Ylands - Update 0.7!

Ylands - Update 0.7 and a Sneak Peak at 0.8!

Greetings Ylanders! This update will mainly focus on the support of new languages, NPC's, and cheerful characters. A highly requested feature will also make its way into the Ylands 0.7 update. Players will now be able to "Sleep" when all active players are laying down.

Along with these new features, you will notice a ton of fixes made. We have left a full list of the changes and fixes below. For details on the new features, we suggest taking a look at the dev diary below. The short video and talk with the devs is a good way to get first-hand information on what is going on this update.

Here is the video from the Dev Diaries summarizing this update:

 

A full list of the changes and fixes made with 0.7:

NEW FEATURES / IMPROVEMENTS

  • Removed "Host unreachable" message and replaced it with a more specific message, allowing both you and us to see where the problem lies (also we made some changes and hope that it will make this situation happen less often)
  • Non-owners are prohibited from performing terrain changes inside the protective barrier
  • Non-owners are prohibited from editing energy streams inside the protective barrier
  • Non-owners are prohibited from painting inside the protective barrier
  • Ships and cars can only be destroyed with the Annihilator if there's nothing built on them
  • Energy streams are now less obvious by default and become more visible when holding the Energy linker
  • Tamed horses can be now renamed via Radial menu
  • Four new free emotes added - Point up/down/left/right
  • In order to keep SP/MP sleep mechanics consistent, players now have to select the time to wake up even in SP mode
  • Melee and ranged weapons now show the damage they cause in the tooltip box
  • Armors now show their strengths / weaknesses in the tooltip box
  • Rebalanced armors' protection / medium predators' strength
  • Buffed certain armors' piercing resistance (to defend better against stronger firearms)
  • Buffed overall ranged weapon damage
  • New damage received indication added / removed screen blinking
  • Added sound effect for teleportation
  • Minor visual improvements made to the lighting system
  • Character legs now use basic inverse kinematics
  • Credits section updated
  • (changed) Alchemist sphere - requires 5x steel plate, removed coal
  • (changed) Archery targets - added nails requirement
  • (changed) Craftsman potion - increased Magic dust to 5x
  • (changed) Flight potion - increased Magic dust requirement 2x
  • (changed) Energy blocks - fixed energy regulator ingredient consumption
  • (changed) Ylandium lantern, Propeller pack, Floating platform - replaced Power cell with Ylandium dust + minor adjustments
  • (changed) Bullet/Shotgun shell - lowered Gunpowder requirement to 1x
  • (changed) Cannonball - removed gunpowder
  • (changed) Gunpowder keg - lowered gunpowder requirement
  • (new) Large cross joint
  • (new) Iron window bars
  • (new) New Wooden roof pieces
  • (new) Vegetable soup
  • (new) Awnings
  • (removed) Broken wooden fence

NEW ASSETS

  • Gold pouch
  • Gold pebble
  • Large wooden door
  • Latrine (new sizes)
  • Wooden roof blocks

FIXES

  • Fixed warning messages shown very large at times
  • Rubber tree seed fixed
  • Alchemist pants no longer dismantle into acai berries
  • Various random encounter fixes
  • Eat animation no longer shows progress bar. Hold button hint and food don't disappear (that) prematurely
  • Some items couldn't be placed above the ground (Hats)
  • Painting under water was working incorrectly (removed terrain)
  • Editor was not waiting for save completition (changes might not get saved in some cases)
  • Player could eat (destroy) any item
  • Invisible objects for clients (in inventory and in the scene)

 

Source

Change Log

Feb 15 2018, 05:10 am
8936
Zachary Smith
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