ECO: Global Survival - Beta 7.4.0 Additions, Changes, Fixes, and more

ECO: Global Survival - Additions Changes, Fixes, and more in Beta 7.4.0

Greetings ECO Fans! Another update comes with a plethora of changes, fixes, and more. In a post earlier by Shaydenmac, we received a nice list of what is different with Beta 7.4.0. A full list can be found below, however, let's go over some of the highlighted additions.

Some new stuff came to ECO with this update as well. We have put together some of the exciting things to look forward too:

  • Added many new searching, sorting, and filtering features
  • Added a modern pickup Truck!
  • Added the hand plough
  • Added a nimble Skid-Steer vehicle
  • Added hewn log, lumber, and stone signs for both standing and hanging.
  • Added a confirmation when deleting markers

A full list of the improvements, there is a lot, be sure to check it out:

JOIN SCREEN
  • New layout and visual style. Among other things, the new layout allows many more servers to fit on the screen.
  • This screen has been split into 2 tabs - one for only the servers that you are most likely to join (for example, your favorites, LAN servers, and official SLG servers), and the other for browsing for a new server. This allows you to view the first tab without having to query all the servers, which is more expensive.
  • Added many new searching, sorting, and filtering features
  • Improved performance by limiting how many servers are displayed
  • Added a new category on the server browser for 'Test Servers', which for now will link only the official SLG test server for the next version. Players will need to switch to staging to join this build, and a popup will inform them of that if they attempt.
GARBAGE
  • You can now drop any non-carried items into garbage piles
  • If left alone, food items will decompose into nothing
  • If left alone, other items will become trash blocks which will cause minor pollution
VEHICLES
  • Added a modern pickup Truck!
  • Added the hand plough
  • Added a nimble Skid-Steer vehicle
  • Vehicles can now dump in the water
GAMEPLAY
  • Unstuck can now extract players from ditches, correct invalid positions, added a delay to unstuck
  • Added hewn log, lumber, and stone signs for both standing and hanging.
  • You can no longer consume food when full.
  • Candle Stands no longer require solid ground.
  • Zero and low population plants will now be force spawned into worlds without them.
  • After activating the meteor destruct sequence, removing lasers or generators or otherwise breaking the laser setup will now cancel the destruct sequence.
MOD.IO
  • Official integration with mod.io is now ready! https://eco.mod.io/
  • A server can subscribe to, download, and install mods from mod.io
GENERAL SERVER CHANGES
  • Servers with several thousand world objects should notice fewer cases where world objects seem unresponsive.
  • We are now tracking which world objects need to be saved and saving is distributed over time.
  • Saving during shutdown is much faster.
  • Save all now also saves recent block changes
  • Added proper detection and handling of save-game corruption.
  • If a save is corrupt upon starting, it will restore the most recent backup.
  • If a save is corrupt mid-game, it will delete it and resave everything.
  • Made the server start auto-backups by default.
  • Spaced out backups. Now there are by default 6 made for the last hour, 10 for the last day, -7 for the last week, and up to 100 weekly backups. These numbers are configurable in the backup plugin.
  • Made any server errors that are logged also send to all admins via chat.
  • Fixed a crash when commands cannot be parsed
  • Hid many testing chat commands from players
  • Fixed an exception thrown when a mod overrides
  • PlayerDefaults.GetDefaultSkills to be empty.
  • Show a better stack trace in the tooltip if the tooltip errors out.
  • Blacklisted a few characters from usernames, which caused people not to be able to use chat. Namely '<' and '>'. These will now be automatically replaced with '?' the first time a player signs into a server.
GENERAL CLIENT CHANGES
  • Now using a borderless window that remains visible when unfocused
  • Improved client performance a bit in areas with lots of world objects
  • Fixed a bug that sometimes made you press interact twice when reopening a world object UI.
  • Fixed some client / server prediction desyncs
  • Disabled the unfocused fps limiter, it didn't work properly when vsync was enabled.
  • Users can now copy the log file easily when an error occurs. Log file will also be attached when bugs are reported.
  • Disabled single player new/load buttons for osx & linux.
  • Can no longer toggle off all chat channels
  • Sending an empty chat message once again switches you to that channel without sending a message
  • Made Skills UI Show All toggle not invisibly take up the whole bottom bar.
  • Added confirmation when deleting markers
  • Fixed contract pickers displaying contents wrong, and sometimes excepting

Source

May 10 2018, 12:13 am
5145
Zachary Smith
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