ROKH - Development Status Update
The journey on the red planet continues! The current build seems to be running quite smooth and allows you to enjoy adventures without the worry of and hard resets of data. The developers are still looking to make a comeback and have reached the second milestone and they are on their way to completing the third milestone. You can find details on the tasks and bugs fixed below!
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The second milestone of the 'Rokh fixing' roadmap has been successfully completed! All the following tasks and bugs are now done:
Changes and fixes:
- Fix interactables can be interacted with when pause menu is open.
- Enforce character limit on character names.
- Create Auto-test framework.
- Fix non-unity build compilation.
- Fix the search feature.
- Fix the player cap limited to 3 when creating a local server.
- Fix the low FPS rate encountered after several hours of gameplay.
- Getting Steam builds uploaded automatically.
- Setup unit and soak tests.
- Fix game crashes when interacting with a container.
- Strip intro movie from server builds.
- Fix salvage item with crowbar on another player’s habitat crashes server.
- Streamline server browser window process.
- Create Auto-test for recipe crafting to identify potential crashes.
- Remove QUIT option from menu.
- Fix local Server on same PC doesn’t appear in browser once created.
- Change death screen “New Character” button to “Relaunch”.
- Fix allow creating a character on server from the frontend.
- Fix no message displayed for players when the server is closed.
- Fix redirected to main menu after reconnecting to same server twice.
- Fix player unable to reconnect to server after being defeated.
- Fix client stuck loading from character creation if server drops.
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