Dark and Light - Fortezze Mobili ed Altro Ancora!

Dark and Light - Fortezze Mobili, Cambiamenti Zone di Partenza, ed Altro!

Salve ragazzi! Oggi vogliamo parlarvi del sostanzioso aggiornamento che abbiamo ricevuto per Dark and Light. Questo aggiornamento  introduce  le  Fortezze  Mobili! Sembra infatti che gli ingegneri Goblin si siano dati molto da fare. Questa macchina gli permetterà di solcare i cieli. Se sei desideroso di padroneggiare la loro arte, sarai in grado di creare la Fortezza Mobile tu stesso.

Dark and Light Fortress

Ecco alcuni dettagli di cosa potrai aspettarti dalle fortezze mobili:

  • Sbloccando il Rank 4 in Ingegneria Goblin, gli Avventurieri saranno in grado di iniziare la produzione della loro Fortezza Mobile.
  • Gli Avventurieri avranno inizialmente bisogno di creare un Porto per incominciare la costruzione.
  • Fatto ciò, la costruzione della Fortezza Mobile può finalmente iniziare così come l'installazione del pannello di controllo per manovrare la fortezza.
  • Aggiungi misure di difesa, come le torri magiche, e personalizza la tua Fortezza Mobile adattandola alle tue preferenze e bisogni.
    • Artiglieria Goblin è una nuova struttura che verrà aggiunta in una futura patch.
    • Per ora, i pavimenti standard sono stati applicati a tutte le Fortezze Mobili fino a quando la personalizzazione non sarà ottimizzata maggiormente.

Dai un'occhiata al post di Dark and Light su Steam per conoscere tutte le funzionalità presenti in questa patch!

Ecco una lista completa dei cambiamenti generali e bugfix:

General Updates
  • Starting Armor has for all Adventurers has changed.
    • Adventurers now are ready for their journey into the wild and start with full leather armor.
    • Leather Armor now provides 15 armor instead of 25, has a durability of 30 instead of 45, weight of 2 instead of 3, and retains the same heat and cold resistances as the previous version.
    • Crafting materials needed for this armor set has also been reduced to match the drop in armor and durability.
    • The full armor set has now been moved from Armor Rank 2 to Armor Rank 1 in the Knowledge Tree
  • Holiday snow has been removed, however the holiday creatures around Archos are going to stay a bit longer.
  • Temperature around Archos has been revered back to pre holiday event.
  • Presents around main cities will turn back to barrels.
  • Rules to declare war have changed.
    • In order to prevent players from escaping the war by changing their affiliation during the war, we make the following changes to the rules of war: When a player's House declares war or is declared war, it is not possible to leave the House.
  • Rental Sign storage function removal.
    • Because we’re disabling the ability to store items inside of rental signs, please remove any items that are stored inside of the rental property signs. After the next update, the rental signs will no longer have storage functions. We will be deleting some rental signs that are not used in the cities. In addition, we make the following changes to Magic Storage Boxes:
    • In every village outside of the major cities there will be a Large Magical Storage Box with 50 inventory spaces that players can rent for 1400 gold coins. Players in a house of 10 or less are eligible to rent one of these boxes, and the rental will last for 7 days.
  • Addition tames can now be painted using the painting feature.
    • Boar
    • Elk
    • Fire Dragon
    • Gryphon
    • Peregriff
    • Deathstalker
    • Turkey
    • Wolf
    • Sheep
  • A new more decorative storage box has been added to Survival Rank 9.
  • The cost of Soulbound Scrolls have been adjusted from 25 diamonds to 3.*************
  • Reduced the size of the feeding trough icon over tames indicating they are in range.
Bug Fixes
  • Fixed a bug where there was a space between above the door and door frame for the Elven Manor.
  • Fixed a bug where placed Devil Bringer would not have a name when looked at.
  • Fixed a bug where Horses and Deathstalkers were getting stuck on hillsides.
  • Fixed a bug where unlocked Shapeshift schemas weren’t castable.
  • Fixed a bug where Elven Manor Pillars could not be set near Elven Manor Walls.
  • Fixed a bug where Polymorph wasn’t castable.
  • Fixed a bug where some towers in the main cities would not load properly.

 


 

Fonte

25. gen 2018, 10:11:35
924
Riccardo Savino
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