False
    BadgesEnabled Allows players to unlock badges while playing on the server. Leave this “true”. True/False
    CountdownDuration Sets the countdown (in seconds) until match start once all players are “READY”. Integer (Seconds)
    DemoPrefix Sets the prefix of demo files. Text Entry
    FeaturedMap If set, this map will always be available for players to vote on when in the Lobby. Map Object
    FixedWarmupDuration Sets the fixed warm-up duration (in seconds). Integer (Seconds)
    FreeDefenseRespawn Grants the defending team an instant respawn when the attackers complete an objective. 0 = Off, 1 = Objective Mode, 2 = All Modes Integer (0-2)
    FriendlyFireEnabled Enables friendly-fire on the server. True/False
    GameDifficulty This setting is not used. Decimal
    GamePassword Sets a password to join the server. Cannot contain spaces. Leave blank to disable. Text Entry
    GameReviewDuration Sets the duration (in seconds) of the post-match summary screen at the end of a game. Integer (Seconds)
    KillLimit This setting is not used. Leave this set to 0. Integer
    LobbyLockInDuration The duration (in seconds) that players get to select their mercenaries in the Server Lobby. Integer
    LobbyMapVotingEnabled This enables map voting on your server. Disable this to rotate through the maps sequentially. True/False
    LobbyMapVotingTime The duration (in seconds) that players are allowed to vote on the next map. Integer (Seconds)
    LobbyReadyPercent The percentage of the Lobby that should be “READY” if LobbyReadyUpGameStartEnabled is set to true. Integer (0-100)
    LobbyReadyUpGameStartEnabled If enabled, this removes the lobby timer and only starts the match once LobbyReadyPercent is reached. True/False
    LobbyTime The duration (in seconds) that players stay in the lobby after the voting phase. Integer (Seconds)
    MaxAccountLevelLock The maximum account level permitted to join the server. Set to 0 to disable Integer
    MaxPlayers The maximum number of players allowed to join the server. (Including Spectators) Integer (1-16)
    MercStackingPenalties Applies increased ability cooldowns when a team has more than one of the same mercenary in play. True/False
    MidGameReviewDuration The duration (in seconds) to show the mid-game summary screen. Only for Stopwatch matches. Integer (Seconds)
    MinAccountLevelLock The minimum account level permitted to join the server. Set to 0 to disable Integer
    MinPlayers The minimum number of players required to start the game. Integer (1-16)
    MOTDLong A long MOTD (Message Of The Day). Useful for displaying community rules or custom server settings. Text Entry
    MOTDShort A short MOTD (Message Of The Day). Useful for displaying community rules or custom server settings. Text Entry
    PingLimit The maximum permitted ping before a player is kicked from the server. Integer
    PingLimitGracePeriod The grace period (in seconds) a player is allowed to exceed the ping limit before being kicked. Integer (1-120)
    ProgressionSystemEnabled Not used. Leave this set to 0. Integer
    ReadyPercent The perecentage of players that need to be “READY” before the match will start. Integer (0-100)
    ReservedPlayerSlots The number of slots to reserve for players who have the reserved slot password. Integer (0-16)
    ReservedSlotPassword The password to join a reserved slot. Text Entry
    RotatingMaps A list of maps and gamemodes to use in rotation. List of Map Objects
    RoundLimit The number of rounds to play when in the Execution Game Mode. Integer
    ServerName The name displayed on the server list. Text Entry
    SpectateOtherTeamProhibited If true, prevents players from spectating the other team. True/False
    SpectateWhileDeadProhibited If true, prevents players from spectating whilst dead. True/False
    TeamBalanceEnabled If true, prevents players from freely switching teams to avoid an imbalance. True/False
    TeamBalanceOnMatchStart If true, forces a team shuffle on the match start. True/False
    TimeLimit If set, overrides the time limit on the map. Integer
    VoteKickEnabled If true, allows players to initiate votes to kick other players. True/False
    VoteKickPassPercent Percentage of players that must vote “yes” for a votekick to succeed. Integer (0-100)
    VotePauseEnabled If true, allows players to initiate a vote to temporarily pause the match. True/False
    VotePausePassPercent Percentage of players that must vote “yes” for a pause vote to succeed. Integer (0-100)
    VoteRestartMapEnabled If true, allows players to initiate a vote to restart the map. True/False
    VoteRestartMapPassPercent Percentage of players that must vote “yes” for a restart vote to succeed. Integer (0-100)
    VoteRestartMapTime The duration (in seconds) after the start of the game that the restart option will be available for. True/False
    VoteShuffleEnabled If true, allows players to initiate a vote to shuffle all players. True/False
    VoteShufflePassPercent Percentage of players that must vote “yes” for a shuffle vote to succeed. Integer (0-100)
    VoteSurrenderDelay The duration (in seconds) after the start of the game that the surrender option Integer (seconds)
    VoteSurrenderEnabled If true, allows players to initiate a vote to surrender the match. True/False
    VoteSurrenderPassPercent Percentage of players that must vote “yes” for a vote surrender to succeed. Integer (0-100)
    VSayEnabled If false, prevents players from using the V-say voice prompts. True/False

    Maps

    Here are the available maps and game mode configurations to choose from:

    Execution Maps:

    [ 
      { "Map": "EXE_Canal", "GameMode": "ShooterGame.SGGameInfoExecution" }, 
      { "Map": "EXE_Gallery", "GameMode": "ShooterGame.SGGameInfoExecution" }, 
      { "Map": "EXE_Overground", "GameMode": "ShooterGame.SGGameInfoExecution" } 
    ]

    Objective Maps:

    [ 
      { "Map": "OBJ_Bridge", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_Castle", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_CanaryWharf", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_Dockyard", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_DomeRedux", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_Heist", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_TerminalRedux", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_Trainyard", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_Whitechapel", "GameMode": "ShooterGame.SGGameInfoObjective" } 
    ]

    Stopwatch Maps:

    [ 
      { "Map": "OBJ_Bridge", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_Castle", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_CanaryWharf", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_Dockyard", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_DomeRedux", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_Heist", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_TerminalRedux", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_Trainyard", "GameMode": "ShooterGame.SGGameInfoObjective" }, 
      { "Map": "OBJ_Whitechapel", "GameMode": "ShooterGame.SGGameInfoObjective" } 
    ]

    You can mix and match Execution, Objective, and Stopwatch maps into your rotation if you wish, and let the players decide which mode to play. Otherwise, if you prefer to cycle through maps in a single game mode, simply copy and paste one of the above lists into your RotatingMaps key.

     

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    - Available Settings

    Maps

    - Execution Maps:

    - Objective Maps:

    - Stopwatch Maps:

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    12/1/2022

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