Outpost Zero - Recent Improvements and what's to come

Improvements from Patch #5 and Patch #6 for Outpost Zero

Greetings fellow Overseers! To follow up our previous post a long list of improvements have been deployed this week.

The developers have added some high priority fixes, and some cool new features. You will also notice some improvements to crafting and storage.

Next week we can expect to see an item revamp. Switching to a new RNG system for item crafting that is alot like Diablo's system.

Changelog

A full list of the improvements from patch #5 and #6 below:
World:
  • Fixed water in x0y0
  • Fix for some floating rocks and resources
  • Added several more potassium, titanium, and magnetite nodes per zone
  • Fixed some bad collision on some terrain pieces
  • Modified the skull collision a bit
  • Fixed an unharvestable water
  • Fixed some doubled up resources
  • Fixes to various terrain rock clipping and underground resources
  • Fixed Various holes in rocks.
  • Fixed water at Andres hills, reduced number of sodium deposits.
  • Adjusted various energy rocks scale for proper interact
AI:
  • Fix an issue that was causing AI to jitter and become unresponsive
  • Add a "lock" setting to AI bot inventory slots that prevents them from storing items placed in those slots
  • Bots in follow mode should be much better at jumping off stuff and getting unstuck
  • Added some new Bot lines that more clearly describe any issues they're having with their work
  • AI will no longer miss the crafting table
  • AI finding a storage container now uses job radius
  • Toggling bot power will reset its AI state(have you tried turning it off and on again?)
  • AI bots will defend allies being attacked in a radius of 20m
  • Add a "retire bot" option to the bot frame menu
  • Better feedback when issuing a bot orders it can't follow
UI:
  • Players can find Favorites, History, and Friends Servers from Steam in the In-Game Server List
  • Locally Hosted Games will now appear in the Server List for players on the same LAN (check the "local" checkbox)
  • Update to the stat widgets to fix some UI issues
  • Fixed jump height description to not be empty
  • Fix tutorial getting stuck at weapon swapping objective with logging in and out.
  • Update some out of date item descriptions
  • Add more info about what resource is needed to operate for generators in its Info UI
  • Fixed Foliage options settings
  • Better death message if the killer is not a player, should let you know when killed by turrets and etc
  • Added Early Access disclaimer statement to the Loading Screen
  • Add "Try updating" to the server list menu if no servers are found
Structures:
  • Added a way to lock storage containers to specific item classes, which bots will use when storing items
  • Turrets should be more responsive in targeting
  • Rocket turrets no longer cause friendly fire
  • Add hydraulic fluid to materials processor
  • Fix higher tier CC crafting costs and HP
  • Fix for infinitely crafting bots
  • Add a glass ceiling to connect dome pieces
  • Window wall collision adjusted so players can't get through
  • Implement a repeat crafting count, with an infinite checkbox for infinite repeat
  • Fixed tier 6 and up command center
  • Fix an issue causing turrets to fixate on blocked targets
  • Add actual rocket projectile to rocket turrets, and nerf damage by half
  • Increased heavy turret damage, but reduced its range
Game:
  • Significantly buff sniper rifle accuracy
  • Melee weapons now wait till appropriate point in their swing animation to deal damage
  • Buff sword damage at all tiers. Sword swings slower. Increased range slightly.
  • Buff Knife damage at all tiers. Knives deal armor piercing damage
  • Buff Baton damage at all tiers. Batons swing slower. Add a significant DOT debuff to baton strikes
  • New calculation for armor piercing which makes it more effective vs high armor
  • Sniper rifle now shoots a projectile with travel time. Increased reload time, decreased clip size, significantly increased damage, added a T4 ammo for T3 sniper rifle
  • Added a new animation for Spade, reduced swing speed, greatly increased gather rate
  • Nerfed building damage for all melee weapons
  • Significantly buffed shotgun damage at short range, increased reload time
  • Equipment should now be visible on relog
  • Fixed stalker backpacks appearing as soldier backpacks
  • Added "TheGathering" cheat which allows you to add any item type by name to your inventory
  • Increased default battery capacity by 5x
  • Melee weapons can now be thrown by holding right-click/aim and then firing
  • Fixed an issue with saving while game is shutting down that may have led to lost data
  • Change PVE rules so players can't be killed by turrets in unclaimed territory, but structures can.
  • Remove repair pack from machine shop until it's useful
  • Players should no longer be blocked from interacting with things in water
  • Shield Boosts now Boost armor by a lot more, making them much more useful in combat
  • Updated animations for various melee weapons
  • Players will be less likely to spawn in range of enemy rocket turrets
  • Cheat StayingAlive now sets shields to full as well.
  • Players will take no damage and draw no aggro from mobs until 30 seconds after they finish their spawn sequence or until they attack anything.
  • /EnableCheats enables cheats in SP

Patch#5

Patch#6

Jul 28 2018, 03:39 am
3106
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Zachary Smith
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Jadiwan
858 Days
When will we be able to rent a server?