Empyrion - Alpha 4.2.0
Empyrion - Galactic Survival is still in the Alpha phase of development, but it has been received many patches lately that are steadily cementing its place i the gaming world as an established survival game that's going to stay for a while. Patch 4.2.0 brings some exciting changes.
Here's the full list of changes introduced in 4.2.0:
Main Features:
- Added tracer effects for bullets to certain weapons
- Added possibility to change 3rd person camera position in vessels by Page UP and Page DOWN buttons (saving camera y and z offset in blueprint)
- Deco trees/bushes/rocks get destroyed when CV collides with them (larger deco will not get destroyed, smaller deco does get destroyed)
- Added several new wings + possibility to change wings of same size via Change Tool (equip tool, aim at the wing and hit LMB to cycle through the variants)
- Added new set of thrusters for SV
- Added new weapons: Mounted rocket launcher with homing missiles for SV and hand-held rocket launcher with homing missiles
Changes / Improvements:
- Slightly increased zoom of turrets and reduced rotation speed if player zooms in a turret
- Nights are darker again on some planets (changes take effect in New Game or for unvisited playfields)
- Added directional tags to thrusters in Control Panel
- Re-balanced HV Thrusters, Hover Engine T2 and Hover Booster based on community feedback
- Re-balanced SV Thrusters based on community feedback
- Reduced size of muzzle flash for certain weapons
- Added damage states for emergency o2 generator
- Improved ship statistics: swapped m/s with degree/sec for pitch, yaw, roll based on ships current torque
- Optimized polygon count on several building blocks to avoid problems with large blueprints
- Disabled Undo and Redo in building-helper menu for Survival Mode
- Reduced mass of small O2 tank
- Reduced output in template for purified water
- Renamed "Small Constructor" to "Mobile Constructor" for SV and HV
- Some renaming of homing missiles
- Better faction output in 'ents' console command
- Better wireframe blue/red displaying of rotate tool
- Some internal weapon optimizations
Weapon Balancing:
- CV: Allowed Rocketlauncher/Pulse Laser (fixed weapons) for planetary use
- SV: Increased RPM for Plasma Gun, Railgun and Rocketlauncher
- HV: Increased RPM for Plasma Gun and Rocketlauncher
- SVHV: Increased range of all weapons and turrets (~50-100m)
Updates:
- Updated Unity to 5.4.2
- Updated Easy Anti Cheat (EAC) to newest version
Bug Fixes:
- Fixed: Problem that shooting was still in-accurate for minigun and cannon turrets
- Fixed: Problem that turrets could still be shot manually from underground
- Fixed: Problem that up/down rotation on player characters was not working in MP
- Fixed: Problem that upgrading autominers did not work correctly
- Fixed: Problem that highest-tier Autominer T3 still showed upgrade possibility -> by using this, you get the components infinitely
- Fixed: Problem that equipped weapons are shown for other players when on motorbike (MP only) - partially fixed
- Fixed: Lockcode exploit: "Go Back" arrow could lead to full access of private structures (e.g. constructors)
- Fixed: Blueprint client-side exploit: copy blueprints in cache folder in BpProducts and use on MP server
- Fixed: Problem that splash of Player-turrets could kill Players in PvE
- Fixed: Problem that waypoint arrows in HUD were missing after relogin (MP only)
- Fixed: Problem that Lock Code 0000 (public access) did not work with certain devices
- Fixed: Problem that vessels rolled while trying to yaw with mouse (left right movement)
- Fixed: Problem that some trees jumped around when being harvested
- Fixed: Problem that light of spotlights traveled through solid blocks, but not through curved windows
- Fixed: Problem that inside of windows was very milky in certain light conditions
- Fixed: Problem that it was still possible to dive and move underwater in deep water with vessels
- Fixed: Glossiness / white dots on NPCs and some plants
- Fixed: Graphical issue in player inventory -> strange reflection on helmet
- Fixed: Layer problem on Aitis and Akua (now only grey rocks as layers on Akua)
- Fixed: Several line-placed block shapes had missing faces
- Fixed: Problem that no smoke was visible when watching other players falling down with capsule
- Fixed: Weapon hold on chainsaw
- Fixed: Wings were offset in blue preview box
- Fixed: Visual issue when looking from certain angle on hull texture
- Fixed: Preview color of blocks was wrong for certain blocks
- Fixed: Texture problem with wings for certain textures
- Fixed: Square flare around Sun
- Fixed: Idle animation on certain NPC (animation did not loop)
- Fixed: Error reported on support email linked to turret shooting - #CE018
- Fixed: Error reported on support email linked to Resume Game menu - #85A8B
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