Empyrion - Alpha 4.0

You'll probably want to start a new game for this build, even though old saves are technically compatible. Older saves will have some messed up lighting because of the switch from gamma to linear space.

Eleon Studios is working hard to compete with the other space games in the indie scene with large scopes. No Man's Sky and Star Citizen are two notable games. Empyrion is holding it's own, with a constant stream of new updates and an involved community who understands their work to identify bugs pushes the game forward.

Empyrion has moved onto its fourth alpha version, bringing with it a huge list of improvements and features, and a ton of fixed bugs!

Before we bring the patch notes, here is a little thank you from the developers over at Eleon:

"Without your feedback and reporting bugs, it would never have been possible for us to create the game as you are currently experiencing. We hope you will continue to support us in the future."

New Features:

1. Auto Mining Device:

- Added terrain-placeable auto-mining device with 3 Tiers
- Possibility to upgrade from T1 through T3
- Mining rate depends on the Tier and the Source Quality (dependent on the size of the deposit)

Empyrion

2. New HV Handling:

- With the new HV handling your HV will now adapt to the ground, i.e., it will no longer remain horizontal if you drive up a hill
- The new hover engines apply a local force below them (somehow like a virtual wheel). Thus, the position of hover engines and distribution of weight plays a big role now
- Added visual overlay for "Center of Mass" and "Center of Vessel" (Use building-helper menu to show; default button: N)
- Added artificial mass block that adds additional weight and can be used to balance the Center of Mass of the vessel for improved flight and hover behavior
- Added T1 and T2 hover engines with new 3d models
- Added Hover Booster device that allows HV to perform jumps (old Hover Engine Model)
- Changed HV starter block: no hover engine placed on starter block anymore
Note: HVs from blueprints and from the workshop need the new hover engines to be added. The old “Hover Engine model” now only adds the Hover Booster feature to your HV but it will not make it hover.

Empyrion

3. Repair Block:

- Added "Repair Bay" block for CV and BA
Note: to activate auto repair just place a de-activated SV / HV / CV on top of repair block; Limit: max 1 Repair Block per CV/BA for now; CV Repair Bay can only repair SV and HV. BA Repair Bay can repair all vessels.

Empyrion

4. LCD Screens:

- Added re-writable LCD Screens
- Screen content saves with blueprint

Empyrion

5. Ship Registry:

- Structure overview window with “Waypoints” and “Show on Map” feature
- The registry list shows all your vessels and bases anywhere in the solar system
- If you are in the same playfield, possibility to access certain features of your vessels and bases via Control Panel remote access (e.g. turret settings, power up or down, etc)
- You can set a waypoint as a guide or show the position of the selected target on the map
- Structures that are chosen as waypoint, are now displayed in yellow on the map and have a yellow arrow and tag on the HUD (remove a waypoint by clicking on the waypoint button again; you can have more than one waypoint active at the same time)

Empyrion

6. Faction-based Discovery System:

- Added player-centered discovery for multiplayer (i.e., when a player discovers a POI / deposit this discovery is no longer visible for everybody on server; players in a faction share their discoveries)

7. Separation of Small and Large Blocks:

- Separated small and large blocks (hull, windows, truss blocks etc): please note that we had to re-balance the weight of many blocks; Small Blocks = SV,HV; Large Blocks = CV,BA
- The separation will allow us to make a much better balancing of hitpoints and weight
- CV and Bases got more hitpoints for their basic building blocks and windows (for example: Steel 500 HP, Hardened Steel 1000 HP, Combat Armor 2000 HP). As a result, they are now heavier and need more materials when crafted.
- All hull, window and truss blocks are automatically updated to the corresponding new block when spawning a pre-Alpha 4.0 BP. Please note: Pre-1.0 Alpha Blocks are not auto-updated. Blueprints that still have these blocks will be shown as RED in your blueprint library. You still need to swap them manually.

8. New Weapon Balancing (Step 1):

- Rebalanced all mounted weapons and turrets - let us know what you think
- Separated CV and BA turrets as preparation for upcoming CV-BA rebalancing (their stats are identical at the moment; subject to change!)
- Added homing missile to Turret Rocket (BA / CV): the homing missile will follow the attacked vessel during a certain time. These turrets will now be much more effective against fast moving targets.
- Added new Pulse Laser Turret (BA and CV)
- Added Flak Turret for CV
- Added Minigun Turret and Artillery Turret for BA
- Adapted ammo templates to new balancing
- Balancing Stage I: Added limit to number of mounted and turret weapons (performance and balancing reasons). "Max Count" indicates now how many weapons can be placed on a structure for Survival Games.
Please note: Blueprints that violate these limits will be shown as ORANGE in your Blueprint Library and can not be used in Survival mode. You can still spawn and change them in CREATIVE mode - or use them in multiplayer if the server admin decides to disable the Max Count.
- Added 'EnableMaxBlockCount' in dedicated.yaml (thus you can disable MaxCount on your dedicated server if you prefer)

Empyrion

9. Code Locks:

- Added code locks to several blocks (e.g. Doors, Hangar Doors, Cargo Boxes, Fridges, Constructors etc.)

10. ATM Machine:

- Added ATM block: With ATM machine you can transfer money from / to account (you now must use ATM to transfer money to your account; Open ATM GUI and add money by dropping gold coins and credit cards to the intake ; Remove money by creating a moneycard; It is not possible anymore to “consume” stacks of Gold Coins or Credit Cards for adding the value to your bank account!)
- Replaced credit card with a money card that can hold a flexible amount of money.

11. Switch to Linear Space:

- Switched from gamma to linear space: this change had a major effect on the overall lightning in the game and how the physically-based rendering (PBR) works. If you want to read more about gamma vs linear color space, check this out:
https://docs.unity3d.com/Manual/LinearLighting.html

empyrion_linearspace empyrion_linearspace2 empyrion_linearspace3 empyrion_linearspace4 empyrion_linearspace5
It is hard to capture the effects of linear space in screenshots - just start the game and convince yourself of the new lightning and the different look & feel of linear space (btw: in the last screenshot you see the new Multitool T2)

12. Dynamic Character (UMA):

- Added fully dynamic character (so called UMA): for now you do not see any difference to the old model but with this new approach we will be able to easily change armor, jetpack, etc on the character. In addition, we will be able to integrate character customization (face, hair, beard, size, etc).

13. Separation of Client and Server:

- Client and server are now separated
- You can download “Empyrion - Galactic Survival Dedicated Server” from the Steam client via Library -> Tools
- If the Empyrion dedicated server does not show up under Tools in your Library, you can install it via SteamCMD as follows:
a. Install SteamCMD from https://developer.valvesoftware.com/wiki/SteamCMD
b. Open console/command line prompt and navigate to the directory you installed SteamCMD
c. Enter the following command:
steamcmd +login anonymous +force_install_dir "../Empyrion - Dedicated Server" +app_update 530870 +quit

Following this procedure will install the Empyrion Dedicated Server in the folder “Empyrion – Dedicated Server” beside the folder where steamcmd is installed. If needed, you may change the folder name to your liking.

Other Changes / Improvements:

Blocks/Items/Building:

- Added color-able / texture-able wings for SV
- Added new doors that open vertically
- Added an additional console block
- Added new block groups: Landinggear Blocks SV and Landinggear Blocks Heavy SV (Added short versions of landinggear single and double)
- Added new block group: Landinggear Blocks CV (added more landinggear models for CV)
- Thrusters have now more consistent names (-> thruster S, M, L, XL etc). Temporarily removed atmo thruster

Multiplayer:

- Added "Faction Access" and "Show on Map" button to (Emergency) Oxygen / Hydrogen and Water Generators
- Allow faction visibility even when all players are offline + show new faction stats information
- Huge network optimization
- Motorbikes now gets removed with wipe time (problem before: on busy servers there are many abandoned motorbikes which reduces performance)

World:

- Added more fog / clouds when high up in air
- Clouds when high up in air are now stronger on several playfields (FogCloudIntensity)
- Added orange bush on Temperate2 a.k.a Oscutune
- "Crashed ship" on Moon and Lava planet is now less deep buried in ground

GUI/Management:

- Added overall health state of a structure to control panel
- Added more map icons (AMD, Water Generator, Oxygen Generators). Changed map icon for backpack, survival constructor and base
- Added Entity ID to vessel statistics window
- Using 'always visible' shader for axis of preview blocks (Axis is not hidden inside blocks anymore, but visible from the outside even if the block is large)
- Added Hangardoors, Shutterdoors, Ramps to Control Panel (+ added code locks)
- Reworked Scoreboard: using more vertical place in total, using less space per row
- Marketplace: For better quick comparison of prices, all prices are displayed with 2 decimals

Graphics/Visuals:

- Added new model for Multitool T1 + T2 (with particle effect + better sound)
- Tweaked model of Fillertool
- Updated radar block model
- Added better model for cockpit CV 2
- Replaced old shotgun T1 with better model
- Improved shader on turrets HV
- Tweaked material on scope of shotgun T2 (now it is not illuminated anymore when dark)
- Tweaked muzzle fire (now light is disabled much faster after shooting)
- Improved weapon hold animation on several weapons
- Improved hold animation and material on flashlight

Tweaks:

- Added buoyant uplift force in water and de-activated thrusters when they touch water (i.e., you cannot fly anymore under water as if water was not present). We will soon add special vessels that will have ability to go under water
- Tweaked size of open passenger seat (SV / HV) - now it is only 1 block wide
- Added dual light cookie to motorbike light and tweaked light intensity
- Tweaked TechTree: Open cockpit is now Tier 3
- Lights switch off in space now 3x later. Increased size of flares a bit
- Added more XP for higher levels (due to new blocks)
- Added better info to alien blocks (e.g. Ion Cannon, Alien Core, etc)
- Renamed Stock Blueprints: SV_Prefab_ instead of SV_Starter
- Improved Marketplace menu performance
- Temporarily disabled yaml checking in Resume Game menu for better performance
- "finishbp" console cmd now only needs 2sec (instead of 5sec)
- Console cmds: increased character limit from 50 to 150- Increased colliders view distance to 200m (south / north / east / west) -> before: 150m and 120m- Swapped TALOS with TITAN in the PDA Mission "custom tours" and set to "one part" (i.e., you need to find only 1 part to fulfill mission)
- HV turrets do not fire anymore if HV is docked

Bug Fixes:

- Fixed: Button-Click macro exploit to duplicate items
- Fixed: Rockets now don't explode any more if they hit their 'own' structure
- Fixed: Problem that Offline Protection did not activate for private faction (now you don’t need to create a 1-man faction anymore to use the offline protection)
- Fixed: PvP: Own faction base will shoot at spawned vessels of faction members
- Fixed: Constructor does sometimes eat up material but do not produce items (Constructors and Food Processors now use a special Output Inventory to store crafted items)
- Fixed: Turrets of CV set to Public does not engage enemies
- Fixed: Jumping of focus block. Now: interpolating focus block positions (+ we do not show block preview if block is not allowed to be placed)
- Fixed: Grass is overlapping mountains
- Fixed: Wrong weight count on blocks (now each block weights exactly amount that is shown in block info)
- Fixed: Upgrade Window: Tint reverts when upgraded
- Fixed: Checkbox of turret when deactivated and accessing it
- Fixed: Light bleeding when shadows are on (e.g. lights of bases do not shine through doors anymore)
- Fixed: Status effect notifications delay all other notifications
- Fixed: Player Status: Icons overlapping each other if more than one effect is in place
- Fixed: Wind animation on several trees / plants (e.g Omicron Alienpalmtree, Akua Umbrella tree etc)
- Fixed: Key for Flashlight: rename to LIGHT only
- Fixed: Water shader with errors (e.g. water shows mosaic texture in the night)
- Fixed: Potential error is in Peer2Peer another player connects while we are starting up
- Fixed: Problem that beam of texture tool was sometimes cut off
- Fixed: Lava emissive texture not working
- Fixed: Gaps on hull block HalfRound
- Fixed: Marketplace - wrong time sorting in the "Recent" list
- Fixed: Error when opening PDA in creative as a client
- Fixed: Strange Colouring when placing Walkway/Truss Blocks
- Fixed: Bike "slides" instead of driving - as observed by a 2nd player in MP
- Fixed: Problem with missing chunks on terrain
- Fixed: Durian Sprout only attributes a fraction of XP compared to all other sprouts
- Fixed: Thrusters firing with full force when CV/SV are hovering or landed
- Fixed: SV/HV thrusters still firing full throttle when docked
- Fixed: Hovering CV/SV is falling to the ground when pilot leaves the seat
- Fixed: CV and SV slowly sinking to the ground, despite hovering
- Fixed: RCS blocks show up on top of the water layer instead of diffuse underneath it.
- Fixed: Error if opening Texture Tool 2nd time via Player drone

Oct 20 2016, 09:59 pm
8270
Matthew Wiebke
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