Starbound - Patch 1.2.2 Changelog "Bye Bye Santa"

Patch 1.2.2, recently released for Starbound, has been stabilized by a hotfix and should no longer produce any errors.

If you've fallen victim to any of the errors since the release of patch 1.2.2 in Starbound, you can now breath a sigh of relief. The developers have fixed the errors with a hotfix! Thus, Patch 1.2.2, although at first with some complications, is now ready to play without problems!

Here is the list of adjustments:

  • Fixed a bug where the memory cores were corrupted after a Windows crash.
  • Fixed a bug where generated monsters did not use their special attacks
  • Fixed a bug where success was not enabled correctly
  • Fixed a bug where many materials were incorrectly buildable or built on the wrong surface
  • A bug has been fixed where a dungeon section in Underwater Hylotl Cities has not been placed from time to time
  • Fixed a bug where a dungeon section was not placed in the Ice Vaults from time to time.
  • Fixed a bug that caused the dungeon to fly without a reference object
  • Fixed a bug where Dreadwing did not die correctly when you defeated him with Doomcannon
  • Mazebound64 games has been fixed
  • The Outpost Homegate has been disabled to prevent numerous exploits
  • Various bug fixes
  • Santa has gone home again and is waiting for the next Christmas party

If you currently rent a Starbound server from Nitrado, you do not have to fret, as we have the update! Go check out Starbound!

Were you or your friends affected by the recent errors with Starbound, or did you manage to escape without any damage? Please let us know in the comments below!

Jan 19 2017, 02:26 am
3801
Matthew Wiebke
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