Rust - Devblog 194

Rust - Devblog 194

Greeting survivors! This week Devblog 194 brings us a nice amount of changes and fixes to Rust! This patch also will introduce a new monument and the new hazmat suit.  There will be a few optimizations and an improvement made to cheat reporting as well.

For those of you that would like the first look at the new monument,  optimizations, the new Hazmat Suit, and more, then take a look at the Devblog 194. Be sure to also check out a full list of the changes made this patch below!

rust223 "Water Well Mini Monument"

A full list of the changes and fixes made to Rust in Devblog 194:

Changes
  • Added third person aim down sight sounds
  • Added third person grenade sounds
  • Added third person bandage sounds
  • New binocular sounds
  • New flashlight sounds
  • Admins can get combat log of other players
  • Admins get warnings when anti hack is disabled
  • Added new Hazmat suit
  • Water jug admire animation updated
  • Salvaged hammer admire animation updated
  • Water bucket admire animation updated
  • Wooden spear admire animation updated
  • Stone spear admire animation updated
  • Flamethrower admire animation updated
  • Satchel charge admire animation updated
  • C4 admire animation updated
  • Bow admire animation updated
  • Optimized workshop skin download processing
  • Optimized game object memory usage
  • Optimized skin icon memory usage
  • Optimized skin icon loading
  • EAC SDK update
  • Combat log no longer takes count parameter (uses combatlogsize value instead)
  • Increased junk pile respawn time from 20 to 30 minutes
  • Eliminated GC from voice recorder
  • Jack O Lantern can be picked up
  • Jack O Lantern only accepts wood
  • Small Furnace now emits heat
  • Can rotate tool cupboard after placement with hammer
  • Added Building Blocked zone around Helicopter crash site
  • Must wait 30 seconds to repair a structure after it was damaged
  • Hazmat suit now reserachable and craftable
  • Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds
  • Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas
  • Fixed maximum anisotropic filtering not being set correctly for certain textures
  • Fixed community UI exception
  • Fixed weapon holster exception
  • Fixed HTTP image exception
  • Fixed various Unity exceptions
  • Fixed network stream exception
  • Fixed skin loading exception
  • Fixed planner exception
  • Fixed bloom exception
  • Fixed exception in voice recorder
  • Fixed terrain hole at launch site on Hapis
  • Fixed shelves been placed on Roads
  • Fixed Jack O Lantern can no longer be placed through walls
  • Fixed Vending machine not been destroyed if construction no longer exists
  • Fixed chairs been placed inside trees and clutter (Exploit fix)
  • Fixed not being able to rotate workbenches when deploying
  • Fixed AutoTurrets not losing any health upon pickup
  • Dropbox can no longer be placed under water
  • Fixed Small Refinery not generating charcoal
  • Fixed arrowheads not showing up in outlines
  • Fixed explosive bullet damage being too high
  • Retired viewmodel layer (unused)

 


 

Source

Jan 22 2018, 06:23 am
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Zachary Smith
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