A Rude Awakening: See whats new with Hellion and Patch 0.3

Hellion: New Features Arrive with Patch 0.3

Greetings Hellion fans! New features, fixes and a lot more arrived last week with the "Rude Awakening" patch to Hellion. A New story, missions, and quests await. The developers have added multiple new modules and custom locations as part of the main story as well. We won’t spoil them here, so be sure to look for them in the game! Below, we have some of the features and changes displayed for what you can expect in last weeks patch.

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PATCH 0.3 - Story, missions & quests

This recent update is introducing a deep and immersive Hellion story into the gameplay. Enjoy the role-playing experience by doing quests while discovering the secrets of a distant solar system. Here are some of the additions made to help make this immersive story possible:

  • Tracking system for missions
  • Quest markers
  • Journal
  • Audio logs
  • Written logs

A New inventory system

A new inventory system has been implemented into the game. This is done with hope for easier use of both character inventory (suit slots) and storage (nearby shelves and containers). The "proximity loot system" is also in place so you can easily access the shelves and storage around you without hassle. Here are some of the features from this proximity inventory system:

  • New inventory UI design
  • 3D character preview
  • Proximity loot
  • Added quick slots (1 - primary; 2 - secondary; 3 - bombs; 4 - Medpacks/Small Canisters)
  • Dedicated slots on guns and mining drills for ammo, battery, and canisters
  • Health bars added to all items in inventory

PATCH 0.3 Changelog

We have organized a list of improvements, fixes and optimizations for you below. Check out all the new additions and changes to Hellion:


  • Powered up modules have significantly higher degradation resistance
  • Planet textures improvements - new textures added to all planets and moons
  • Main menu redesigned
  • Match velocity to the target that is already matched to another target (previously not possible)
  • Pressurization/Depressurization speed properly set for all modules
  • Masses adjusted for all modules
  • Added decals to the docking panels
  • Changing video settings enabled while outside of the main menu
  • Quick load available after death in single player mode
  • Rescue ship button added to Command Module
  • Doomed orbit warning visible on NavMap
  • In game latency warning will show up when latency is over 120ms
  • Added Ambience volume slider
  • Removed bloom and motion blur from NavMap
  • Pilot panel UI improvements
  • Mouse sensitivity range increased (it is possible now to set it under 1)
  • Hide in-game chat option added in the settings menu
  • External warp start/end effects changed

New sounds

  • There is no sound in vacuum but in pressurized rooms there is plenty of them. Added a multitude of new sound effects to the game and improved existing ones to improve the quality of gameplay experience.
  • Flight mode assistance
  • Added flight assistance for ships that automatically tries to compensate for ships lateral velocity, relative to your current target.
  • Auto-adjustment for lateral speed when a vessel is moving towards the target
  • Toggle on/off available


  • Lightbake for all modules
  • Texture density
  • Ship/module rotation limited for server processing optimization
  • GPU instancing enabled
  • Hide canvas UI on proximity range
  • Network improvements resulting in better ship and module movement
  • LZ4HC Unity file compression enabled

Bug fixes

  • Male corpse appearing after a female character dies
  • A female character loses hair when the suite is equipped
  • Air Filter does not deplete carbon filter to 0%
  • Resource injector not affecting Air Generator
  • Helmet Visor state not saved; it was always down
  • Severe FPS Drop while inside CM
  • Players, ships, and modules do not render for other players
  • Rotating ship fast sideways results in objects jumping and blinking in front of the ship
  • RCS sound continues to play when module or ship is docked from a hard angle or fast speed
  • Hitting module at high speed register collision far from the actual collision point
  • Bullet holes decals stay on the player capsule and blend with objects
  • Can't attach canister and battery to drill by pressing "F"
  • Docking cam view does not show docked module
  • Cargo Panel: manipulation with resources doesn’t show correct numbers
  • Player character not loaded correctly
  • Jetpack and helmet invisible (for female char)
  • Premade stations not spawning on proper coordinates
  • CBM Cargobay and AM Airlock prep room sign can't be wiped
  • FM Fabricator - missing attach point decals
  • CM: fire extinguisher slot not working properly
  • VOIP sound level is not saved properly
  • Optimization hides module geometry - outpost module
  • Pilot panel HUD: target marker uncontrollably jumping around
  • A station's name (Command Module name) will sometimes appear on the radar (ship's radar/player's radar) as the name/designation of the last module or ship docked to it
  • Sound effects audible for other players even if the source is far away
  • Airlock module PREP ROOM label will stay as a texture after renaming
  • Pistol 8.20 clip randomly appears after crafting in fabricator
  • Wrong NAV screen - NAV screen act like I'm in the old ship after using another ship
  • Crafting panel desync when the other player interacts with the panel
  • CQM has pressure on predefined stations
  • Issue with certain keybinding setup when naming ship/station
  • Ammo not being destroyed or moved to inventory when reloading directly (not from the inventory)
  • Item slots missing after server restart
  • Small collision damage slowing creates server lag
  • Shooting after reload (direct magazine swap) generates server exceptions
  • Free-look in cryo-pod bugs character
  • Solar System Map issue - hovering mouse over a group of objects causes a visual bug
  • Derelict loot locker interaction bug - door can’t be opened
  • Loot spawn points in CTM-Modules makes it near impossible to pick up loot
  • Slot decal overlaps with item slotted into it
  • Steropes airlock interface not working properly when there is a pressure difference
  • Camera offset on sniper scope


Dec 4 2018, 01:48 am
Zachary Smith
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