Empyrion - Alpha 8 Development Update!

Empyrion - General improvements and the Terrain and Biome Generator!

Greetings! Empyrion is back with another development update. The team over at Empyrion has finally had time to sit down and make a nice and shiny Q&A document. If you are interested in a reading some of the questions, take a look here:

The developers have been hard at work on the new "Terrain and Biome Generator" as it is an in-house built project. It will be used for the creation of playfields and planets by any owner of the game. This will not only allow distributing the biomes, like temperature and humidity, but it will also allow generating procedural terrains. The new tool should make it very easy to create new planets! You can read more about the changes and fixes on this Alpha 8 info post. As always, remember to check out the full list of changes below!
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A full list of the changes and fixes made this update:

  • Larger Planets: increase size from the current 8x4km (32km²) up to 32*64km (2048km²) playfields!
  • Updated planet-tech: biome distribution based on humidity and temperature!
  • Solar System random generator: just swipe a few sliders and create a solar system on the go
  • Procedural terrain generation
  • Improved AI behavior (the new NPCs will behave much more natural and will better react to the players)
  • New and improved threats (and possibly a new and more varied threat-progression)
  • Repair-2-Blueprint
  • Better Creative and Building tools

 

Source

Feb 14, 04:34 am
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Zachary Smith
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