Empyrion Galatic Survival - More changes come as 8.0 gets closer

Empyrion Galactic Survival - The release is getting closer! See whats new in (Build 1706)

Greetings Empyrion fans! Some good news is here as the release for 8.0 is inching closer! Keeping fingers crossed, the developers go into this week hoping to have a version that will be released tomorrow, Tuesday, June 12 to the public. There was quite a list of adjustments made with this release candidate, so be sure to check the build (Build 1706) out below!

Remember that bug reporting is a big part in improving Empyrion! Here are some healful threads where you can submit your bug reports:

Visuals

A texture has been reactivated that will show the dirt under POIs. There has also been an updated underground texture for POIs on all playfields.

Some playfields have received some stronger atmosphere fog. The Barren, Lava, and Desert will appear slightly different as shown below:

A full list of the Optimizations, Fixes and Other changes made:

Gameplay:

  • Zirax shotgun is approaching the player, the rest of Zirax will keep distance
  • Further reduced CameraShake on weapons
  • 3D Planet Map: Icon size and zoom range now depends on the planet size
  • Added copper deposits on more planets (Desert, Snow, Moon, MoonDesert)
  • Removed sentry guns from Planet Vessels
  • Warp target position is now about 12000 units from center of sector to avoid being too close to big planets
  • Medic Station HV: Status Effect is now visible in Block Info

Optimizations:

  • Tweaked terrain shader: less blending quality but better performance
  • Async loading of asteroid fields to improve planet -> orbit performance
  • Improved performance/memory usage on orbit-planet transition

Other Changes:

  • Renamed version to "Alpha 8.0.0"
  • Planet Update: Fixed some blending issues with textures
  • Akua-Omicron: ensuring that moons are placed sufficiently far away from the planet
  • Console command 'sector <playfield>' will now position you at 0, 0, -12000 (old: 0, 0, -4000)
  • Created updated version of commented gameoptions.yaml incl. default values in both default scenarios
  • Updated info in Config.ecf on how to create an item for free in the constructor

PDA Update:

  • Adjusted some entries (text, typos, order)
  • Added new preview pics for Explorer Journal to make NPCs, animals, and creatures identifiable.
  • Added Mission background info to Robinson Protocol
  • Adjusted Intro text to give a hint about the Empyriopedia
  • PDA Update: Empyriopedia
  • Added chapter '10 Tips for GETTING STARTED'
  • Added Engineers Handbook (work in progress)
  • Bug Fixes:
  • Fixed: HV reacts to plants even though they have no collider
  • Fixed: Problem that the wood log gets catapulted away when cutting down a tree
  • Fixed: Wrong text was displayed for some Status Effects
  • Fixed: Trading Outpost was shown as Asteroid Field in Akua-Omicron scenario
  • Fixed: Holding a weapon with scope creates an endless stream of 'Game Events' as long as a menu window is open
  • Fixed: Several Zirax problems (Dead body rotation, Dead zirax making idle animations, Zirax ignoring visible player)
  • Fixed: Several Internal exceptions reported on support email
  • Fixed: SSG: Fix exception when starting in steam build.
  • Fixed: ReplaceID cannot select some Terrain IDs in certain situations
  • Fixed: Double-entries in Dynamic Tooltips on some occasions
  • Fixed: Distant Fog not showing in some cases
  • Fixed: PDA: Briefing window is shown twice on chapter start
  • Fixed: PDA: first task delay is ignored
  • Fixed: PDA: CoQ for faction members not participating in a Faction mission that is completed by another faction member
  • Fixed: PDA: Rewarded chapters of a Faction Mission not rewarded to not participating faction members

Source

Jun 12, 02:22 am
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Zachary Smith
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