Empyrion Experimental 8.01 Heavy Windows and Tier 1 stock base upgrades

Empyrion Experimental 8.01 Additions, Changes, and Fixes

Greetings fellow Empyrion fans! This week the Empyrion Experimental version received a long list of changes, fixes, tweaks, and additions in the 8.01 update. The update mainly focuses on the refinements of the game as well as some other features that need work.

Additions:

With this update, we will see the addition of the template for 'Heavy Window Blocks'. These heavy blocks will boast a weight of 500kg and a health point rating at 1500HP.  This can only be produced by the 'Advanced Constructor'. You will need to gather 10 Steel, 15 Glass and 8 Plates to produce one of these windows.


Although the developers are still on the search for more low tier blueprints, they have still made some upgrades to the Tier 1 Stock Bases, Here are some low tier creations thanks to Kieve, Runningwithhamster, and Brimstone:


(Creator: Runningwithhamster)

(Creator: Kieve)

(Creator: Brimstone)


There is much more to be seen with this update; if you are curious about all the changes, be sure to check out the Alpha EXPERIMENTAL 8.0 - Part III post on Steam. Here are the changes and fixes in the Alpha Experimental 8.0.1.:

Changes:

  • - Increased Scenario upload size limit from 10 to 100 MB
  • - New setting for pole biomes in playfield.yaml > see how "Biome: Pole" is now defined for eg TemperateStarter
  • - Adapted Planet Axis in dynamic.yaml for all playfields > now between -20 and 20
  • - Improved: FPS drop at dusk & dawn in Oasis on desert planet > pls send us save games if you find areas with heavy FPS drops
  • - Deactivated teleporters on all stock trading stations and added to generic groups: TS_Planet and TS_Orbit > please adapt your playfields accordingly
  • - Resume game window allows double click on game to load it
  • - Do not display mass for devices where weight has no impact yet (Terrain Placeables)
  • - "UpgradeTo" is now displayed in Block Info
  • - Updated POI distribution on all playfields (take into account size scaling)
  • - Reduced range of humming sound for WarpDrive (CV = 10m, SV = 5m)
  • - Orbit map asteroid fields are now better displayed
  • - When deleting a local savegame in the Resume Game menu, the corresponding Cache folder is also deleted
  • - Changed how Biome name is displayed: removed "bm" prefix if Biome is not localized
  • - SSG: allow user to change template directories when moving install locations. Use build number in version number.

Bug Fixes:

  • - Fixed: Personal drone won't deploy in random locations.
  • - Fixed: Playfields sometimes being randomly regenerated on each load (ie terrain could change after resume game)
  • - Fixed problem that dropped items and backpacks fell through bases when dropped on them and game was reloaded/server got restarted
  • - Fixed: Exception after entering Moons.
  • - Fixed: Moon Starter was composed out of Cobalt and Silicon
  • - Fixed: Teleporters on stock POI's target locations are causing players to get stuck in the loading screen.
  • - Fixed: Not possible to cross the South Pole c2 and c3
  • - Fixed: Spiders sometimes not inflicting any damage to the player when being hit by them.
  • - Fixed: Asteroid fields sometimes disappear from orbit map when teleporting.
  • - Fixed: Problem that AI Space Drones were not spawned in orbit playfields
  • - Fixed: R2BP can be used to get a plants and tomatoes (any growing things) from a CV
  • - Fixed: Drones did not react to player in some use cases
  • - Fixed: Problems with AI bomber launching and docking to base
  • - Fixed: Problem that remaining ore for voxel resources was not saved correctly
  • - Fixed: Hazardous sign for weather is showing wrong
  • - Fixed: Ore deposit tags are not updating after being emptied by AMD's (Note: Voxel resources are currently not depleted by AutoMiners)
  • - Fixed: Teleporting to previously marked position did not work anymore
  • - Fixed: R2BP: After-BPsave placed blocks overlapping to-be-repaired blocks lead to un-removable ghost blocks after R2BP
  • - Fixed: Spiders were rotating after death + spiders did not run away always when afraid + spider navigation
  • - Fixed: “Playfield” cmd was not working for playfield_debug.yaml
  • - Fixed: Random exception when attacking a POI
  • - Fixed: Random placement on size 5 planets didn't use 25% of the planet surface
  • - Fixed: Problem that unexpected asteroid resources were spawning
  • - Fixed: Exception triggered after exiting to the main menu from a new game
  • - Fixed: Menu shortkeys not closing their respective windows.
  • - Fixed: Console not opening in title menu or in-game without a different menu being open.

 


Source

May 7 2018, 04:38 am
5239
Zachary Smith
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