Electronic Arts says all of their games are developed for high-end PCs first

EA (Blake Jorgensen) has come out at the UBS Global Technology Conference saying their studios develop first for high-end PCs, and scale the game back for consoles, a method long lost since the rise of consoles.

Most developers/studios develop their games with the console in mind and scale the graphics up for PCs in the later stages. This is driven by console gamers being a larger market, but it means that PC gamers are getting a product not made for them, but instead was ported to maybe work well with their hardware specs.

EA flips this paradigm, citing that it is an easier model to develop the game for the bleeding edge of technology, and dummy the game down, cementing that game being viable for future consoles, should the game still be a hit. This means EA invests less into development technology because they are already developing to exploit the best hardware available. EA has also moved all of their games over to one engine, Frostbyte, meaning they only have to upgrade one engine, rather than a different one for each game.

"You won’t see much margin upgrade at all," he said. "We build all of our games to the highest possible spec, which is typically a high-powered PC, and as the consoles come in, [which] may not be the highest spec, we may actually dummy down the console product to meet the spec of the console. In a world where the console looks more and more like a PC, that’s good for us."

Source: PCGamer

Nov 18 2016, 02:14 am
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Matthew Wiebke
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