La nuova patch per Hellion “Rude Awakening” è stata rilasciata nella scorsa settimana, portando nuove funzionalità, fix ed altro ancora. Una nuova storia, missioni e nuovi incarichi vi aspettano. Gli sviluppatori hanno aggiunto diversi nuovi moduli e ambientazioni personalizzate come parte della storia principale. Ma non vogliamo svelarvi tutti i dettagli qui, perciò non perdetevi la possibilità di cercarli all’ interno del gioco! Di seguito, abbiamo riportato alcune delle caratteristiche e delle modifiche che sono state apportate con la patch delle ultime settimane.
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Questo recente aggiornamento introduce una profonda e coinvolgente storia su Hellion all’interno del gioco. Godetevi questa esperienza di gioco di ruolo compiendo missioni e scoprendo i segreti di un remoto sistema solare. Di seguito vi presentiamo alcune delle aggiunte introdotte per rendere possibile questo avvincente racconto:
È stato implementato un nuovo sistema di inventario nel gioco. Ciò è stato fatto con la speranza di facilitare l’uso sia dell’inventario dei personaggi (slot per le tute) che dell’immagazzinamento (scaffali e contenitori vicini). Anche il ” sistema di bottino di prossimità” è stato realizzato in modo da poter accedere facilmente agli scaffali e ai depositi circostanti senza difficoltà. Ecco alcune delle caratteristiche di questo sistema di inventario di prossimità:
Abbiamo preparato per voi qui sotto una lista di miglioramenti, correzioni e ottimizzazioni di quest’ultima patch. Date un’occhiata a tutte le novità e le modifiche di Hellion:
General:
- Powered up modules have significantly higher degradation resistance
- Planet textures improvements – new textures added to all planets and moons
- Main menu redesigned
- Match velocity to the target that is already matched to another target (previously not possible)
- Pressurization/Depressurization speed properly set for all modules
- Masses adjusted for all modules
- Added decals to the docking panels
- Changing video settings enabled while outside of the main menu
- Quick load available after death in single player mode
- Rescue ship button added to Command Module
- Doomed orbit warning visible on NavMap
- In game latency warning will show up when latency is over 120ms
- Added Ambience volume slider
- Removed bloom and motion blur from NavMap
- Pilot panel UI improvements
- Mouse sensitivity range increased (it is possible now to set it under 1)
- Hide in-game chat option added in the settings menu
- External warp start/end effects changed
New sounds
- There is no sound in vacuum but in pressurized rooms there is plenty of them. Added a multitude of new sound effects to the game and improved existing ones to improve the quality of gameplay experience.
- Flight mode assistance
- Added flight assistance for ships that automatically tries to compensate for ships lateral velocity, relative to your current target.
- Auto-adjustment for lateral speed when a vessel is moving towards the target
- Toggle on/off available
Optimization
- Lightbake for all modules
- Texture density
- Ship/module rotation limited for server processing optimization
- GPU instancing enabled
- Hide canvas UI on proximity range
- Network improvements resulting in better ship and module movement
- LZ4HC Unity file compression enabled
Bug fixes
- Male corpse appearing after a female character dies
- A female character loses hair when the suite is equipped
- Air Filter does not deplete carbon filter to 0%
- Resource injector not affecting Air Generator
- Helmet Visor state not saved; it was always down
- Severe FPS Drop while inside CM
- Players, ships, and modules do not render for other players
- Rotating ship fast sideways results in objects jumping and blinking in front of the ship
- RCS sound continues to play when module or ship is docked from a hard angle or fast speed
- Hitting module at high speed register collision far from the actual collision point
- Bullet holes decals stay on the player capsule and blend with objects
- Can’t attach canister and battery to drill by pressing “F”
- Docking cam view does not show docked module
- Cargo Panel: manipulation with resources doesn’t show correct numbers
- Player character not loaded correctly
- Jetpack and helmet invisible (for female char)
- Premade stations not spawning on proper coordinates
- CBM Cargobay and AM Airlock prep room sign can’t be wiped
- FM Fabricator – missing attach point decals
- CM: fire extinguisher slot not working properly
- VOIP sound level is not saved properly
- Optimization hides module geometry – outpost module
- Pilot panel HUD: target marker uncontrollably jumping around
- A station’s name (Command Module name) will sometimes appear on the radar (ship’s radar/player’s radar) as the name/designation of the last module or ship docked to it
- Sound effects audible for other players even if the source is far away
- Airlock module PREP ROOM label will stay as a texture after renaming
- Pistol 8.20 clip randomly appears after crafting in fabricator
- Wrong NAV screen – NAV screen act like I’m in the old ship after using another ship
- Crafting panel desync when the other player interacts with the panel
- CQM has pressure on predefined stations
- Issue with certain keybinding setup when naming ship/station
- Ammo not being destroyed or moved to inventory when reloading directly (not from the inventory)
- Item slots missing after server restart
- Small collision damage slowing creates server lag
- Shooting after reload (direct magazine swap) generates server exceptions
- Free-look in cryo-pod bugs character
- Solar System Map issue – hovering mouse over a group of objects causes a visual bug
- Derelict loot locker interaction bug – door can’t be opened
- Loot spawn points in CTM-Modules makes it near impossible to pick up loot
- Slot decal overlaps with item slotted into it
- Steropes airlock interface not working properly when there is a pressure difference
- Camera offset on sniper scope