Rust - Devblog 195!

Rust - Devblog 195!

Ehilà sopravvissuti! Il Devblog 195 apporta qualche piccola novità partendo da nuovi fix, Pozzi d'Acqua monumentali, Visuale dell'Abbigliamento, ed altro ancora. Potrai inoltre cogliere dei suggerimenti di gioco nel Devblog 195 pubblicato ai Facepunch studios.  Non perderti la lista completa dei cambiamenti e fix qui sotto!

Rust
Lista completa delle note:
Changes
  • New third person sounds for all handheld water containers
  • New flare sounds
  • Add burning fuse sound to survey charge
  • New third person sounds for the medical syringe
  • New third person deploy sound for the building planner
  • Flare admire animation
  • Flashlight admire animation
  • Added 20 new contextual game tips
  • Added printpos / printrot / printeyes admin console commands
  • Added 25 loading screen tips
  • Added eat / drink admin console commands
  • Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once)
  • Fix for Patrol Helicopter floating in Junkyard
  • Fixed barrels floating at site B (Hapis)
  • Fixed players spawning in ocean (Savas Island)
  • Fixed cheat report opening when typing in chat
  • Fixed wind generator not been able to be removed by admins using "ent kill"
  • Fixed having hat skins not allowing the root item to be craftable
  • Fixed physics.steps exploit
  • Fixed memory leak in vending machine UI
  • Fixed crash on exit
  • Misc minor sound tweaks & polish
  • Guitar admire animation updated
  • Machette is now default blueprint and needs WB1
  • Note and Building Plan now require wood to craft
  • SMG Costs reduced by 1 spring and 5 HQM
  • Optimized player network updates
  • Optimized reflection probe refresh
  • Removed paper

 


 

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29. gen 2018, 14:00:23
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Riccardo Savino
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