Empyrion CHANGELOG: Alpha 8.2.0 

Alpha 8.2: Dynamic Structure Loading, A New Desert Planet and More

Greetings fellow Survivalists! This version of Empyrion we see a few new features and bug fixing but also an important, technically related topic is addressed. The loading and unloading of structures in a sensitive manner in order to reduce performance cost. This adds the possibility to significantly increase the number of structures per playfield. With 8.2, there is more content and features as well: Arid starter planet, homogenous group settings, a quick-pickup for your backpack, AI improvements and more. Here are some of the main features to look forward to:

Main Features in Alpha 8.2:

  • Dynamic Structure Loading
  • New Desert Planet
  • New Starter Planet
  • Added Homogeneous Group Settings to Control Panel
  • AI Update
  • Several Additions and Visual Improvements

Dynamic Structure Loading

The "Dynamic Structure Loading" (DSL) will completely unload structures when they are out of render distance. This means if a structure is more than 1200m on a planet (or 3000m in space) the game will unload the structure and save performance. This is similar to when you leave a playfield, dynamically, and in real-time! DSL will affect a lot of in-game functions, affecting: plants growing, fuel in bases that is used up, constructors and furnace crafting, solar power charging, and also elements like spawning in a medic station.

With Dynamic Structure Loading, we can now have more than the 255 structures, as it does not make any difference if you cannot see the 250 or 65530 POIs.

Alpha 8.2 Overview

Empyrion Alpha 8.2 Overview:

New Desert Planet:

A new desert planet has been added. The PlanetType of the old Desert Planet has been changed into an Arid Planet. The new Desert Planet has a resemblance of a Tatooine-style desert planet:

Changelog

A full list of Gameplay Changes, Bug Fixes, and more:

Gameplay:
- Extended structure limit from 255 to 65535 per playfield
- Use SHIFT+F to instant-pickup backpack and drop container
- Added "Instant" as gameoption speed for Blueprint production / Repair-2-Template
- Turret Targeting: Ignore Structures and their sub-devices IF structure is fully deactivated (Main Power OFF)
- When salvaging a block doesn't return anything this is indicated by a red tool icon
- Removed MaxCount in Config.ecf for Capacitor (Solar) > Battery Capacity can now be increased by placing more Capacitors
- Display Maximum Fuel/Battery capacities in Statistics
- Local Coop games now use the SinglePlayer game options dataset
- Added "show bounds" checkbox to repair bay that will show the bounds of the ship to repair. This will switch off after 10 seconds
- Added screen-message for Repair-2-Template Intake when adding a second stack which is then larger than requirement
- Changed "Current Durability" display to also include current max durability, e.g. 450/500
- Added Coordinates and Distance in 3d Planetary Map when circle marker is placed
- Reduced shaking of Multitool, Survivaltool, DrillT2 (not camera shake but shaking of tool itself)
- Added O2 tank to Essential Category
- Increased O2 value of small O2 bottles (from 50 to 75) and large O2 bottles (from 200 to 250)
- Removed light from Survival Tool
- Deny manual usage of weapons and turrets of docked vessels
- Moved LizardMule to Arid planets
- Crafting: 1 Vegetable now gives 2 PlantProtein

Other Changes:
- Config.ecf: Removed "Range", "Damage", "AmmoCapacity", "AmmoType", "ReloadDelay", "ROF" from device because it will now be read from weapon itself
- Changed: Random placing of POIs and resources now excludes 200 (instead of 100) meters around the pole areas
- Added more detailed colliders on Ion Cannons (enemy turrets) and all player turrets
- When hovering with a drill/survival drill, we are now hiding the name of the deco item if Localization does not exist (this avoids to be distracted by strange names of deco items)
- Added AlienBug04 to spawn menu
- The white warp effect now lasts 5 seconds longer to hide the longer planet loading times
- Limiting number of blueprint parts to 32 to improve network traffic
- Debug weapons are now blue to better distinguish them from the epic weapons
- Better explanation for Special parameters (eg AllowBlueprintSV etc) in ExamplePlanet
- Replaced POIDistance with SpawnPOIAvoidDistance in all playfield.yamls

Bug Fixes:
- Fixed: Dead drones fall through terrain in some cases (especially MP)
- Fixed: Parasaur NPC sliding over terrain when trying to run away
- Fixed: Exception when you change to any option in the repair bay console
- Fixed: NPCs firing through wall (proper fix)
- Fixed: Turret targeting settings were not saved when creating a blueprint
- Fixed: Tent removes terrain
- Fixed: Server shutdown keeps processes open
- Fixed: Sometimes chunks of terrain were missing
- Fixed: Flickering on grass with "Low" SSAO setting
- Fixed: Mobile constructor starts crafting even if turned off
- Fixed: Players seated on a bike are shown as 'PlayerBike' in MP
- Fixed: Exploit when two players try to pickup the same block at the same time
- Fixed: Plants did not always continue to grow while a playfield was unloaded
- Fixed: Asteroid resource: Area limit of the asteroid resource did not match the new big planet size
- Fixed: When POI regenerates, NPCs remained in structure and sometimes were falling through the structure and could shut from below
- Fixed: After RT2 is performed any devices that are put back onto the vessel are not put back into the group they were in (MP)
- Fixed: Plants sometimes dying when returning to a base (MP)
- Fixed: Turrets do not attack alien POIs in some use cases
- Fixed: Game Start pages broken for Akua-Omicron and other scenarios
- Fixed: Exception when clicking between STATISTICS page and CONTROL Panel in a vessel
- Fixed: Exception when quitting with alt-f4 with open statistic screen
- Fixed: Display of correct planet stats with ad hoc playfield generation
- Fixed: Light Suit not protecting from RAD - round random radiation to nearest 1/10th
- Fixed: Techtree: Range info is missing from Weapons
- Fixed: Sorting Error with Tooltip and Tech Tree Window
- Fixed: Motion sensor breaks after placing & picking a bike up in the sensor area
- Fixed: Moving far away from a vessel that is using R2T & returning to it the R2T is not maintained whilst away.
- Fixed: Enter key not working in password dialog when connecting to a protected server
- Fixed: Missing description text for starter playfield in Default Random when multiple starters available
- Fixed: Mechanoid rotation + movement speed
- Fixed: Exception if Orbit has Instance Data
- Fixed: Repair Station could get stuck while in R2T Mode when no template is available
- Fixed: Sometimes it was not possible to repair a vessel (happened when no template was available)
- Fixed: Repair Station does not allow manual repair start & broken info for ingots
- Fixed: Back button does not work in Repair Console
- Fixed: Vessels not able to warp in some use cases
- Fixed: Exploit: Endless production of Energy bars and other templates
- Fixed: Alien Palm tree (Oranges) explodes when being harvested
- Fixed: Billboard appears too early for Cactus plant
- Fixed: Shared markers are visible on playfields they do not belong to (MP)
- Fixed: Resources & Time list in statistic window is not scrollable with mouse wheel
- Fixed: Problem that no NPC spawned in Sand biome on arid planets
- Fixed: When opening PDA, Log texts didn't update if not a chapter (but a task) was selected previously
- Fixed: Drone attacking base when player is away
- Fixed: Black square appears for split-second when opening sector map.
- Fixed: Several problems with colliders being at wrong position for NPCs
- Fixed: Possible network disconnect exploit for mod API: item add/remove, credits, full inventory update
- Fixed: Random exception after drone attacks
- Fixed: Epic Pulse Rifle was not colored correctly (grey instead of red)
- Fixed: Constructors still using old "On/Off" Buttons
- Fixed: Possible network disconnect exploit for mod API: item exchange
- Fixed: POI spawning on Temperate planet > now EpsilonAuxT1 and EpsilonDefence POI will spawn close to Bunker
- Fixed: UI Highlight showing incorrectly/not showing when item is being dragged during enable/disable event
- Fixed: Some materials/textures on deco plants (were over bright)
- Fixed: Problem with AtmosphereFogRange in +ExamplePlanet dynamic playfield
- Fixed: PDA exception when loading old savegame
- Fixed: Hover Info 'Effective Against' is shown as KEY not as LOCA
- Fixed: AI Vessel : patrol in Long range management not updating next destination
- Fixed: missing description and additional info for Shadows of Starlight and Default Akua-Omicron scenarios.


Source

Jul 20 2018, 06:28 am
4032
0
Zachary Smith
Your reaction

0

0

0

0

0

0

0
Comments
  
No comments yet