Atlas Major Update! 1.5 bring new Game Modes, New Settings, Items, and More

Major Update 1.5 is here! A Whole New World of Adventures Await

Greetings Atlas fans! This week a major update came to Atlas bring a lot of new features, new game modes, and much more.

Opening a whole new world of exploration, 1.5 bring the new "Deep Ocean Trench". Where you can try your luck against powerful creatures and the new Giant Crab. Also with this major update, three different game modes were added to enjoy with the launch of four fresh official networks. You can find details below about the different rule sets and how each game mode has a unique claiming system. It is now possible to choose the mode which best represents your playstyle within Atlas.

The ServerGridEditor and island jsons have been updated to include the new environments. You can grab them here: ServerGridEditor & Fixes. Be sure to check out the full list of changes and servers settings below!

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New Game Modes

  • Colonies PvP: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players and small to mid-sized groups. We’ll have two official networks available for this mode, one in Europe and one in North America.
  • Empires PvP: This is our previous PvP mode. There are no limits on claim flags, and company sizes are at a maximum. We’ll have one Official Network in North America where players can fight it out to determine which Empire holds control of the ATLAS
  • PvE: This will be based on our Colonies mode, with the PvP specific elements disabled. There will also be additional limits on companies in terms of how many islands they can own based on how large they are. We’ll initially be launching one network hosted in Europe, with another North American network to follow in a few weeks (the hardware is currently being prepared!)

Changelog for version 1.5

We have gathered the changes and server settings announced with this major update! Check out all that is new below:

New Features and Content

  • Redesign: ATLAS World - 40% more islands/landmass & new world map layout.
  • Redesign: Claim System - Colonies: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players or smaller groups. Previous mode now known as Empires and PvE will be a modified version of colonies.
  • New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab
  • New Environment: Eastern Tundra now has its own visual design, no longer using the Western Tundra style
  • New Weather: 'Snow' weather systems for Polar and Tundra
  • New World Phenomenon: Aurora Borealis light display which will result in a harvesting bonus, visible in particular regions.
  • New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. Use the claw arms to help harvest the ocean floor and explore (demolish) player shipwrecks. Also equipped with a harpoon (uses ballista bolts) as a new underwater weapon which will ramp up oceanic combat.
  • New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures
  • New Item: "Guillotine". Hanging your foes in a noose taking too long? Off with their heads!
  • New Item: "Large Wall". Equipped with parapets and ladder snaps so you can now build a proper defensive perimeter!
  • New Item: "Small Gates". 2-wall high gate structures for wood and stone.
  • New Item: "Player Shops". Players can set up automated shops, listing loot for sale and naming their own gold coin prices.
  • New Item: "Settlement War Declaration". Tied to the War System. Drag over a settlement on the ATLAS map to declare war on them!
  • New Item: More tame tokens for more mythical creatures! Allowing players to have limited-time tames of the Fire Elemental, Rock Elemental and Cyclops. BONUS: Rock Elemental and Cyclops are rideable!
  • New Feature: War System - Declare war on your enemies!
  • New Feature: 1 'Mainline Quest' involving gathering 9 trench stones and defeating the hardmode Kraken!
  • New Feature: 7 more ‘Quests’ which upon successful completion will provide their own unique Skill unlock
  • New Feature: Curses. Tied to the execution of players
  • New Feature: Player-to-Player secure trading system
  • New Feature: Procedurally Generated Shipwrecks which players can explore for items and blueprints. They can be found by diving deep into the ocean, or looking out for their visual indicator on the surface of the water, or successfully completing the sextant mini-game which will point you in the direction of nearby shipwrecks.
  • New Feature: Human Catapult. Player characters can now be deployed into battle using a catapult.
  • New Cosmetics: Peg Legs, Hook Hands, and Multiple Armor sets to customize the look of your company and crew! Can be purchased at the cosmetics vendor.
  • Redesign: Squads (Ship) of the Damned will now come in multiple size variations with different stats and difficulty levels.
  • Redesign: Grappling Hook has been revamped, better physics & rappelling mechanics, and players will be able to realistically swing using them.
  • Redesign: Explosive Barrels. Can now be carried in hand, thrown overboard to sink and will explode when they collide with anything underwater (Depth Charge!).

Balance Changes

  • The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain.
  • Ships can now level up their total damage output (which effects all cannons on a ship) and their total resistance, as new upgradable stats.
  • All tamable creatures made breedable, with no exceptions except for Mythical Creatures.
  • Various spawner adjustments & fixes across all islands
  • Reloading now changed to have the mini-game appear back to back, rather than through various points of the animation.
  • Vitamin debuffs have been removed and will only cause health loss when a player has a vitamin surplus or deficiency.
  • Increased smithy inventory slots to 150.
  • Increased weight of catapult from 12 to 84.
  • Adjusted the crafting quantities on higher tier blueprints so they don't require as many resources as before.

QOL Changes

  • Territory map will now display allies as teal-coloured
  • Character creator now has a Height slider to make it easier to set your character's desired height
  • Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
  • Global territory message updating
  • Currently contested claims will be indicated on the minimap
  • Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way.
  • Toggle ladders button for ship captain, defaults to L key.
  • Company Groups have been increased to 10
  • Players cannot accept alliance invites unless they're an admin
  • Company Log can now be sorted
  • New group permission which acts as an effective 'company owner'. Only the true company owner can set/unset that specific group rank.


  • Improved Server and Client performance
  • Visual feedback for players being unable to board unallied boats on PvE
  • Full body animations for harvesting
  • More realistic old age wrinkles
  • Additional face sliders for character customization
  • Dive suit overlay has been adjusted so it's easier to see when underwater
  • Commodities trader can only be found on the Merchant Ship on PvP servers
  • Respec potion has been moved to the Crew Recruiter on Freeports

Server Settings

With this update, we have a treasure trove of settings for unofficial server admins!


  • bUseSettlementClaims=true
    • Set this to true to use the new "Colonies" island settlement system
  • bDontRequireClaimFlagsForBuilding=false
    • If true, you can place all structures without claim flags. We strongly recommend setting this to true if you're using the settlement mode
  • bForceRequireClaimFlagsForBuildingCannons=false
    • If true, you are still required to have a claim flag to place cannons even if bDontRequireClaimFlagsForBuilding is true. We strongly recommend setting this to true if you're using the settlement mode
  • SettlementCombatPhaseLengthSeconds=32400
    • The length of the settlement mode's combat phase
  • TreasureGoldMultiplier=1.0
    • Scales how much gold you get from treasure maps
  • MinPointsPerDiscoveryZone=1.0
    • Acts as a minimum value for how many points you'll get from any single discovery zone
  • EnemyBuildPreventionRadiusMultiplier=1.0
    • Scales the enemy build prevention radius
  • NonShipTurretInitializationTimeScale=0.0
    • Scales how long before newly-placed land cannons are allowed to fire. set it to zero to remove this feature.
  • bPvEAllowNonAlignedShipBasing=false
    • If true, 'enemies' will be allowed to stand on your ship in PvE
  • bPvEDontReplicateLoggedOutPlayers=false
    • If true and the server is in PvE configuration, player characters will disappear when logged out
  • bHomeServerDontReplicateLoggedOutPlayers=false
    • If true, player characters on home servers will disappear when logged out
  • DestroyUntaggedShipsInterval=0
    • If greater than zero, ships that have not had any of that team logged-in nearby will be destroyed after that amount of time
  • bDisplayTopCompanies=true
    • If true and NOT playing settlement mode, the list of top 10 companies will be displayed on the map
  • CompanySoloIslandPointsAmount=0

    • For these, if non-zero they will scale-limit how many 'island points' a company is allowed to claim with claimflags. In non-settlement "Empires" mode that is simply the total number of claim flags.
    • Default values used for PvE as an example:
      CompanySoloIslandPointsAmount = 30;
      CompanyMinIslandPointsPlayers = 1;
      CompanyMaxIslandPointsPlayers = 50;
      CompanyMinIslandPointsAmounts = 30;
      CompanyMaxIslandPointsAmounts = 150;
    • And for PvP:
      CompanyMinIslandPointsAmounts = 250;
      CompanyMaxIslandPointsAmounts = 250;
  • SettlementFlagResourceUpkeepMultiplier=2.0
    • For settlement mode, this will scale the amount of upkeep resources necessary in the claim flags. you can set it to 0 to remove the upkeep entirely.
  • AllowedCombatPhaseStartAdjustmentInterval=604800
    • For settlement mode, this is how often (in seconds) players are allowed to adjust the combat schedule for a settlement (edited)
  • SettlementWarInterval=86400
    • For settlement mode, this is how long a war lasts
  • MinSettlementWarTimeOffset = 172800
    • For settlement mode, this is the minimum amount of time in the future that a war can be scheduled
  • MaxSettlementWarTimeOffset = 345600
    • For settlement mode, this is the maximum amount of time in the future that a war can be scheduled
  • MinimumSettlementWarCooldownInterval = 432000
    • For settlement mode, this is the amount of time after a war ends before a new war can be declared
  • bDisableFogOfWar=false
    • If you set this to true, the fog & shrowd of war will be disabled
  • bUseNewStructureFoundationSupportChecks=false
    • If you set this to true, foundation/supports will be more correctly required for horizontal structure building, improving server performance but consequently limiting certain kinds of architectural builds.
  • bAutoCalculateIslandPoints = true;
    • If true, for settlement mode, the island points will automatically be calculated by the island's size on the map, for any islands that are set to 1 point
  • AutoIslandPointSizePower = 0.6f //a power to apply to this calculation
    AutoIslandPointSizeScale=0.000015f //a scale to this calculation
    AutoIslandPointsMin=1 //a minimum clamp on this calculation
    AutoIslandPointsMax=100 //a maximum clamp on this calculation
  • SettlementOwnerAllowForceDemolishStructureInterval=8640
    • For settlement mode, the period of time that a settlement owner is able to instantly demolish any other settler team's structures during peacetime
  • WaterClaimsMaximumDistanceFromShore=0
    • For non-settlement mode, the distance away from shore that water claims are allowed to be placed (0 means no limit)
  • AutoDestroyWildDinosInterval = 259200
    • If greater than zero, wild dinos will be automatically destroyed and respawned at this interval if the server has been live this long, to help keep wild dino populations correct. Only recommend using this if bAllowSavingWildDinos=false from the ServerSettings section

Game User Settings.ini

  • bAutoGenerateIslandSpawnRegions=true
    • When true, players will be automatically given the option to select any of the islands on a homeserver as a spawn point
  • bAllowSavingWildDinos=false
  • By default now, wild dinos are not saved in order to increase server savegame speed. set this back to true if you want to have wild dinos save.

Mega-Update 1.5 is now LIVE!


Apr 12 2019, 09:57 pm
Zachary Smith
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