Stationeers - Improvements to new and old systems, see whats changed

Stationeers - Hunger system and cable line improvements!

Greetings fellow engineers! This update brings some important changes to Stationeers. Along with a slew of general fixes and changes the food hunger system and old cable systems also received some love.
Over the past weeks, the developers have received a lot of feedback on how the hunger system has been. A common thing that has been noticed is that a "Chuck" of food whether the character needed it or not, would be wasted. This has been changed so that food will now act the same way Duct Tape is consumed when repairing your suit. When using the item, it will only consume as much as you need.

Improving Old Systems

The developers have taken a look back at the old systems and a way to improve them. This month, power cables will be getting that improvement. You will now see 8 different power cable configurations. These configurations will be available in both normal and heavy conditions, as well as damaged versions for when something happens to damage the line.

Changes and Fixes for Version 0.1.1234.6112:

Version 0.1.1234.6112
  • Basic manufacturing machines now properly save/load their current job and progress and the Network Analyser report individual device power usage, even for variable devices like battery chargers or heaters.
  • Added New food consumption system based on player feedback.
  • Added Missing normal and heavy cable variants (4-way and 5-way corners). Cable variant construction list order is now shared across both cable types.
  • Added Serialization of manufacturing machines current recipe and job progress (now persist through save/load).
  • Added Random rotation to plants when they are planted to make for more interesting grow-rooms.
  • Added Power used by individual devices to network analyser display in place of the 'Powered' message.
  • Removed Deprecated video assets from old main menu scene.
  • Fixed issue with plants showing all growth states at once in storage or when dropped in world.
  • Fixed Issue using chutes with Furnaces, Simple Fabricators and Stackers occasionally causing them to get jammed due to incorrect execution order.
  • Fixed missing burnt cable reference for Heavy Cable 5-Way Junction.
  • Fixed several errors in localization text XMLs.
  • Fixed flagging of items as out of bounds, reducing instances where items that have fallen through the world are not properly 'cleaned up'.
  • Fixed Rocket Engines gauge needle rotating around the wrong axis. Needles on the rocket engine gauge should no longer rotate into its face.
  • Fixed some inconsistencies around cable configuration and rotation restrictions.
  • Fixed performance problem with ConsoleDebug - added an additional check before setting _fadingOut to true as it was always being set back to true.
  • Fixed Issue where Solar Panels were re-calculating their grid bounds every tick, resulting in the allocation of a lot of memory greatly contributing to garbage collection frame drop issue.
  • Fixed Network Analyser now reports correct power usage values including draw from heating or battery charging etc. rather than just the base usage of the device itself.
  • Fixed Issue loading some save files that had incorrectly saved items with duplicate reference IDs of objects.
  • Fixed problem where stackers would occasionally back up by changing their order of execution.
  • Fixed Skeletons will no longer decompose if flagged as Indestructible.
  • Fixed Removed superfluous raycast on solar panels to improve performance.
  • Fixed issue calculating correct nutrition values to give from eating items.
  • Fixed issue where consuming a whole piece of food at once would reward no nutrition.
  • Fixed Milk to now work with food consumption changes.
  • Fixed power usage value of reversed stacker so it uses as much as the default version.
  • Fixed issue where the logic computer was unable to write values to most devices.
  • Fixed issue where clients would have issues joining dedicated servers running the Mars map.
  • Fixed over stacking plants when harvesting, now they drop in the world instead.
  • Fixed issue with Disable Particles on Menu checkbox behaviour being inverted and not applying correctly on load.
  • Fixed issue where manually entering a decimal value on a settings slider would result in an error.
  • Fixed bug where the quantity of food consumed would be removed from the item twice, resulting in consuming a full item rewarding no nutrition.

Source

Apr 4 2018, 07:28 am
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Zachary Smith
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