The Incredible Fanbase behind Star Citizen

Despite the length of development thus far, and the constant recession of target dates and features, Star Citizen continues to maintain one of the, if not the most forgiving fanbases in recent gaming history.

For those unfamiliar with Star Citizen and its history, allow me to briefly elaborate: Back in October of 2012, Chris Roberts, the creator of Wing Commander, announced his plans for Star Citizen. It was to be a game of such massive scale and detail, that it will change the way games are developed in the future. Fast forward 4 years and $129 million dollars later. CitizenCon was on October 9th, 2016 in Los Angeles, California, and was expected to showcase Squadron 42, the single player side of Star Citizen, and give some heavy insight into build 3.0. Fans received none of Squadron 42, and little about the features everyone has been waiting for in 3.0. Apparently, the studio dedicated to Squadron 42 was unable to meet their deadline with a semi-polished level for us to view. Despite this, fans are still head-over-heels for the game and everything it stands for.

Since the original Kickstarter, space ships in the game have been the key focal point of backing the game. Spend some cash, receive a ship. Starter packs as low as $30 were the original incentive, with increasingly large and feature-rich ships for increased amount of 'donation'. The original maximum pledge? $10,000. That pledge earned you one ship, an unnamed Constellation variant, a skin for said ship, the ability to name that ship, and a plethora of physical goodies, including a spaceship-shaped USB with the game loaded on it for quick installation.

Since then, much larger, more impressive backing packages have been available, including the most recent and most expensive package: The Completionist, standing available for a mere $15,000.

Need to have it all? The Completionist package lets you have all ships announced up to 2014, plus a couple 2015 Concepts (See package contents). All limited ships and limited flair come with an extra copy of themselves (certain exceptions). The package also comes loaded with Hangar decorations and 20,000 UEC Starting Money for game launch.
Please note that this package does not include the Javelin Destroyer, however it unlocks the ability to purchase one through the store. Please note that if you request the Completionist reclaimed for store credit the Javelin (if purchased) would be reclaimed as well.

Through it all, the feature delays, and unmet deadlines, the hardcore fanbase seems completely unphased. The commitment to communicating with the fans seems to be the saving grace for Cloud Imperium Games, as well as the sheer scope of the game. Should Star Citizen actually see its end of initial development and we all see a launch date for the initial game, we'll all be witnessing video game history. I hope to see this day sooner, rather than later.

Original source for inspiration: http://www.pcgamer.com/inside-the-hardcore-fanbase-keeping-the-star-citizen-dream-alive/

Oct 18 2016, 11:36 pm
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Matthew Wiebke
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