Atlas - Warehouses are here! Patch V409.1 Update Details

Atlas - Warehouses are here! Central storage for all gathered goods

Greetings Pathfinders! Are you away at sea a lot and can't look after your farm that often? Then just put a warehouse next to it!

With the recent patch, V409.1, Warehouses can now be utilized to extend your stay at sea and better organize your gathered goods. Used in conjunction with a Farmhouse, you can create your own automated process. Learn more about Warehouses and what else patch V409.1 brings below!


What will you have in your warehouse? Get started on your own Atlas Server!

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Patch V409.1 -WAREHOUSES

With the release of patch V409.1 last week the addition of the "Warehouse" can be seen inside the smithy if the new skill is unlocked in the Construction Tree, "Advanced Automation". The ability to build a Farmhouse is now also able to be found under the new skill. Alongside the addition of Warehouses, a few tweaks to improve and balance Farmhouses were implemented as well. The new Farmhouses and Warehouses are still a work in progress. The developers will examine gameplay and receive player feedback to make necessary changes should they be needed.

Your time at sea is extended and no longer do you have to move around resources from storage box to storage box. Warehouses can be used together with Farmhouses to automatically collect and store the resources gathered from Farmhouses. The Warehouse will begin gathering from all farmhouses within a 500m radius of its placement. Any basic resource or alloy can be put into the warehouse, however, it will not store any finished goods.

The Warehouse update also includes a rework of explosive barrels and some minor balance changes for Puckles and Army of the Damned. For more details on the changes patch V409.1 brings, take a look at the full list of notes below:

Full List of notes from Patch V409.1:

New Skill: Advanced Automation

  • Added Advanced Automation to the Construction Tree
  • Requires Esotery of Building
  • Cost is 12 skill points
  • New Warehouse and Stone Farmhouse added to this skill

New Feature: Warehouse

  • New structure type, Warehouse, may be built at the smithy
  • Warehouse is a structure that automatically collects Resources from Farmhouses in range
    • Will not collect Wood/Thatch, which is fuel for Farmhouses
    • Gathers from Farmhouses within 500m
    • Gather Rate is 5% of the Farmhouse inventory every 10 minutes
  • Warehouses may not be placed closer than 2km to another Warehouse
  • Warehouses must be placed within 30m of the shore
  • Warehouse takes thatch or wood as fuel
  • More than one Warehouse can hit the same farm
  • Warehouses have 40 storage slots
  • Warehouse stack size is 10,000 units
  • Max Inventory Weight is 50,000
  • Warehouse health is 40,000
  • Warehouses are not taxed

*For reference, 1 foundation is 2m

Explosive Barrels

  • Instant detonation option removed
  • Setting the detonation timer is now a separate action from lighting the fuse
  • Detonation timer can now be set and viewed in inventory
  • The fuse is automatically lit when a carried barrel is placed!
  • Added defuse option: any player can defuse an explosive barrel
  • Can now be used as ammo in Cannons, Large Cannons, and Catapults
  • Duplication bug fixed

Impact Behavior for Barrels Fired out of Cannons

  • Explode instantly on impact with ships, structures, players, or creatures
  • In water, barrels float for six seconds before sinking. They explode when their timer expires
  • Otherwise, barrels explode after their timer expires

Impact Behavior for Tossed Barrels

  • In water, barrels float for six seconds before sinking. They explode when their timer expires
  • Otherwise, barrels explode after their timer expires

Damage Immunity

  • Placed barrels are immune to ranged damage
  • Carried barrels are immune to all damage
  • Destroyed barrels no longer explode unless as part of a chain reaction with another barrel

**Known Issue: When attempting to throw a barrel while on a ship, the barrel will drop where the player is standing and then explode. We are working out how to resolve this issue and will send out a patch for it as soon as we can.

Farmhouses

  • Farmhouses can no longer be placed in water
  • Farmhouse now only transfers a single stack of resources into player's inventory per transfer interaction
  • Increased distance requirement between Farmhouse placement from 120m to 200m
  • Farmhouse harvest rate reduced by 25% overall
    • Harvest Interval increased from 15 seconds to 60 seconds (gathers 1/4 as often)
    • Harvest amount increased (gathers 3x as much)
  • Stone Farmhouse has been moved to Advanced Automation Skill in Construction Tree
  • Updated resource costs of constructing a Stone Farmhouse
    • Changed 360 Metal to 180 Alloy
    • Added 80 Organic Paste as additional cost
  • Reduced the Draw Distance of Farmhouse from 1 kilometer to 400 meters
  • Reduced health of basic Farmhouse from 30k to 20k

Miscellaneous

  • Reduced NPC cost on Puckles by 50%
  • Army of the Damned can now be damaged by swivel guns

What will you have in your warehouse? Get started on your own Atlas Server!

Rent your own Atlas Server Today!


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Aug 18, 01:10 am
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Zachary Smith
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