Dark and Light - Fuochi d'Artificio e Timeline Sviluppo di Febbraio

Dark and Light - Fuochi d'Artificio e la Timeline di Sviluppo per Febbraio

Salve avventurieri! Un'altra patch è arrivata per Dark and Light! Potrete finalmente celebrare e godervi eventi ed occasioni speciali. Questo aggiornamento vede infatti l'aggiunta dei Fuochi d'Artificio. In celebrazione dell'Evento Primaverile, potrete infatti vedere degli speciali Fuochi d'Artificio per l'occasione. Abbiamo riportato qui sotto la lista completa dei cambiamenti e fix dell'Archos Herold 25!

In aggiunta ai tanti fix e cambiamenti apportati in questa patch, ci è stato comunicata anche la Timeline di sviluppo per Febbraio 2018! Le timeline di Sviluppo sono un'ottimo metodo per avere un'idea di cosa potercisi aspettare in futuro ed anche capire in quale direzione sta andando lo sviluppo del gioco. Ecco qui due parole di SG Erebus sulla Timeline di Sviluppo:

La nostra Timeline Mensile di Sviluppo per Febbraio è stata completata, ciò dovrebbe dare a tutti un'idea di cosa aspettarsi per questo mese! Abbiamo molte nuove idee in programma per questo mese e successivamente anche per Marzo. Siamo davvero molto entusiasti di potervi dare ulteriori dettagli sui nostri piani in arrivo. Questa timeline verrà aggiornata nel corso di Febbraio, e qualsiasi cambiamento annunciato rispetto al nostro programma verrà riportato anche qui.

Dark and Light Timeline Febbraio

 

Come sempre, ecco qui la lista completa dei cambiamenti e fix per questa patch:

General Updates

Remove Structure Demolish Timer

  • Structure demolish timers has been a topic of the community for some time, so we’ve decided to remove it for now. Our initial intention for having the demolish timer was to prevent server delays caused by an excessive amount of structures on the map. We’ve however kept the demolish time in PvE servers for the time being. We’ll be keeping a close eye on how they are affecting the gameplay of these servers to determine if they need to be removed as well.
  • Players will still be able to see a timer on the structures, however, when the timer is up, the structures will not be demolished automatically. Instead, other players will be able to manually demolish it by pressing E. Structures left unattended can also be manually demolished by players in this same way.

New Content

 

  • Ancient Fireworks
    • To celebrate The Spring  Festival, we’ve added a new item, Holiday Fireworks.
    • Ancient Festive Fireworks (Golden): drops from barrels, sold from city vendors, and drops in large amounts from cave bosses
    • Ancient Worship Ceremonial Fireworks (Green): drops from barrels, sold from city vendors, and drops in large amount from cave bosses
    • Ancient Festive Fireworks (Blue): rare drop from barrels, city vendors have a chance to sell them, drops in large amounts from cave bosses
    • Ancient Blessing Fireworks (purple) : only drop from cave bosses
    • When The Spring Festival is over, we’ll remove fireworks drops from the barrels, but they will still be available at city vendors. Cave bosses might drop the recipes for crafting fireworks, which can then be used at the Advanced Millstone/Mortar and Pestle in order to craft them. These recipes won’t be removed once The Spring Festival is over.
    • During The Spring Festival, all the three cities will have fireworks shown at 12AM PST.

 

  • Standing Torch Flame Effects
    • The community has expressed to us how much they enjoy the different color fires standing torches has. We’ve decided to add a few more since they’ve been so popular!
    • Straw and wood can turn the flame yellow
    • Magic shards can turn the flame purple
    • Bone can turn the flame blue
    • In addition to these, we’re adding two more effects in honor of the Spring Festival!.
    • Fire Elemental Core can turn the Standing Torch’s flame into a fairy wand’s yellow glittering effect
    • Water Elemental Core can turn the Standing Torch’s flame into a fairy wand’s blue glittering effect
    • Each elemental core will last for 15 minutes. While it lasts, flame effect won’t be changed if you place a different type of elemental core in it.
    • These effects won’t be removed after The Spring Festival!

Optimizations

  • Optimized the Peregriff’s textures
  • Optimized the Wind Rider’s flying animation and flying audio
  • Optimized the map at the login UI, adding tips to remind players selecting an area for respawn.

Bug Fixes

  • Fixed a bug where some items are more often than others. We’re continuing to test and adjust the city vendors and what they sell.
  • Fixed a bug where the floor in the Talos Royal Court lacks collision
  • Fixed a bug where Estel structures are not showing in their entirety.
  • Fixed a bug where Infernus Dragon will graphical issues after being killed.

 


 

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11. feb 2018, 17:03:33
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Riccardo Savino
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