Citadel: Forged with Fire - New Giant Golem

Citadel: Forged with Fire - New Great Golem and Recent Patch Notes

Greetings fellow wizards! This week we receive an exciting new addition! The Great Golem has arrived. Great Golems are high-level enemies who pack a serious punch at both a distance and up close. Great Golems drop a significant amount of valuable building resources including Stone, Precious Stone, Gold Ore and Light Essence. We will leave an explanation below, but check out the Full Details of the Great Golem Here. We have left a full list of the returning fixes and changes below as well!

Citadel: Forged with Fire

What is the Great Golem?

This hulking goliath of animated stone and wood poses a major threat to any careless Wizards and Warriors who might disturb its indefinite slumber. A resting Giant Golem is capable of lying dormant for hundreds of years if left unbothered and can be near indistinguishable from the natural resources that litter Ignus’ terrain. Adventurers who find themselves invading a Great Golem’s personal space must make a quick choice between two options: Run like hell, or prepare for battle!

Citadel: Forged with Fire

A full list of the changes and fixes returning from last weeks rollback:

Changes and Fixes:

  • New enemy added: Giant Golem
  • Fixed HUD display issues on 4K displays
  • Can now rebind the Spellbook hotkey in the Keybinds menu
  • Fixed an issue causing equipped armors and weapons to not be visible to other players
    (returning from last week’s rolled back patch)
  • Fixed a bug causing Tame information to get stuck on the HUD
    (returning from last week’s rolled back patch)
  • Fixed a bug causing some Thrones to never decay
    (returning from last week’s rolled back patch)
  • Fixed a bug causing Terrene Smash and other spells to shoot at a right angle rather than forward
    (returning from last week’s rolled back patch)
  • Fixed the Safe Zone tame parking exploit
    (returning from last week’s rolled back patch)
  • Fixed a bug causing upgraded defense and offense towers to not display their updated model
    (returning from last week’s rolled back patch)
  • Fixed a bug with certain magic structure UIs to not follow the player
    (returning from last week’s rolled back patch)
  • Fixed a bug causing flight trinket VFX to not deactivate when not used
    (returning from last week’s rolled back patch)
  • Creatures can no longer be tamed while in Safe Zones
    (returning from last week’s rolled back patch)
  • Fixed an issue causing gloves to disappear when flying
    (returning from last week’s rolled back patch)

 


 

Source

Feb 1 2018, 08:26 am
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Zachary Smith
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