See what changes are coming with Factorio 0.17

Factorio 0.17 Features and changes!

Greetings Factorio fans! Below we have the changes that will be coming with the 0.17 update! The developers think this may be the least amount of changes given. Nonetheless, the update should deliver. The 0.16.35. that will be soon released, will be declared stable on Monday, if no critical problems are discovered.
0.17 plan
0.17 coming features:

Major features of 0.17:

  • Mini tutorials (kovarexTwinsenAlbertwheybags).
    We would like to iteratively improve the quality of the tutorials based on our first attempts and cover the rest of the game mechanics by it.
  • Improved First Steps campaign and new main campaign (v453000AlbertwheybagsBen).
  • Gui rewrite. (TwinsenkovarexDominikAlbert).
    It is both improving the looks of the GUI and changing the way it works. Some of the drafts were already published in FFF-212.
  • New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders (posilahanziqjindriwheybags).
  • Recipe tree GUI (Oxyd).
    This should be the foundation of some kind of ingame factoriopedia. It should provide the player fast ways to get the answer to questions like: "what is this item used to?" and "What is the graph of recipe dependencies for this".
  • Mod integration improvements (HanziQRseding).
    Mainly extend the feature of syncing mods with save from save loading to multiplayer game joining, mod browsing improvements, which should at least show the mod picture and more smaller things.
  • Map Editor improvements, both technical and usability wise (Rseding).
  • Map generator improvements and fixes, autoplace specification improvements and documentation (TOGoS).
  • High-Resolution sprites for the rest of the game, including few changes to some entities (GFX).
  • Final game balancing (kovarexv453000Twinsen).

 


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Mar 26 2018, 08:43 am
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Zachary Smith
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