Factorio - Update 0.16.17

Factorio - 0.16.17 has been released!

Greetings! This week Factorio adds a release to the version count! This update offers some new additions to the 'Splitter' as it now has a usable filter to be added. You can also distinguish the input and output priority of the splitters. This should help with management of productions. A couple notable minor features were added as well. A "clone group" button has been added to the permissions GUI. The stack size of roboport is increased from 5 to 10. The developers also decreased collision box of the substation, radar, and chemical plant so it is possible to walk between it and other entities. Don't miss the new PVP options that have been added as well, and be sure to check out the full list of bug fixes below!
PvP options:
  • Spectator fog of war
  • starting chests
  • chest item multiplier
  • team areas turrets
  • automatic round time
  • base exclusion time
Clipboard - January 23, 2018 6_52 PM

A full list of bug fixes as well as modding and scripting changes:

Bugfixes
  • Fixed that rail chain signals didn't work with copy-paste. more
  • Fixed jittering when running against entities with connected bounding boxes (for example pipes). more
Scripting
  • Changed the tile related events to include the old tiles and positions instead of just positions.
  • Added on_pre_player_crafted_item and on_player_cancelled_crafting events.
  • Added on_entity_damaged event.
  • Added on_chunk_charted event.
  • Added LuaEntity::splitter_filter, splitter_input_priority and splitter_output_priority read/write.
  • Added ghost_name and ghost_type to LuaSurface::find/count entities filtered.
  • Fixed recursive call in util.merge(). more

 


 

 

Source

Jan 24 2018, 03:57 am
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Zachary Smith
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