Empyrion Galactic Survival - Cambiamenti, Bilanciamento Armi, e molto altro ancora!
Bentrovati Sopravvissuti! Questa settimana la versione sperimentale ha ricevuto un bell'aggiornamento. In attesa dell'Alpha 8, Empyrion Experimental Alpha 7 riceve un po' d'amore! Vi sono stati infatti degli importanti bilanciamenti per quanto riguarda l'Armamento, così come dei ritocchi al loot insieme ad aggiornamenti generali e fix. Gli sviluppatori desidererebbero moltissimo il vostro feedback su questi nuovi cambiamenti. Vi lasciamo qui di seguito i link alle discussioni per i feedback insieme alla lista completa dei cambiamenti avvenuti in questo aggiornamento.
Non solo potremmo aspettarci bilanciamenti per l'armamento, ma anche i pannelli Solari hanno avuto un'occhio di riguardo. Proprio per questo vi riportiamo sempre qui sotto gli aggiornamenti riguardati i pannelli solari ed i fix apportati. Gli sviluppatori ancora una volta incoraggiano i giocatori a segnalare ogni errore che dovessero riscontrare in questi punti:
- Add / remove solar panels.
- Spawn blue prints with solar panels.
- Go from orbit to planet when there are solar panels on the planet
- Does LED feedback work correctly on solar panels.
- Are the stats of the control panels approximately correct.
- Does the solar panel placement limit work and is the warning message correct when reaching this limit
Assicuratevi sempre di segnalare eventuali bug e problemi qui. Vi lasciamo ora alla lista completa di tutti i cambiamenti e fix, grazie per la lettura!
Lista completa cambiamenti e fix:
Changes:
- Added possibility to set a separate Range and Speed for weapons ins space in Config.ecf: "SpeedSpace" and "RangeSpace"
- Important: since we now dynamically set the correct range, you must set "display: false" for Range and RangeSpace > see our Example_Config.ecf (for all Item Ids, we will do the same for all Block Ids soon)
- Survival Constructor now has automatic crafting capabilities as other constructors
- Added console cmd: "uresource destroyall" in case there are problems with underground resources
- Added alternative version for Masperon Moon (NewAlien2_V2)
- Scenario Shadow of Starlight: removed random resources and added back fixed resources on Kayam Planet
- SP default Scenario Mission update: Some text adjustments in Robinson Protocol
Loot Update: FEEDBACK THREAD
- Drones: Added loot items that are more appropriate to the drones weapon class and design
- Added specific loot to TroopTransport
- Adjusted drop chances of various loot items
- Golems: removed common ores; increased drop chance of rare ores and special items
Major Weapon Balancing: FEEDBACK THREAD
- Set a dedicated PLANET range for all devices (this range is influenced by the atmospheric density as usual)
- Set a dedicated SPACE range for all devices
- Significantly increased SPACE range for all devices
- Slightly decreased PLANET range for some devices (Especially for now stronger Minigun and Cannon)
- Removed explosion damage from all Laser weapons
- Increased DAMAGE for all devices (up to 30%)
- Significantly increased DAMAGE for Minigun and CANNON but reduced Rate-o-Fire in the same scale (so the DPS are similar to the before state)
- Set a dedicated PLANET and SPACE Speed for all devices
- Increased PROJECTILE SPEED for all devices
Bug Fixes:
- Fixed: Solar panels (many tickets resolved)
- Fixed: Solar battery drained after Day/Night Cycle in Space.
- Fixed: 'FixedResources' when setup don't have any SSOR's.
- Fixed: Exploit: Players can approach POI's & drones with a ready to spawn BP out which stops turrets & drones firing.
- Fixed: Symmetry plane location needs to be reset after setting it to none & unchecking the Symmetry checkbox.
- Fixed: Symmetry plane location needs to be reset after using selection area.
- Fixed: Warning in log "ManagerShipFighter Write unknown task"
- Fixed: Exception after placing a motion sensor after removing a light barrier
- Fixed: Problems with descriptions of some biomes and orbit names
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