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Atlas Major Update! La versione 1.5 porta nuove Modalità di Gioco, Nuove Impostazioni, Oggetti, ed Altro Ancora

Atlas Major Update! La versione 1.5 porta nuove Modalità di Gioco, Nuove Impostazioni, Oggetti, ed Altro Ancora

L’Aggiornamento 1.5 è arrivato! Un Intero Nuovo Mondo di Avventure vi Attende

Saluti fan di Atlas! Questa settimana è giunto un importante aggiornamento per Atlas che ha portato molte nuove funzionalità, nuove modalità di gioco e molto altro ancora.

Introducendo un intero nuovo mondo di esplorazione, l’aggiornamento 1.5 porta il nuovo “Deep Ocean Trench” dove si potrà tentare la fortuna contro potenti creature e il nuovo Granchio Gigante. Inoltre, con questo nuovo update, sono state aggiunte tre diverse modalità di gioco per divertirsi con il lancio di quattro nuove reti ufficiali. Qui di seguito troverete i dettagli sulle diverse regole e su come ogni modalità di gioco disponga di un sistema unico di rivendicazione. È ora possibile scegliere la modalità che meglio rappresenta il proprio stile di gioco all’interno di Atlas.

Il ServerGridEditor ed i jsons per le isole sono stati aggiornati per includere le nuove ambientazioni. Potrete trovarli qui: ServerGridEditor & Fixes. Assicuratevi di dare un’occhiata alla lista completa dei cambiamenti ed alle nuove impostazioni server qui sotto!


Ordina il tuo Server per Atlas oggi! Order your Atlas Server today! Pericolosi viaggi e ricche avventure vi aspettano!

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Nuove Modalità di Gioco

  • Colonie PvP: Costruzione libera, con una maggiore protezione dei progressi e regole del PvP applicate nel tempo, dando vita ad un’atmosfera cooperativa, e limiti per garantire che il gioco sia più orientato verso i singoli giocatori e i gruppi di piccole e medie dimensioni. Avremo a disposizione due reti ufficiali per questa modalità, una in Europa e una in Nord America.
  • Imperi PvP: Questa è la nostra precedente modalità PvP. Non ci sono limiti alle bandiere di rivendicazione(claim flag) e le dimensioni delle compagnie sono al massimo. Avremo una rete ufficiale in Nord America dove i giocatori possono combattere per determinare quale Impero detiene il controllo dell’ATLAS.
  • PvE: Si baserà sulla nostra modalità Colonie, con gli elementi specifici del PvP disabilitati. Ci saranno anche limiti aggiuntivi per le compagnie in termini di quante isole possono possedere in base alle loro dimensioni. Inizialmente lanceremo una rete ospitata in Europa, con un’altra rete nordamericana a seguire in poche settimane (l’hardware è in fase di preparazione!).

Changelog per la versione 1.5

Abbiamo raccolto i cambiamenti e le impostazioni server annunciate in questo “major update”! Date un’occhiata a cosa c’è di nuovo qui sotto:

New Features and Content

  • Redesign: ATLAS World – 40% more islands/landmass & new world map layout.
  • Redesign: Claim System – Colonies: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players or smaller groups. Previous mode now known as Empires and PvE will be a modified version of colonies.
  • New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab
  • New Environment: Eastern Tundra now has its own visual design, no longer using the Western Tundra style
  • New Weather: ‘Snow’ weather systems for Polar and Tundra
  • New World Phenomenon: Aurora Borealis light display which will result in a harvesting bonus, visible in particular regions.
  • New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. Use the claw arms to help harvest the ocean floor and explore (demolish) player shipwrecks. Also equipped with a harpoon (uses ballista bolts) as a new underwater weapon which will ramp up oceanic combat.
  • New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures
  • New Item: “Guillotine”. Hanging your foes in a noose taking too long? Off with their heads!
  • New Item: “Large Wall”. Equipped with parapets and ladder snaps so you can now build a proper defensive perimeter!
  • New Item: “Small Gates”. 2-wall high gate structures for wood and stone.
  • New Item: “Player Shops”. Players can set up automated shops, listing loot for sale and naming their own gold coin prices.
  • New Item: “Settlement War Declaration”. Tied to the War System. Drag over a settlement on the ATLAS map to declare war on them!
  • New Item: More tame tokens for more mythical creatures! Allowing players to have limited-time tames of the Fire Elemental, Rock Elemental and Cyclops. BONUS: Rock Elemental and Cyclops are rideable!
  • New Feature: War System – Declare war on your enemies!
  • New Feature: 1 ‘Mainline Quest’ involving gathering 9 trench stones and defeating the hardmode Kraken!
  • New Feature: 7 more ‘Quests’ which upon successful completion will provide their own unique Skill unlock
  • New Feature: Curses. Tied to the execution of players
  • New Feature: Player-to-Player secure trading system
  • New Feature: Procedurally Generated Shipwrecks which players can explore for items and blueprints. They can be found by diving deep into the ocean, or looking out for their visual indicator on the surface of the water, or successfully completing the sextant mini-game which will point you in the direction of nearby shipwrecks.
  • New Feature: Human Catapult. Player characters can now be deployed into battle using a catapult.
  • New Cosmetics: Peg Legs, Hook Hands, and Multiple Armor sets to customize the look of your company and crew! Can be purchased at the cosmetics vendor.
  • Redesign: Squads (Ship) of the Damned will now come in multiple size variations with different stats and difficulty levels.
  • Redesign: Grappling Hook has been revamped, better physics & rappelling mechanics, and players will be able to realistically swing using them.
  • Redesign: Explosive Barrels. Can now be carried in hand, thrown overboard to sink and will explode when they collide with anything underwater (Depth Charge!).

Balance Changes

  • The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain.
  • Ships can now level up their total damage output (which effects all cannons on a ship) and their total resistance, as new upgradable stats.
  • All tamable creatures made breedable, with no exceptions except for Mythical Creatures.
  • Various spawner adjustments & fixes across all islands
  • Reloading now changed to have the mini-game appear back to back, rather than through various points of the animation.
  • Vitamin debuffs have been removed and will only cause health loss when a player has a vitamin surplus or deficiency.
  • Increased smithy inventory slots to 150.
  • Increased weight of catapult from 12 to 84.
  • Adjusted the crafting quantities on higher tier blueprints so they don’t require as many resources as before.

QOL Changes

  • Territory map will now display allies as teal-coloured
  • Character creator now has a Height slider to make it easier to set your character’s desired height
  • Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
  • Global territory message updating
  • Currently contested claims will be indicated on the minimap
  • Players can now mount a sail to directly control the sail’s open/close amount and rotation settings in a more intuitive way.
  • Toggle ladders button for ship captain, defaults to L key.
  • Company Groups have been increased to 10
  • Players cannot accept alliance invites unless they’re an admin
  • Company Log can now be sorted
  • New group permission which acts as an effective ‘company owner’. Only the true company owner can set/unset that specific group rank.

Misc

  • Improved Server and Client performance
  • Visual feedback for players being unable to board unallied boats on PvE
  • Full body animations for harvesting
  • More realistic old age wrinkles
  • Additional face sliders for character customization
  • Dive suit overlay has been adjusted so it’s easier to see when underwater
  • Commodities trader can only be found on the Merchant Ship on PvP servers
  • Respec potion has been moved to the Crew Recruiter on Freeports

Impostazioni ServerServer Settings

In questo aggiornamento, abbiamo a disposizione una vasta gamma di impostazioni per amministratori di server non ufficiali!

Game.ini:
[/script/shootergame.shootergamemode]

  • bUseSettlementClaims=true
    • Set this to true to use the new “Colonies” island settlement system
  • bDontRequireClaimFlagsForBuilding=false
    • If true, you can place all structures without claim flags. We strongly recommend setting this to true if you’re using the settlement mode
  • bForceRequireClaimFlagsForBuildingCannons=false
    • If true, you are still required to have a claim flag to place cannons even if bDontRequireClaimFlagsForBuilding is true. We strongly recommend setting this to true if you’re using the settlement mode
  • SettlementCombatPhaseLengthSeconds=32400
    • The length of the settlement mode’s combat phase
  • TreasureGoldMultiplier=1.0
    • Scales how much gold you get from treasure maps
  • MinPointsPerDiscoveryZone=1.0
    • Acts as a minimum value for how many points you’ll get from any single discovery zone
  • EnemyBuildPreventionRadiusMultiplier=1.0
    • Scales the enemy build prevention radius
  • NonShipTurretInitializationTimeScale=0.0
    • Scales how long before newly-placed land cannons are allowed to fire. set it to zero to remove this feature.
  • bPvEAllowNonAlignedShipBasing=false
    • If true, ‘enemies’ will be allowed to stand on your ship in PvE
  • bPvEDontReplicateLoggedOutPlayers=false
    • If true and the server is in PvE configuration, player characters will disappear when logged out
  • bHomeServerDontReplicateLoggedOutPlayers=false
    • If true, player characters on home servers will disappear when logged out
  • DestroyUntaggedShipsInterval=0
    • If greater than zero, ships that have not had any of that team logged-in nearby will be destroyed after that amount of time
  • bDisplayTopCompanies=true
    • If true and NOT playing settlement mode, the list of top 10 companies will be displayed on the map
  • CompanySoloIslandPointsAmount=0
    CompanyMinIslandPointsPlayers=0
    CompanyMaxIslandPointsPlayer=0
    CompanyMinIslandPointsAmounts=0
    CompanyMaxIslandPointsAmounts=0

    • For these, if non-zero they will scale-limit how many ‘island points’ a company is allowed to claim with claimflags. In non-settlement “Empires” mode that is simply the total number of claim flags.
    • Default values used for PvE as an example:
      CompanySoloIslandPointsAmount = 30;
      CompanyMinIslandPointsPlayers = 1;
      CompanyMaxIslandPointsPlayers = 50;
      CompanyMinIslandPointsAmounts = 30;
      CompanyMaxIslandPointsAmounts = 150;
    • And for PvP:
      CompanySoloIslandPointsAmount=250;
      CompanyMinIslandPointsPlayers=1;
      CompanyMaxIslandPointsPlayers=1;
      CompanyMinIslandPointsAmounts = 250;
      CompanyMaxIslandPointsAmounts = 250;
  • SettlementFlagResourceUpkeepMultiplier=2.0
    • For settlement mode, this will scale the amount of upkeep resources necessary in the claim flags. you can set it to 0 to remove the upkeep entirely.
  • AllowedCombatPhaseStartAdjustmentInterval=604800
    • For settlement mode, this is how often (in seconds) players are allowed to adjust the combat schedule for a settlement (edited)
  • SettlementWarInterval=86400
    • For settlement mode, this is how long a war lasts
  • MinSettlementWarTimeOffset = 172800
    • For settlement mode, this is the minimum amount of time in the future that a war can be scheduled
  • MaxSettlementWarTimeOffset = 345600
    • For settlement mode, this is the maximum amount of time in the future that a war can be scheduled
  • MinimumSettlementWarCooldownInterval = 432000
    • For settlement mode, this is the amount of time after a war ends before a new war can be declared
  • bDisableFogOfWar=false
    • If you set this to true, the fog & shrowd of war will be disabled
  • bUseNewStructureFoundationSupportChecks=false
    • If you set this to true, foundation/supports will be more correctly required for horizontal structure building, improving server performance but consequently limiting certain kinds of architectural builds.
  • bAutoCalculateIslandPoints = true;
    • If true, for settlement mode, the island points will automatically be calculated by the island’s size on the map, for any islands that are set to 1 point
  • AutoIslandPointSizePower = 0.6f //a power to apply to this calculation
    AutoIslandPointSizeScale=0.000015f //a scale to this calculation
    AutoIslandPointsMin=1 //a minimum clamp on this calculation
    AutoIslandPointsMax=100 //a maximum clamp on this calculation
  • SettlementOwnerAllowForceDemolishStructureInterval=8640
    • For settlement mode, the period of time that a settlement owner is able to instantly demolish any other settler team’s structures during peacetime
  • WaterClaimsMaximumDistanceFromShore=0
    • For non-settlement mode, the distance away from shore that water claims are allowed to be placed (0 means no limit)
  • AutoDestroyWildDinosInterval = 259200
    • If greater than zero, wild dinos will be automatically destroyed and respawned at this interval if the server has been live this long, to help keep wild dino populations correct. Only recommend using this if bAllowSavingWildDinos=false from the ServerSettings section

Game User Settings.ini

[ServerSettings]

  • bAutoGenerateIslandSpawnRegions=true
    • When true, players will be automatically given the option to select any of the islands on a homeserver as a spawn point
  • bAllowSavingWildDinos=false
  • By default now, wild dinos are not saved in order to increase server savegame speed. set this back to true if you want to have wild dinos save.

Mega-Update 1.5 è ora LIVE!


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4/15/2019

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