Empyrion Galactic Survival - Alpha 5.2

Have you wondered what a sunset on another planet looks like? Wonder no more, the newest update to Empyrion will grant you this!

Alpha 5.2 has been released for Empyrion. In addition to some new content, the developers have chosen to tweak graphics with this update. Players can now look forward to beautiful sunrises and sunsets. Besides the sun lighting effects, the water has also been adjusted. So in addition to awesome sun lighting effects, your beaches are now more majestic. On top of these two major changes, we're also seeing an update to the transition between textures. It is now much smoother and more fluid, and should be noticed almost immediately.

Before we get into the patch notes, check out this video from the developers:

Patch Notes Alpha 5.2 (Build 841)

 

New HV Drill Behavior:

  • Added first version of "fixed drilling mode" FDM for easier HV drilling: press Shift-O to activate FDM
    • with FDM activated, the HV will stay at the exact inclination and rotation as when the buttons were pressed
    • press Shift+O to de-activate FDM
    • in HUD it shows: Drill Mode: Free / Fixed
  • If FDM is not activated, the the z-rotation of the HV is fixed as well -> no rolling anymore
  • Auto-level O still works as before in Free mode

Improved Laser Rifle and Pistol:

  • Much faster projectiles (actually instant hit) and overall buff (damage, RoF etc)

Improved Water Shader:

  • Added a detailed reflection probe so that the environment is reflected in the water
  • Added new "Medium" quality option for Sky Reflections (old "High" setting)

Empyrion Alpha 5.2

Texture Arrays for Terrain:

  • Added first version of texture array for terrain which ensures better blending of terrain textures
  • Texture arrays are only active with VRAM >= 4GB

Empyrion Alpha 5.2

New Settings in Creative Mode:

  • Added new Creative Setting on Akua, Omicron, and Orbit

Empyrion Alpha 5.2

Empyrion Alpha 5.2

Improved Controller of Player Drone:

  • Added auto-level to player drone. Per default, the player drone only rotates around y-axis (vertical axis) on planets which improves the steering of the player drone.
  • Deactivate auto-level by pressing "O"
  • In space, the player drone behaves as before

More Vivid Colors on Several Playfields:

  • Removed the Atmosphere fog on several playfields which results in more vivid colors (please note that Atmosphere fog is disabled if intensity in playfield.yaml is smaller or equal 0.5)
  • In addition, we improved the sunset / sunrise settings on several playfields by introducing a new parameter in playfield.yaml: “SkyHorizonColor”

Empyrion Alpha 5.2

Changed LCD Sign Editing:

  • Sign editing done in own window (incl. Back-to-Control-Panel button if allowed)
  • Control Panel now only shows text preview and has access button for editing
  • LCD signs can now use a code lock

Empyrion Alpha 5.2

Additions:

  • Added new T2 laser pistol

Empyrion Alpha 5.2

  • Added new NPC to Ningues: Oviraptor
  • Replaced hover booster with better model
  • Replaced Sniper T1 with better model
  • Replaced texture tool with better model
  • Added Fiber as growable plants to BA / CV

Empyrion Alpha 5.2

  • Added long version of colorable and texturable stairs
  • Added new orbital trading stations for Akua and Omicron
  • Added new stock prefab SV Tier 5
  • Added new HV Tier 6 Stock Prefab

Empyrion Alpha 5.2

Visuals:

  • Tweaked terrain of Akua: integrated larger planes
  • Tweaked Asteroid Field 2 - Alien Outpost (fog less dense)
  • Added better particle effect for ION cannons and plasma space drone
  • Tweaked muzzle flashes on mounted weapons and turrets (+ added muzzle flashes where they were missing)
  • Tweaked some sun flares
  • Alien tree on Masperon now emits less firefly particles
  • Tweak flare block - bit stronger flare

Improved Client-Server Communication:

  • Clients show message if server does not receive their packages any more. Thus, you will now notice immediately if you have lost connection to the server, which means you can avoid playing in a “ghost world” where your progress will not be saved
  • Limited size of packages sent by client to avoid client disconnects
  • Added server config to disable Steam family sharers playing (only owner can play then)
  • Optimized playfield server and client heartbeat checks

Changes:

  • Better finger positioning on weapons in first-person view
  • Tweaked scope model on Assault Rifle and Pistols
  • Added better explosion effect to freighters when they self-destruct
  • Added new scope overlay for Epic Laser Rifle and Epic Pistol
  • Updated several preview icons -> especially components and weapons
  • Optimized audio sources: we fixed problem that their sound could be heard from very far away (let us know if you notice something strange)
  • Reduced flare size on projectiles (eg rockets etc)
  • Weapon bobbing applied to both hands
  • Tweaked Moon playfield: weapon range is reduced and it is now a PvE playfield
  • Tweaked: Reduced intensity of flare on light SV
  • Tweaked stock prefab SV Tier 4
  • Tweaked Grime effect on lava planet: reduced emission of particles
  • Tweaked deco: added more skeletons of dead animals.
  • Added bullet tracers to Projectile Pistol T2
  • Removed lense flare effect from Unity flare of worklight 01 + 02
  • It is now possible to teleport in Y-axis in orbit
  • Reduced engine sound of player drone
  • Tweaked space fog
  • Better aiming of turrets (not yet new targeting options)
  • Marker blocks for drone and troop transport spawners are now also available in Creative mode
  • Updated loading screenshots
  • Tweak to shader of Talon NPC
  • Reduced amount of underwater particles
  • Added better info on how to use "replaceblocks" cmd
  • Added more loading screenshots
  • Updated Unity to 5.5.1

Bug Fixes:

  • Possible fix for a majority of “connection lost problems”
  • Fixed: Problem that sometimes players resurrected briefly at death location when using "spawn to medibay"
  • Fixed: Waypoint / Registry Exploit
  • Fixed: Problem that diving was not working and other related problems
  • Fixed: Rockets (handheld weapon) did not shoot through crosshair if fired while pointing into air
  • Fixed: Problem that ground fog on planets did not taken into account water and windows
  • Fixed: Problem that NPCs were not hidden by fog, ie they rendered in front of ground fog
  • Fixed: Problem of character micro-jumping / jittering on uneven terrain.
  • Fixed: Copy / paste of multi-line LCD text replaces newlines by spaces
  • Fixed: LCD usability: If text is longer than the preview window, text will jump down when editing at the top
  • Fixed: LCD text preview / edit view don't show special symbols of LCD font
  • Fixed: Problem that HV flipped over when drilling
  • Fixed: Problem that camera clipped into weapon when going into sniper mode
  • Fixed: "EnableMaxBlockCount: False" still prohibits putting a Blueprint with exceeding block count to Factory
  • Fixed: Portable Worklight 1 showed a blue cone in pre-place mode
  • Fixed: Harvester did not work in 1st person when "centered" on the tree
  • Fixed: Problem that weapon model vanished when switching view while reloading
  • Fixed: Sectors.yaml arrow missing / line glitches
  • Fixed: 3rd Person: Helmet on/off lights up blocks, surfaces and other faces
  • Fixed: Problem that freighters often spawn only partially (MP only)
  • Partially fixed: Windows visible through fog
  • Fixed multiple exceptions in Registry Window
  • Fixed: Problem that Poly Count and Light Count of SV Stock Prefab Tier 3b was not shown.
  • Fixed: Problem with LOD of Control Station
  • Fixed: Gap in door of SV - flares and light could shine through closed door
  • Fixed: Problem that weapon spotlight created a white spot in front of the tool/weapon
  • Fixed: Problem that Ramp Blocks worked like lifts
  • Fixed playfield server exception - trying to clean up already destroyed avatar
  • Fixed: Problem that player drone could still could open player-dropped backpacks and emergency boxes
  • Fixed: Sunshaft "Jump" when Time at 00:00 to Sunrise/Sunset - now much smoother transition
  • Fixed Multitool: When switching via Radial Menu to another mode (eg deconstruct) - the beam does not shoot through crosshair anymore
  • Possible fix for client exception when unloading a playfield
  • Fixed: Problem that Corn Dog Snow was visible in Creative Menu
  • Fixed: Problem that sound of different models were audible from very far away (flies, generator etc)
  • Fixed: Several internal exceptions reported on support email

 

How do you like the sunset? Let us know how you like 5.2 in the comments below!

Source: EmpyrionOnline

Feb 2 2017, 03:19 am
12100
Matthew Wiebke
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