Empyrion - Alpha 4.2.0

Empyrion - Galactic Survival is still in the Alpha phase of development, but it has been received many patches lately that are steadily cementing its place i the gaming world as an established survival game that's going to stay for a while. Patch 4.2.0 brings some exciting changes.

Here's the full list of changes introduced in 4.2.0:

Main Features:

  • Added tracer effects for bullets to certain weapons
  •  Added possibility to change 3rd person camera position in vessels by Page UP and Page DOWN buttons (saving camera y and z offset in blueprint)
  • Deco trees/bushes/rocks get destroyed when CV collides with them (larger deco will not get destroyed, smaller deco does get destroyed)
  • Added several new wings + possibility to change wings of same size via Change Tool (equip tool, aim at the wing and hit LMB to cycle through the variants)
  • Added new set of thrusters for SV
  • Added new weapons: Mounted rocket launcher with homing missiles for SV and hand-held rocket launcher with homing missiles

Changes / Improvements:

 

  • Slightly increased zoom of turrets and reduced rotation speed if player zooms in a turret
  • Nights are darker again on some planets (changes take effect in New Game or for unvisited playfields)
  • Added directional tags to thrusters in Control Panel
  • Re-balanced HV Thrusters, Hover Engine T2 and Hover Booster based on community feedback
  • Re-balanced SV Thrusters based on community feedback
  • Reduced size of muzzle flash for certain weapons
  • Added damage states for emergency o2 generator
  • Improved ship statistics: swapped m/s with degree/sec for pitch, yaw, roll based on ships current torque
  • Optimized polygon count on several building blocks to avoid problems with large blueprints
  • Disabled Undo and Redo in building-helper menu for Survival Mode
  • Reduced mass of small O2 tank
  • Reduced output in template for purified water
  • Renamed "Small Constructor" to "Mobile Constructor" for SV and HV
  • Some renaming of homing missiles
  • Better faction output in 'ents' console command
  • Better wireframe blue/red displaying of rotate tool
  • Some internal weapon optimizations

Weapon Balancing:

  • CV: Allowed Rocketlauncher/Pulse Laser (fixed weapons) for planetary use
  • SV: Increased RPM for Plasma Gun, Railgun and Rocketlauncher
  • HV: Increased RPM for Plasma Gun and Rocketlauncher
  • SVHV: Increased range of all weapons and turrets (~50-100m)

Updates:

  • Updated Unity to 5.4.2
  • Updated Easy Anti Cheat (EAC) to newest version

Bug Fixes:

  • Fixed: Problem that shooting was still in-accurate for minigun and cannon turrets
  • Fixed: Problem that turrets could still be shot manually from underground
  • Fixed: Problem that up/down rotation on player characters was not working in MP
  • Fixed: Problem that upgrading autominers did not work correctly
  • Fixed: Problem that highest-tier Autominer T3 still showed upgrade possibility -> by using this, you get the components infinitely
  • Fixed: Problem that equipped weapons are shown for other players when on motorbike (MP only) - partially fixed
  • Fixed: Lockcode exploit: "Go Back" arrow could lead to full access of private structures (e.g. constructors)
  • Fixed: Blueprint client-side exploit: copy blueprints in cache folder in BpProducts and use on MP server
  • Fixed: Problem that splash of Player-turrets could kill Players in PvE
  • Fixed: Problem that waypoint arrows in HUD were missing after relogin (MP only)
  • Fixed: Problem that Lock Code 0000 (public access) did not work with certain devices
  • Fixed: Problem that vessels rolled while trying to yaw with mouse (left right movement)
  • Fixed: Problem that some trees jumped around when being harvested
  • Fixed: Problem that light of spotlights traveled through solid blocks, but not through curved windows
  • Fixed: Problem that inside of windows was very milky in certain light conditions
  • Fixed: Problem that it was still possible to dive and move underwater in deep water with vessels
  • Fixed: Glossiness / white dots on NPCs and some plants
  • Fixed: Graphical issue in player inventory -> strange reflection on helmet
  • Fixed: Layer problem on Aitis and Akua (now only grey rocks as layers on Akua)
  • Fixed: Several line-placed block shapes had missing faces
  • Fixed: Problem that no smoke was visible when watching other players falling down with capsule
  • Fixed: Weapon hold on chainsaw
  • Fixed: Wings were offset in blue preview box
  • Fixed: Visual issue when looking from certain angle on hull texture
  • Fixed: Preview color of blocks was wrong for certain blocks
  • Fixed: Texture problem with wings for certain textures
  • Fixed: Square flare around Sun
  • Fixed: Idle animation on certain NPC (animation did not loop)
  • Fixed: Error reported on support email linked to turret shooting - #CE018
  • Fixed: Error reported on support email linked to Resume Game menu - #85A8B
Nov 4 2016, 01:47 am
4834
Matthew Wiebke
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