Rising Storm 2: Vietnam has an update coming

A new Update is coming to Rising Storm 2 and we have the details right here

Greetings Rising Storm Fans! Rising Storm 2: Vietnam will receive a patch. As stated earlier this week we can expect a nice amount of bug fixes and crash fixes to come to the game. The hotfix for the 1.06 update to Rising Storm 2: Vietnam is expected to go live soon! The developers are working out the last details of it currently. This patch will focus on some bugs reported since the release of 1.06. Other fixes will be rolled out in subsequent updates in the coming days and weeks.

As always be sure to check out the list below!

A full list of the changes and fixes made this patch

Crash Fixes

  • Fixed an issue which caused players to crash when loading into maps when playing on the “lowest” graphics setting.
  • Fixed a rendering thread client crash which most commonly occurred when loading into custom maps or the offline Training maps.
  • Fixed a crash which occurred when killing players using the explosive ordinance on the Bushranger helicopter

Bug Fixes

  • Fixed an issue where artillery would not be called after the team swap at the end of the first round in Supremacy and Territory matches
  • Fixed an issue where all players connected to a server would be kicked into the server queue following a map change
  • Fixed an animation issue where players would grip pistols with both hands while crouch-sprinting, which caused their arm to clip into their torso
  • Fixed an issue where Team-kills would not show up in the kill-feed for the killer
  • Fixed an issue where Squad Leaders lower than the requisite Level (Level 15) would retain their Squad Leader position after higher level players entered their squad
  • The new ‘Megafont’ which allows double byte characters now displays properly in Squad Name and Role Vote text
  • Fixed an issue where the Server Queue would add ‘phantom’ players, making the queue appear longer than it actually was
  • Fixed an issue where helicopters attempting to land would slide across the floor on their skids
  • Fixed an issue where the behavior of smoke from smoke grenades would not be properly replicated to players, making the smoke not ‘match’ from client to client
  • Fixed an issue where smoke from smoke grenades would sometimes disappear abruptly for some players
  • Fixed a UI issue where VOIP Broadcasting and ‘Rally Here’ icons would be displayed on the screen and move erratically if the speaker or Rally marker was placed directly behind the player
  • Fixed an audio issue where the wrong Announcer line would play on Territory and Supremacy matches when tickets have run out

Misc. Fixes

  • Reload animations now better track the stage at which Australian Forces weapons are reloaded, preventing players from having to start reloading from scratch if they interrupt the animation
  • Reduced the opacity of the muzzle flash and toned down the ‘screen-shake’ when firing the DShK to make it easier to see targets under sustained fire

Source

Mar 20 2018, 02:51 am
3260
Zachary Smith
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