Citadel: Forged with Fire - The elusive “Decay Bug”

Citadel: Forged with Fire - The elusive “Decay Bug” to be found, more improvements

Greetings fellow adventurers! Known by the community and developers alike, the “Decay Bug” has proven to have a hidden source. Through investigation, the development team has a few ideas where it is coming from, however, no immediate fix has arisen. Rest assured the developers are working diligently on the matter of this pesky bug. Here is a word from Community Manager Dennis on the situation, and what preventative measures have been taken:

As part of this ongoing investigation, we’ve turned Structure Health Persistence off with this newest public build. This is a temporary measure that will help us refine our search and get a better idea of what the root issue might be. All structures will (for now) load up at full health on a server restart. This will allow us to better pinpoint where the unintended degradation is occurring.

If you experience any inexplicable degradation in structure health during the next week or so, please alert us on the forums and provide as much info as you can, including the server you’re playing on, coordinates of the affected area, and any screenshots you may be able to provide. With your help, we’ll close in on this bug and make sure it becomes nothing more than a bad memory!

Quest Improvements

Along with this update will come multiple daily quest givers in each starting towns. This change is done in hopes that everyone will have contact access to daily quests. Each new quest giver will have quests depending on the level range your character is currently in. Take a look at your map as you will be able to find each quest giver there on the map.

UI Fixes

The UI in Citadel needed some love to correct a couple oddities the would otherwise render menus non-functional, along with a couple other annoyances. Here is a word from this weeks patch notes

We’ve patched up a number of circumstances where menus could overlap and become non-functional. On top of that, we’ve fixed bug causing the death screen to not show your cause of death. Finally, the “type” column should now properly populate in the game’s server browser. Should you encounter any further UI oddities, please be sure to share them with us in the Bug Reports section on the Steam forums!

The developers are working hard to keep a solid flow of fixes and updates for the game as it currently is. I'm sure we will see more information on the bigger updates to come. For now, check out the upcoming features and recent Improvements to Citadel: Forged with Fire below:


  • Structure health is no longer persistent
  • Fixed a bug causing the server “type” field to not populate in the browser
  • Fixed bug with death screen not properly showing cause of death
  • Fixed a bug where the ESC menu could open over the taming menu
  • Quest markers have been made smaller on the map
  • Quests have been split up and divided among multiple quest givers in each town
  • Mounted kills will now contribute to quest progress

Upcoming massive update including:

  • Spellcrafting
  • Farming
  • Cooking
  • An overall rebalancing of the entire Citadel experience


May 11 2018, 09:12 pm
Zachary Smith
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