Boundary Changes and Optimizations come to Dark and Light

Dark and Light - Boundary Changes, Optimizations, and more

Greetings Dark and Light fans! In the recent update, some optimizations and boundary changes come to the world of Archos.
Details on the game optimizations and performance:
  • Optimize game performance, reduce memory usage and GPU usage when running the game
  • Optimize single player mode performance, reduce memory usage and GPU usage when running single player mode
Also pushed with last weeks patch was the reverting of the border boundaries around Estel and Talos. This change will affect the No-Build city limit, the city and the city limit will be remodeled in later patches. For now, here is a quick look at the boundaries changes:

Talos Boundaries

Estel Boundaries

Here is a word from the developers on the boundary changes and why the changes are a benefit:
  • We feel that this creates a better gameplay experience for new Adventurers. Reducing structures around cities will allow more plants and creatures to spawn.
  • The cities are also big on their own, additional structures around Cities will cost more memory and GPU usage, causing lag for many players, which doesn’t benefit to the game experience.
  • We’ll optimize the small villages around Cities. Adding more vendors and more convenient facilities to meet players' needs to live away from Cities.
A full list of the adjustments and changes in this weeks update:
Adjustments to last weeks patch:
  • Fireball, Ice Bolt and Lighting Bolt, repair cost has changed, simplified the repair materials to magic shard for all.
  • Items that used to drop during Dark Invasion have been moved partially to Centaur Camp and Cyclops Den.
Gameplay Adjustments
  • Reduced the screen shaking effect Firestorm causes .
  • Remove Knowledge restriction on Rune of Harmony.
  • Rune of Harmony crafting requirements have been simplified.
  • Added the ability to custom key bind Transfer Item (default is A).
  • Adjusted the UI in the Knowledge Interface.
Bug Fixes
  • Fix a bug where Entangling Vines Staffhead could not be used.
  • Fix a bug where the Fey Drake didn’t display an icon when taming it.
  • Fix a bug where Battlemage Staff could be forged and given a negative amount to Constitution restoration.
  • Fix a bug where in multiplayer modes, using the Stone Spear, Iron Spear and Thunder Spear would cause lag.
  • Fix a bug where higher quality Balefire Sabaton couldn’t be obtained.
  • Fixed a bug where the axe would not make harvesting sounds on trees in Single Player.
  • Fixed a bug where meteorites would display an incorrect level to be looted.\

Source

May 6 2018, 06:03 am
3972
Zachary Smith
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