Rust - Boats, Forests, and the Helicopter Event

Rust - Update 199 Brings the First Vehicle and PVE Improvements, Details Here:

Greetings Rust Fans! Since leaving Early Access behind in February, Rust is still an ever-changing game. Update 199 comes in with a surprising amount of changes and fixes.

New Boat

The first player controlled vehicle is now here! A motorized rowboat, with seating for one driver and three passengers. You will be able to find these boats along the shoreline and they will operate on Low-Grade Fuel. While using the boats you can find the new floating junkpiles. You can use the boat's storage box located in the bow. If you are interested in more information about the new motorized rowboats check out this in-depth write-up from Rustified:

CH-47 Event

A new Ch-47 helicopter event has added as well. This is what it is about:

This transport helicopter is a periodic server event which will appear offshore and make its way to a designated drop zone to resupply. Drop zones are located at most of the Tier 1 and above monuments, and the helicopter will orbit the area in an attempt to neutralize any threats (read: players). After this, it will approach the drop zone and release its payload.

Forest Improvments

The forest will be looking more lively. Added attention to bushes, brush, and overall detail will give the forests a new feel. You will notice the increased density of the forests, especially nearing waterfronts.


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A compiled list of fixes and changes to RUST with Update 199:

Changes and Fixes:
  • Added Powered rowboat vehicle
  • Added Chinook Event
  • Multiple seats in vehicles
  • Added lakeside forests
  • Added Birch, Oak and Beech trees
  • Added projectile pooling (gunfight performance)
  • Bullets now impact water
  • Added server asset warmup (performance hiccups)
  • New client side entity parenting (performance, vehicle support)
  • Added triangular conditional wall models
  • Junkpile Scientists
  • Hapis - Added Junkyard monument
  • Hapis - Added Outpost B3 small monument
  • Hapis - Added sewer branch monument
  • Hapis - Added Collapsed Tunnel small monument
  • Hapis - Mining outpost
  • Added vehicle spawns to Savas KOTH
  • Added horse meat (needs icons)
  • vehicle_flipy and vehicle_sensitivity convars (unused)
  • Hair Cap system
  • Head and Facial hair styles
  • Player Corpses float on water
  • Variable wind animation
  • Added floating offshore junkpiles
  • Updated ingame map to be more detailed
  • Map coords swapped so that the letter is horizontal
  • Eye Adaptation and LUTs updated
  • Tweaks to dynamic grass and terrain splat colours to align
  • Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery
  • Changes to ocean and river reflectivity to be more physically accurate
  • Caves Spikes Trap nerfed
  • Major network interpolation & extrapolation improvements
  • Updated EAC
  • Stripped server schema refresh (performance hiccups)
  • Significantly improved shading on new foliage
  • Increased overall forest sizes
  • Big mix pass over most of the sounds in game
  • Spawning scientists are invulnerable until activated
  • Scientist reaction time goes up when they get hit
  • Hapis - Updated Site A and B tunnels
  • Hapis - 8 new cave and tunnels
  • Hapis - updated roads
  • Hapis - Updated site b tunnels to have radiation
  • Updated Savas KOTH loot table with all recently added items
  • AK47 has more hip aimcone
  • Water reflections
  • Temporal anti-aliasing
  • Pubic, Armpit and Eyebrow hair
  • AK47 has more difficult recoil
  • Added 4 HQM to SAR cost
  • Removed most Junk from Airdrops + Elite Crates
  • TShirt/LongShirt additional radiation protection
  • Reduced SAP HQM cost by 4
  • Heavy Plate Armor slightly less movement speed reduction
  • Heavy Plate Armor cost Halved
  • HV Rockets cost slightly more than 1/4 that of regular rockets
  • HV Rockets do 1/4 damage of regular rockets
  • Reduced longsword cost
  • Reduced rocket launcher cost
  • Rocket lancher has increased durability
  • You can now research and craft Binoculars
  • CCTV + Targeting Computer are stackable to 64
  • Hide armor costs halved
  • SMGs HQM cost halved
  • TShirt/LongShirt costs reduced
  • TShirt/LongShirt research cost now 20
  • Fixed gather amounts being inaccurate on HUD
  • Fixed NPCs showing in the report list
  • Fixed main menu only showing one friend
  • Fixed hitching when opening map
  • Fixed that servers needed a restart before newly released skins could be used
  • Fixed health bars not updating when buildings are repaired via upkeep
  • Fixed being able to walk far away while looting
  • Fixed ore bonus nodes doing pointless position update ticks
  • Fixed field rocks sometimes overlapping monuments
  • Fixed some floating rocks near monuments
  • Fixed sometimes falling through terrain near monuments
  • Fixed rare world checksum mismatch on certain seeds
  • Fixed exploits to dive underneath terrain
  • Fixed some rock terrain adjustments having reverted
  • Fixed skin selection icons not refreshing until clicked
  • Junkpile scientists no longer hover above ground
  • Hapis - Fixed some out of bounds exploits
  • Hapis - Fixed junkpile spawns on cliff edges
  • Fixed gap in Garage door which allowed traps to be trigged through
  • Fixed blueprint read not using master sound
  • Fixed flame turret been trigger through walls
  • Pubic hair clipping through clothing
  • Broken wrists on some clothing items
  • Placement guides not showing underwater looking from above
  • Z-fighting in stomped grass when grass displacement is enabled
  • Particle shadowing inside caves and interiors
  • Argument exception in motion blur
  • Number overflow in occlusion culling
  • Null reference exception in MaterialColorLerp
  • River UV stretching in direction of flow
  • Crash in terrain texturing initialization
  • Fixed skin shading when in shadow
  • Foliage biome tinting
  • Fixed Chainsaw chain direction
  • Fixed garage door culling at short range when gfx settings low
  • Fixed thrown objs impacting vehicle they were thrown from
  • Removed workshop vote counts (Valve doesn't send them anymore)

Source

Apr 9 2018, 09:36 pm
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Zachary Smith
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