Minecraft - Dolphins are here! See whats new in this weeks snapshot

Minecraft - Dolphins are here! Snapshot 18W15A

Greetings Minecraft fans! Snapshot 18W15A brings a nice amount of content to Minecraft. We have gathered all of the details needed for you! Check out the list below of the recent snapshot to stay up to date on all the things added. For the fixes, you will have links to the respective post related to the bug. As for now, let's take a look at the new Dolphins!

DOLPHINS

The exciting addition of the Dolphin to Minecraft will add more to do while out on the water. These playful creatures add great fun to the game. They can be found chasing your boat in normal, cold, and lukewarm oceans. You can lure them to the surface or find them deep below. Check out some of the details we've gathered from this weeks snapshot:

Features:

  • Spawns in any ocean that is not frozen
  • Dolphins are very playful and love floating items
  • They also love to chase after boats
  • If you upset one, you upset them all
  • More behaviors coming soon

PS: They are cute too

A full list of the changes and fixes made with this Snapshot:

CHANGES IN 18W15A

  • New entity: Dolphins
  • New block: Conduit
  • New block: Blue Ice
  • New item: Heart of the Sea
  • New item: Nautilus Shell
  • Icebergs now generate in frozen oceans
  • You no longer have "night vision" effect underwater
  • Water now has different colours based on the biome
  • New video option: Biome blend distance
  • Going in and out of swimming should now feel smoother
  • You can now swim through 1x1 holes! Again!
  • Fog colour underwater now changes much smoother between biomes
  • Optimized fog rendering
  • Light now goes much further through liquid blocks

WATER

  • Water now only blocks 1 light per block, instead of 3
  • This only affects newly placed water - we will relight all chunks in an upcoming snapshot
  • Every ocean biome has a unique water colour, and swamps are icky and gross
  • In newly generated chunks, you're less likely to find frozen ocean next to warm ocean (and similar)

FIXED BUGS IN 18W15A

  • MC-25866 - Splash Potion of Saturation has no effect
  • MC-63714 - Zombie Pigmen get angry when hit in creative
  • MC-121479 - Clicking on world, save and quit to title and quit buttons freeze the game for a second
  • MC-122354 - Flying with elytra crash game / kicks player
  • MC-123585 - Closing world while debug pie chart is open causes crash
  • MC-123853 - Mobs don't burn when standing in double plants/cobweb
  • MC-124906 - Underground lava and water lakes and mob spawners generate with air instead of Cave air (cave_air)
  • MC-124915 - /locate and eye of ender find strongholds in invalid places
  • MC-124918 - Biome-specific structures generate at wrong biomes in superflat
  • MC-124953 - Vines generate beneath jungle at y-level 64
  • MC-125083 - New world generator doesn't generate snow on trees in snow biomes
  • MC-125106 - Liquids in generated structures don't update
  • MC-125188 - Releasing the sprint button will no longer stop sprinting until you touch the ground
  • MC-125195 - Spectator mode will still allow the swimming animations
  • MC-125219 - Logs do not retain their rotation when stripping them
  • MC-125240 - Player is unable to swim through one-high water with a solid block above
  • MC-125530 - Swimming while touching ground shakes viewport if View Bobbing is enabled
  • MC-125578 - Splash turtle potions missing "splash" in translation
  • MC-125579 - Tipped turtle potion arrows inconsistently capitalize "The"
  • MC-126087 - In creative mode, fish buckets are used when placing the fish
  • MC-126097 - Will not drop the grilled fish, when cod and salmon are burned to death
  • MC-126185 - Fish unrestricted spawning causing world to inevitably crash from the number of entities
  • MC-126557 - Sea grass, kelp and coral can be generated on crevices
  • MC-127276 - Zombie transform to Drowned in less than waist-high water

Source

Friday April 13, 06:42:43 PM
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Zachary Smith
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