Hellion - Steropes Update is here

Hellion - Server Client Improvements, A New Ship, with Over 60 Fixes and Changes

Greetings Hellion Fans! The developers over at Zero Gravity push an update this week that offers some distinct improvements and additions to the game. Also, you will notice the new "Rent Your Own Server" button in-game. This will take you right to Nitrado for your own Hellion game server!

Along with the changes to the game code and overall improvements to key gameplay features, Zero Gravity Developers also Improved server-client communication. This is done with the intention to fix desync issues, movement, combat and object interactions. Server owners can now set admin rights and allow access to admin commands from the GameServer.ini file as well.

We have gathered some helpful instructions on the Nitrado Wiki to help you, The Admins:

Take Space Survival to the next level, Hellion is best played on your own Nitrado.net Game server

Rent your Own Hellion Server with Nitrado Today!!

A New Starting Vessel

The Steropes update is here! A new starter ship makes its way to the game. Quite smaller than its big brother, but just as efficient. Here is a word from Zero Gravity regarding the new ship:
Steropes replaces Arges as the new starter vessel. It is much smaller compared to its big brother weighing only 468t compared to Arges’ 1698t. As such it only has an Airlock, an Air Filter, RCS, warp drive and a single Solar Panel for power generation. In order to replenish spent RCS fuel or the atmosphere you lost (in case of accidental venting or a breach) you will have to dock with your base.
The exciting new ship makes its way into the game with this update.  Although the new ship seems to have some drawbacks, there are features that compensate for this:
  • The new ship is about 2.5 times more maneuverable.
  • Improved warp drive that is much faster and less fuel intensive allowing Steropes to travel further
  • Comes equipped with a dedicated capacitor bank
  • Can tow modules just as good as Arges.

With a hefty amount of information coming through with this update, it is a lot to take in. Below, you can find details on the NavMap improvements, Piloting interface, Warp Drive Changes, Server improvements, Pre-made station improvements, General Improvements and Bug Fixes. It is a good idea to stay up to date so you know what is going on in the world of Hellion. If you wish to have more details on the ship and the intentions behind it, check out the earlier post for the "Steropes Preview".

A full list of all the improvements and changes made this update. Take your time and stay up to date!

Piloting interface:
  • Full visibility across the entire canopy
  • Only authorized personnel can now pilot the ship
  • New icons and improved indicators
  • Freelook (default L.Alt) no longer interrupts piloting
  • Added hotkeys to access Piloting (1), NavMap (2), Docking (3) and Headlights (4), removed unused buttons for these interactions
Warp Drive Changes:
  • Warp Drive now activates automatically when initiating warp and deactivates when finished
  • Removed 5-second warp confirmation after aligning
  • Ships can now warp independently of players, provided that the timer and maneuver have been set in advance
  • Server restart no longer stops warp
NavMap improvements:
  • Improved performance
  • Seamless zoom
  • Custom orbit parameters can now be entered directly as numerical values
  • NavMap can now hold multiple custom orbits
  • New icons for ships, modules, outposts and stations
  • Three information tabs for selected object
    • Warp maneuver parameters (W)
    • List of objects in close proximity (G)
    • Selected object information (A)
Server improvements:
  • Improved server-client communication to fix desync issues, movement, combat and object interactions
  • Update data in a separate CPU thread (optional)
  • Non attached items now automatically despawn on pre-made stations
  • Server save file renamed to: hellion_{DATE}.save
  • Admin Commands
Pre-made station improvements:
  • Pre-made stations now use their own specific blueprint json files
  • Additional options (lock doors, invulnerability, systems on/off) can be set globally or per module through the station blueprint json file
  • Docking ports can be locked/unlocked per module from the json file
  • Replaced old stations with new ones for improved immersion
General Improvements:
  • Added several new emblems to the security interface
  • Players can now rename corridor and room labels
  • Added a “rent a server” button in the game menu
  • Airlock operation improvements
  • Airlock collision optimization
  • Airlock sound effects
  • Door interact animation
  • Added tooltips for resources
  • Recycler now notifies players if storage is full
  • Turret targeting improvements
  • Added Warp Drive (FTL) time to environmental panels
  • Multiple players can no longer interact with the same system panel
  • Changed “grappler” to “anchor” and added specific anchor docking ports for ships and modules
  • Initialize warp by absolute solar system time (instead of orbit angles) to prevent getting stuck after broken warp
Bug Fixes:
  • Items disappear when thrown out of modules on some locations
  • Items and parts disappearing on the scene after warp, relog off fix the problem.
  • Reloging on an asteroid with a drill in hand will result in the disappearance of canister and battery from the drill
  • Items change position when thrown if two or more players are in the same room
  • After repairing the repair point there is no timeout it shows up again instantly after you repair it
  • Server restart or crash cancels warp
  • Air filter power consumption problem
  • Significant loss of Steropes RCS thrust if docked to multiple modules structure
  • Naming a station from authorized CM still shows as OUTPOST
  • The pilot panel doesn't update after warp, old targets stay on screen they refresh when the player opens pilot panel again
  • Canceling warp removes custom orbit
  • Canceling a warp from one system to another will brake warping and it cannot be set again (Fixes it self after server restart)
  • CBM Cargo interface Servo slot missing
  • Air processing controller in premade stations lootable Automated Refinery B1
  • Player logged out of the cryopod shows outside at random position in the large stations
  • Dropping item in space makes him static when a player goes in and out of the module
  • Spawned flag in the CBM. Incorrect place.
  • Loot distribution not spawning correct amount of set items
  • Can't locate Fire inside the main room of FM when it depressurized
  • Turrets shoot through CTM objects
  • Texture gap in ship cargo bay door
  • Player gets stuck around the ships chair
  • Player can't reach the glass in the observation deck
  • Station change gravity
  • Inventory dupe bug
  • Servers not showing in the list
  • Warp through debris field causes damage to the ship and modules towed
  • Ship small attache points are not accepting all items
  • Warp towing failure
  • Warping INTO stations
  • Panel rendering partially missing in FM
  • Inventory key collides with ship rename field
  • Throwing items in space not working while inside module it works fine
  • Signs instead of quotes in tutorial text on the loading screen
  • Coordinates on Map not matching the ones from Spawn Rules
  • Don't allow Anchor docking ports to be usable from the module
  • Everest Station Prefab going missing / changing orbits.
  • CLM not occluding sunlight inside
  • Air quality drops while the player is driving
  • Docked CBM's loose ~0.2 pressure after server restart
  • Debris field in Nav Map does not reflect reality
  • Saved settings Volume, Invert mouse and Effects are reverted on game start.
  • Pistol Ammo Clips Oriented Wrong On Shelf
  • Stuck on game loading (Server problem)
  • CQM Medkit Storage Is Opaque When Closed
  • Refine Air not working
  • Warp not working when a player is not inside the ship
  • EM field controller still lootable in random PSM
  • Jetpack light shows when using the docking port
  • Ship shows matched even when not and moving
  • Power panel - strange capacitor loading while Steropes is docked to PSM)
  • Cell detonator slot - u can use the slot without a need to open it by the button
  • Solar Panels Missing Material on Doomed outpost
  • Warp cell consumption not showing the correct amount
  • Jetpack oxygen consumption in cryo pod after server restart
  • Matching velocity not working on range 116-130m (match velocity indicator is shown)
  • Navigation map - "warp to" button label behind celestial body label
  • You can put and get servomotor of Arges' air filter system without opening glass door
  • Docking Interface lighting/shadow issues.
  • Arges 'glass box' lighting effect when piloting
  • Velocity Matched (not docked) Arges appears in CM's Power Interface
  • Incorrect interact zone for suit cupboard


May 18 2018, 11:22 pm
Zachary Smith
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