Fractured Lands - The Second Closed Beta Weekend

The first batch of fixes and the second coming weekend beta test - Fractured Lands

Greetings! Fractured Lands entered the gaming world with a huge bang over the recent weeks. Well accepted by the players and content creators alike. The game has turned out to be a blast! Gaining the attention of stream legends such as Choco Taco and Shoud, there was a massive presence of the game over on Twitch. Check out this gameplay footage where Taco meets Shroud on the battlefield!

With the first beta weekend being a huge success, the second beta weekend is coming quickly. The developers over at Unbroken Studios are hard at work fixing attack bugs, working on optimization, and getting more keys out for the next test. The developers have so much planned! If you care to learn about last week at E3, see this E3 Isn't Easy post where 'Popsicle' talks about the time at E3. Here are words to the fans regarding the beta from earlier this week:

-Humbled

  • "We’re humbled to have so many people giving the game a try, especially legends such as they but the key now is to listen to what they, others, and all of you have been saying and make the fixes and updates and feature changes necessary to make this game great!"

-A Thank You to the community

  • "We couldn’t have done any of it without help from so many people including all of you players and supporters so thank you, thank you!"

-Further Detail

  • "Beta doesn’t mean we’ll be done with Fractured Lands though, not at all! We have so much more planned for after Beta, through our Early Access launch (this Summer!) and for the future, so stick with us, and like Choco said while playing “you gotta believe!”

 

Coming Schedule

The second and third weekend of the beta is starting soon; be sure to get in there so you don't miss out. If you don't have the beta, be sure to stay on the lookout for the keys! Here are the times for the coming beta weekends:

Second Beta Weekend:

  • Friday, June 22nd 10:00AM-2:00PM 6:00PM-10:00PM
  • Saturday, June 23rd 10:00AM-2:00PM 6:00PM-10:00PM
  • Sunday, June 24th 10:00AM-2:00PM 6:00PM-10:00PM

Third Beta Weekend:

  • Friday, June 29th 10:00AM-2:00PM 6:00PM-10:00PM
  • Saturday, June 30th 10:00AM-2:00PM 6:00PM-10:00PM
  • Sunday, July 1st 10:00AM-2:00PM 6:00PM-10:00PM

A full list of the changes made last week:

Closed Beta First Patch Fix 6/9/18

  • Multiple crash fixes for clients.
    We have a few rendering-related crashes that will need further info, so if you run into a crash tonight, please be sure to report the info in the report form so we can investigate. The (small) good news is all the crashes are isolated to the client and we had no issue with server crashes.
  • We made a fix to a previously unknown matchmaking bug, that we only were able to discover with a large number of players added to this Beta.
    This should help significantly for matchmaking tonight. This is one of the main reasons we need to do Beta tests like this because some bugs cannot be identified without lots of players to unearth it. Of course, we’ll continue to look for bugs like this as we continue each Beta testing period.
  • We temporarily removed motion blur.
    We eventually would like to make this a toggle-option, but lots of players complained about it, so for tonight’s test, the faster fix right now is simply to remove it, and we’ll put the work in to add more options later.
  • Mouse sensitivity is in increments of 5 instead of 10.
    Similar to motion blur, we want to make this more user-friendly, but adding custom numbers to type in, a mouse drag option for the number, or other options will take more time, so, for now, we’ve increased the option variable to allow for more fine-tuning by each player
  • Changed the base mouse speed, along with the min and max multipliers set in the settings
    We’ll continue to evaluate these options and ask that you continue to provide feedback about what kinds of settings/variables and adjustment options you’d like to see
  • Fixed a bug where changing the mouse sensitivity multiple times would result in an unplayable mouse speed
  • Fixed a bug where mouse sensitivity and inversion settings were not loading after restarting the game
  • Added a new option in video settings to lock the framerate to 60 FPS
    We’re planning on adding a host of more video settings, but could get this one in quickly so wanted to implement it for use in tonight’s test
  • Update new server list.
    This will fix a bug where when we added new servers, player clients wouldn’t see them until they restart
  • Improved the backend server display info.
    This gives us more insight into server capacity and usage and helps us monitor matchmaking results and improve your time getting into a match

Source

Jun 20 2018, 03:48 am
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Zachary Smith
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