Blackwake - 3.0 Preview!

Blackwake - 3.0 Preview!

Ahoy! A preview of Blackwake 3.0 has arrived and it is exciting stuff! From new boats to new cannon shots, 3.0 is packed with a load of new features and a ton to look forward to. Currently, with over 60 internal tests with 2 being major stress tests, the update is still going through the paces of adjustment and refinement. The development team still has several tasks to complete, however, the development is getting close. Here is a word regarding the main goal of Blackwake 3.0:

As you know, our main goal for 3.0 was to provide content that increased replayability for Blackwake. Initially, Blackwake was only meant to be a simple game, it was only focused on 1v1 small ships. As development went on design changed and we were left with some hard-coded limitations in what we could achieve. Therefore to make 3.0 happen a lot of things had to be reworked. Instead of doing a sequel, we decided to try and get these things into Blackwake because many of you enjoy the game as it is now, and just want to see it expand. This was the cause of the stall of patches over the recent months.

For full details and more, check out the 3.0 Preview post from this week. Here are some additions that you can look forward to:

New Ships

  • GUNBOAT - Primarily for close combat and boarding.
  • CUTTER - An agile anti-boarding ship with 2 stern guns.
  • BOMB KETCH - This has a mortar on the ship that can only be fired while stationary.
  • BRIG - A new large vessel ship that has a fully open deck and 9 guns per side.

New Shots

  • BARSHOT - Destroys ship masts. Can only be effective within 300m and must be aimed at the masts for a hit. If done so will incapacitate a ship for a long period of time. Players will need to repair the masts including all sails.
  • CHAINSHOT - This is primarily used for destroying sails. Has a medium range and does 100% sail damage. If you feel like outmaneuvering a ship this may be an essential option.
  • HEATED SHOT - No longer will fire be an RNG element in the game. Cannonballs can be placed in a furnace, in which they require a short amount of time to heat up. Target specific parts of enemy ships to cripple them!

New Forts

Constant ship combat can get tiring at times, so an optional way to WIN the game will also be added. This should take the coordination and agreement from the three crews in-game to make a successful assault. Here are some of the stipulations to the new forts:

  • If your ship is not built, everyone will spawn at a fort. You can teleport to your ship at the ship constructer.
  • The fort has a flag towards the top of it. If the enemy stands on the flag for long enough, it will capture the base and that team will win.
  • There are mortar towers on the forts that each have three cannons and a mortar on it. These towers may be destroyed by firing cannonballs at them.
  • Mortars will not destroy a mortar tower. Active enemy towers show up with their range on the ‘Q’ overlay.
  • There is a red glowing area that can be used by the captain to raise the gate, it closes after 30 seconds. Gate will eventually be redone.
  • When your base is under attack you will get a UI notification.

 


 

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Feb 13, 07:23 am
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Zachary Smith
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